Are there gonna be any new professions

Are there gonna be any new professions

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Posted by: TheBravery.9615

TheBravery.9615

in the foreseeable future? It appears that they’re going with a new specialization for each profession each expansion now, if a new profession were to be released it’d be way behind on elite specializations. Thoughts?

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Posted by: flog.3485

flog.3485

I think you answered your own question. So no there won’t be anymore.

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

This question has been asked and answered multiple times already. Anet has already directly stated that they will not be adding any more base classes. There are no “thoughts” to be had about it.

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Posted by: TheBravery.9615

TheBravery.9615

This question has been asked and answered multiple times already. Anet has already directly stated that they will not be adding any more base classes. There are no “thoughts” to be had about it.

I was not aware, can you cite this statement?

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Posted by: Xbon.9086

Xbon.9086

This question has been asked and answered multiple times already. Anet has already directly stated that they will not be adding any more base classes. There are no “thoughts” to be had about it.

I was not aware, can you cite this statement?

I’ve also not seen something like this. although each elite spec truly and almost completely makes the classes play entirely differently, future expansions open tons of possibility to maybe tengu race, more classes, etc.

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Posted by: Panda.1967

Panda.1967

There was no direct statement saying that there will definitively be no more new professions. The statement people like to refer to was that “there are no plans for new professions in the forseeable future” that is NOT a definitive no.

Please stop assuming I’m a guy… I am female.

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Posted by: Stu Grockalot.2937

Stu Grockalot.2937

There is no need to add a new profession, there is nothing a new profession can add to the game that can not be added through the Elite Specialisation system.

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Posted by: Panda.1967

Panda.1967

There is no need to add a new profession, there is nothing a new profession can add to the game that can not be added through the Elite Specialisation system.

Completely false.

Despite what some may think, your elite specialization really doesn’t change much of anything about your profession. You are still playing the same profession, just with a few new abilities, a new weapon, and some modified class mechanics. Ultimately though it’s still the same profession. It’s like claiming that a Ranger who used Traps was a completely different class from a Ranger who used Shouts.

Adding new professions opens up all new options, completely different mechanics and everything. Even if a new profession might share some similarities in some aspects to another profession, they can be identified as definitely different. The same cannot be said of elite specs, no matter how hard you try, an elite spec is still the same profession as it’s core.

Please stop assuming I’m a guy… I am female.

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Posted by: Ardid.7203

Ardid.7203

They said they weren’t interested in adding more professions, and said Elite Specs were the answer to add new gameplay to the characters from here on.

They also stated that adding the Revenant was important to get the 3rd heavy armor type profession. Which means that, IF they someday decide to add a new profession, they would need to add 3, 1 for each armor type, to keep the balance they were searching in the first place (Or to make a profession without relation to the actual armor types…)

So the answer is, IMO, a fairly sure NO.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Warlyx.6732

Warlyx.6732

i would love to see new weapons :/ , katars , whip, chakrams , 2h axe …..

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Posted by: SullysullyGW.9643

SullysullyGW.9643

I would love a healer class since no existing class and elite does it for me.
But that would add structure to the combat/dungeon fights and god forbid we have that…

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Posted by: Duvell.6397

Duvell.6397

I would love a healer class since no existing class and elite does it for me.
But that would add structure to the combat/dungeon fights and god forbid we have that…

lol what? there are lots of heal professions/elite specs, with more coming in this expansion…

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Posted by: Linken.6345

Linken.6345

I would love a healer class since no existing class and elite does it for me.
But that would add structure to the combat/dungeon fights and god forbid we have that…

Over half the classes can heal/support fine it just is not needed outside of raids.

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Posted by: Shirlias.8104

Shirlias.8104

Guess no.

3 heavy
3 medium
3 Light

Now only élite specs.

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Posted by: Orpheal.8263

Orpheal.8263

They shouldn’t have done the revenant to begin with, as it increases only more the workload of E-Specs for the future…

the revenant should have been designed as an Elite-Spec better of the Guardian as some kind of spiritual defender, which specialized not in spiritual weapons, but instead heroic spirits as some kind of “Paladin” whose faith in the ancient spirits of heroes strenthens him and changes its playstyle similar to an elementalist attuning to element,s the guaridans vurtues would have changed into heroic Spirits into which he would attune to to change with each individual spirit the playstyle.

that way we woudl have the kind of revenant playstyle, just without unneccessary energy gameplay and while being in the end still able to use like all other classes as well racial skills ect.

The revenant was from begin on nothign but a fail design, the obvious black sheep among 8 white ones.
its whole class design can be limited down to just the heroic stance,s which makes designing elite specializatinos for this class very boring , because each e-spec kind of feels similar, each is just based on a different hero/antagonist spirit, but it doesn#t change anythign on the gameplay side, not does it fix anythign about it, that the class is by design the outsider, which can#t as only class of all use like al others racial skills…

The moment they realized this fauxpas in skill design, they should have better got back to the drawing board and start from scatch to make a new class, that is eual on game design with all other classes… – my opinion, the revenant and its e-specs in the future will never really fit into the game, they will always come over like the black duckling under white swans, which just won’t fit into the picture of GW2

Theres no need to have for all class types, 3 classes, when the game was running fully fine for its first 3 years around completely ok with having only 8 classes.
This “issue” was just something perfectionistically in the heads of the people, thinking, that we “must have” of every class type 3 per type.

In the end it woudl have been better for all of GW2, if Anet would have focused completely only on the Elite Specializations instead of making a new class for HoT and instead of adding a new class, would have focused eventually better on starting with Hot with 2 E-Specs per Class. Yes, that would have been more work to do, but then we would have gotten directly with the start of the E-Specs also more build diversity and E-Specs wouldn#t have felt directly, like there beign only 1 possible choice.

But on the flipside of the coin would have made starting with 2 specs per class the expansion more valuable and worth its money and eventually with that extra of diversity, it wouldn’t have feels so much like powercreep perhaps because anet wouldt have had to focus their sight then onto more specs to shine, than makiong only 1 spec per class to look good, what could have led then maybe to a natural better balancing of the specs.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: AncientYs.8613

AncientYs.8613

Guess no.

3 heavy
3 medium
3 Light

Now only élite specs.

Since when is the magical number “3” considered to be a real reason for not releasing new professions? If they started somewhere, we could have 4 of each type after a few expansions. Or 5.

No, even if new professions did slowly roll in with new expansions,

the devs have clearly stated they wish to keep the 9 professions as they are

with no new additions and instead the elite specializations would be the progression.

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Posted by: Alin.2468

Alin.2468

No. There will not be new professions with PoF. Also no PvP and no WvW content. This is good, because new specializations need an insane amount of work to balance and make the game stable… on the other hand who knows, money come first.

This is the best elementalist build: https://www.youtube.com/watch?v=Hh5zjK7ITpQ

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Posted by: SullysullyGW.9643

SullysullyGW.9643

I would love a healer class since no existing class and elite does it for me.
But that would add structure to the combat/dungeon fights and god forbid we have that…

lol what? there are lots of heal professions/elite specs, with more coming in this expansion…

“no existing class and elite does it for me”

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Posted by: Amaimon.7823

Amaimon.7823

This question has been asked and answered multiple times already. Anet has already directly stated that they will not be adding any more base classes. There are no “thoughts” to be had about it.

I was not aware, can you cite this statement?

I’ve also not seen something like this. although each elite spec truly and almost completely makes the classes play entirely differently, future expansions open tons of possibility to maybe tengu race, more classes, etc.

it’s been said in a variety of AMA’s as well as during the first livestream when they talked about elite specializations.
They added the the Revenant because it was already in the drawing board for a long time, and would fill the gap of the missing heavy class.
After that, any new “class” would come in the form of an elite specialization.

We are also unlikely to see a new race, unless it’s human in skeleton, like an elonian undead, maybe. Reason is, recently a dev freudiantly slipped that it was the charr thats putting the most strain on armor development. A new race thats not human in skeleton (even the Tengu) would increase the workload of the armor-making team by more than 20%

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Posted by: Daharahj.1325

Daharahj.1325

I wonder if they’re going to alternate between new elite specs and new races with each expansion.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

in the foreseeable future? … snip … Thoughts?

My thoughts? There are not going to be any new professions in the foreseeable future. Why do I think so?

Given ANet’s only-when-we’re-certain approach to content or feature announcements, the foreseeable future is not that far off. At this point, the only things we can say with certainty are that PoF is less than a month away, we know some of what it comes with, and that there will be Living Story chapters thereafter. It seems reasonable to assume that their release cadence will stick to a new chapter every 2-3 months, festivals, and a third XPac after Season 4. It also seems reasonable to assume that there will be no Elite Specs or professions delivered with Living Story chapters. Anything beyond that is outside the realm of what they have discussed, and thus not foreseeable.

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Probably no new professions in the near future because it is a lot more work than making elite specs.
This is what mo said about races. 3rd point
https://www.facebook.com/BlackLionDailyHerald/posts/716478175217597

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Posted by: AncientYs.8613

AncientYs.8613

Probably no new professions in the near future because it is a lot more work than making elite specs.
This is what mo said about races. 3rd point
https://www.facebook.com/BlackLionDailyHerald/posts/716478175217597

here is the text form of what is in that link;

hey have even considered adding a new race for PoF.

Mike said that no and then added that new races in GW2 are “not impossible but very unlikely” to appear in the future.

Implementing them would require a lot of resources that can be spent better on creating new content relevant for all players.

While this might sound disappointing to a lot of Tengu fans like me, I totally get where he’s coming from.

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Posted by: Shirlias.8104

Shirlias.8104

Guess no.

3 heavy
3 medium
3 Light

Now only élite specs.

Since when is the magical number “3” considered to be a real reason for not releasing new professions? If they started somewhere, we could have 4 of each type after a few expansions. Or 5.

No, even if new professions did slowly roll in with new expansions,

the devs have clearly stated they wish to keep the 9 professions as they are

with no new additions and instead the elite specializations would be the progression.

That’s it.

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Posted by: starlinvf.1358

starlinvf.1358

There is no need to add a new profession, there is nothing a new profession can add to the game that can not be added through the Elite Specialisation system.

Completely false.

Despite what some may think, your elite specialization really doesn’t change much of anything about your profession. You are still playing the same profession, just with a few new abilities, a new weapon, and some modified class mechanics. Ultimately though it’s still the same profession. It’s like claiming that a Ranger who used Traps was a completely different class from a Ranger who used Shouts.

Adding new professions opens up all new options, completely different mechanics and everything. Even if a new profession might share some similarities in some aspects to another profession, they can be identified as definitely different. The same cannot be said of elite specs, no matter how hard you try, an elite spec is still the same profession as it’s core.

Which is basically why the won’t do it. Especs are hard enough to balance….. and prior to their use in HOT, entire professions were shunned due to lacking relevance in what little meta the game has.

Especs solves 2 problems a new profession can’t……
1. It recycles existing classes, and player time invested in them.
2. An Espec not fitting into a meta doesn’t invalidate a whole class.
At worst a class can be side lined due to lack of builds…. but there will always be at least one place in the game it can fit in.

New classes have a compounding balance problem if they continue trying to maintain distinction. Looking at MOBAs, this issue piles up rapidly as the number of interactions start to grow exponentially. Especs also have fewer vectors due to it being only 1 Trait line instead of 5+; which simplifies the issues a lot more then we give it credit for.

You also put too much weight into “minor similarities” not creating a hierarchy in bench marks….. because I assure you, even the Especs are heavily scrutinized as being better or worse compared to other classes. If you need Might Generation, do you bring a Herald, a PS Warrior, a cPS Warrior, or a Scepter/Dagger Ele? Their designs might be vastly different, but the job their being slotted for only has to do a few things… thus any extra utility or damage they bring allows them to outperform each other, leading to a ranking of best to worst for that role.

When Rev first came out, it made meta 3 builds completely redundant between its might stacking, projectile block and respectable damage in a single build. Its since been nerfed into marginal use, as those other builds began to outperform it, and still bring other things to the group. Rev was even a questionable addition to being with, as the existing 8 classes already covered all existing game mechanics, and were all fairly robust outside of the speed clear meta.

With all that in perspective- the philosophy of Especs is to expand their build options, by refocusing their design into a narrow specialization. If they did a new class, that class would have to have the ability to slot in nearly every role, avoid power creep, and prevent deprecation of previous classes. Thats almost not possible without updating all the old classes in response to new functions/abilities, which in turn reduces the “distinction” of each class as they run out of ideas to work with. MOBAs are prime a example of how fast this burn out can occur, and how much work it takes to upkeep balance when complexity growth is practically exponential.

If you think about it….. this is why many MMOs opt for Sub-classes or exclusive Trees later in their life cycle, since it allows them to focus a class’s power budget without having to raise it too high relative to the others. This tends to be inevitable due to the limited vectors of difficulty in encounter design; and ultimately a new class could make worse by trying to design a role for their “unique design” to fill.