Are conditions too quick? (PvP)
It would scale the ramp up time but not the maximum damage. so in a sense you are making sense problem is to fin the balance between DPS spike and DOT what is the time when boths should be able to kill eachother? it should be -roughly- at the same time to be fair. also you arew suggesting something whcih could easily make condition removal the complete counter vs any DOT build. Some builds already have 10+ cleanses in 32 seconds (e.g. : guardian w. 5 shouts traited with runes of the trooper?)
Been There, Done That & Will do it again…except maybe world completion.
also you arew suggesting something whcih could easily make condition removal the complete counter vs any DOT build. Some builds already have 10+ cleanses in 32 seconds (e.g. : guardian w. 5 shouts traited with runes of the trooper?)
They would definitely have to modify condition removal. Perhaps we could have 2 types, one which is frequently used which only removes a set number of stacks of a condition, and another that removes it completely which would be for more powerful skills?
(edited by Bri.8354)
Nope in pvp they are uderpowered apart from burning. You don’t even have time to really apply condis because raw dps is so high you can be blown up in seconds.
Highest ranked reached 28 soloq
Isle of Janthir
With a burn guardian, I can get 10 stacks of burn in a 2 second window lasting about 6 seconds dealing 4k damage per tick that I can renew every 40 seconds. If I avoid waiting for the runes to proc, I can get 6 stacks every 12 seconds dealing 3k damage per tick for 6 seconds. All of this at 1200 range. All of this using two skills and a bunch of passive procs. Gotta love how this is 10x easier to play than a LB power ranger.