Hi all -
After reading multiple threads about the recently added guild missions, I can see plenty of people complaining about the influence cost and the fact they do not want to be penalised for not being part of a large guild.
Fine. I won’t argue with that, nobody likes being penalised. I know I don’t.
While the cost in terms of influence points could be discussed, as well as the ways to work around it, this is not the point of this topic as it’s already been debated at great length.
Nevertheless, I feel there is a general resentment that large guilds are some kind of evil entities that do everything they can to ruin the player’s experience and are the kind of environment that would only suitable for “hardcore” players truly dedicating their life to the game… (or something like that)
That’s where I beg to differ -
First, a guild doesn’t have to be big to have restrictive rules and stupidly demanding directives. Similarly, a large guild can remain friendly and flexible.
It’s only a matter of finding one that suits your needs. I’ve seen enough people complaining on these threads to know that there is a potential for a large gathering of players who want to take things the cool/relaxed way and play in a friendly group. Oh wait, a large gathering of people with a common view on the game ? Wouldn’t that be a guild…
If you feel you can only dislike a large guild, look around these forums : there are hundreds of other players who seem to think exactly the same, and want to stay in their micro-group of IRL contacts, i.e. family and friends. What’s preventing all these people, with a similar approach to the game, from uniting ? Or at least working a bit together.
I’ve seen absurd things when it comes to guilds, including voice call interviews, in-situ exams (running dungeons as “hiring test”), codes of conduct 20 pages long, mandatory financial contributions (1gp/day, anyone ?), mandatory dungeon/resource runs, minimum daily play time, etc. and all that kind of non-sense.
You don’t want any of that ? Great, because neither do I ! Still, I’m in a guild with 50+ regular active players (which I’d call medium size), and we have no issue affording the guild rewards we want, including all the recently added new missions.
- We don’t “interview” people or ask them to “apply”, we just invite them and kick the ones that are annoying
- We don’t force anyone to be part of any activity
- We don’t ask people to contribute with gold
- We don’t kick people if they decide to represent another guild (when they do WvW for example)
- We don’t kick people for only playing a few hours a week, or sometimes less
- We don’t kick people because they don’t have the “BiS” items
- We don’t know all the people in the guild ; does that matter ?
- We don’t all play together, there are subgroups with affinities, either personal or gameplay oriented
- I like certain people, I dislike some others. Who cares, everybody plays with the ones they like
- We don’t have scheduled dungeons runs or similar things. You just log in, see who’s interested in what, and get people to join you in whatever you want to do. Or maybe you join them. Or you just play on your own on that day because you feel like it.
One of the biggest advantages of a large guild is that there’s always someone you can do things with ! IF you want.
So I guess my question is, after all this… I don’t understand why large guilds are perceived so negatively :-? And maybe the large guilds some of you know are that annoying, with mandatory scheduled events and whatnot, but why not create your own or expand the one you have already ? There are apparently PLENTY of people who think like the players I have seen complaining on the forums.
- thank you for reading