Are you happy with the gear system in PvE?

Are you happy with the gear system in PvE?

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Posted by: Doctor Faustus.6372

Doctor Faustus.6372

there will always be one kind of statcombination which is the best in terms of effectiveness. it doesn’t matter how good they balance it.

problem is: if they change things arround probably other stat-combinations will make their way to the top. that just means: you have to craft new gear.

if anet decides to change the stats somehow the picture will just change colours but it won’t get colourfull.

[vC] Doctor Faustus.6372

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Posted by: SkyShroud.2865

SkyShroud.2865

I am still waiting for anet to provide a easy switch for set one and set two gears.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Sthenith.5196

Sthenith.5196

The question OP asked was if everyone is happy with the current gearsets.

As it stands now, this results in a discussion about the use of gearsets, in particular the berserker set being dominantly present and used by a lot of players, especially in light of the dungeon speedruns.

As someone said before, there will always be a “meta”, always be an optimal set or gear. While this is true, it can also be countered by the designers if they wanted to, and that is by implementing a different ‘instance’ design.

… but i’m fine with the current system. No need to ’’fix’’ something that isn’t broken. Every single gear set is viable, there is only 1 that can be optimal and it will always be like that. Whatever anet do…..

In part, this is correct, but Anet can change that. It would however require a lot of design changes.

I’d also like to point out that the beserker stat combination is ONLY optimized for PvE dungeon speed runs. In every single other game mode, the stat combination is considered sub-par and is rarely used in optimized play

I added the bold, since it’s really the only place where it matters.

And it is true, the berserker setting is the most used one in that instance alone, because in any other environment, it has serious drawbacks.
- in WvW, it sucks. Those that claim otherwise don’t know what they’re talking about.
- in PvP, well, don’t get me started, but only serious builds (traits/skills) can pull it off.
- in general PvE roaming and on WB’s it can be used oc, but survivability is an issue there. Plenty of times that zerkers have to distance themselves from a worldboss or are downed constantly (Jormag/Teq), which in turn diminishes their dmg contribution.

We have to face the simple fact that all gear (with a few exceptions in my personal opinion) is viable, but this doesn’t mean it’s in certain places desirable.

But am i happy with the gearsets ? Pretty much, yes. Most i won’t use, but it’s nice to see you have choices. I have a Berzerker, Valkyrie and Soldier, and they work just perfect for what i want them to do on my diff toons. As long as i’m happy, it’s all good, whatever the ‘meta’ currently is.

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Posted by: Dinks.2478

Dinks.2478

I run zerker in WvW all the time. You’d be surprised by how fast you murder people when you’re full zerker.

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Posted by: Cyninja.2954

Cyninja.2954

The question OP asked was if everyone is happy with the current gearsets.

As it stands now, this results in a discussion about the use of gearsets, in particular the berserker set being dominantly present and used by a lot of players, especially in light of the dungeon speedruns.

As someone said before, there will always be a “meta”, always be an optimal set or gear. While this is true, it can also be countered by the designers if they wanted to, and that is by implementing a different ‘instance’ design.

… but i’m fine with the current system. No need to ’’fix’’ something that isn’t broken. Every single gear set is viable, there is only 1 that can be optimal and it will always be like that. Whatever anet do…..

In part, this is correct, but Anet can change that. It would however require a lot of design changes.

I’d also like to point out that the beserker stat combination is ONLY optimized for PvE dungeon speed runs. In every single other game mode, the stat combination is considered sub-par and is rarely used in optimized play

I added the bold, since it’s really the only place where it matters.

And it is true, the berserker setting is the most used one in that instance alone, because in any other environment, it has serious drawbacks.
- in WvW, it sucks. Those that claim otherwise don’t know what they’re talking about.
- in PvP, well, don’t get me started, but only serious builds (traits/skills) can pull it off.
- in general PvE roaming and on WB’s it can be used oc, but survivability is an issue there. Plenty of times that zerkers have to distance themselves from a worldboss or are downed constantly (Jormag/Teq), which in turn diminishes their dmg contribution.

We have to face the simple fact that all gear (with a few exceptions in my personal opinion) is viable, but this doesn’t mean it’s in certain places desirable.

But am i happy with the gearsets ? Pretty much, yes. Most i won’t use, but it’s nice to see you have choices. I have a Berzerker, Valkyrie and Soldier, and they work just perfect for what i want them to do on my diff toons. As long as i’m happy, it’s all good, whatever the ‘meta’ currently is.

While I agree with most you are saying, and don’t view zerker as a problem due to many factors.

Your analysis of berserker for pve is way off.

Yes, wvw zerg it’s very weak (roaming it sees some use).
Yes, spvp sees a lot of different sets getting played (also who cares, you can mix and match stats on the fly for no cost).

No, it has almos no drawbacks in pve. The ONLY fight ingame currently is Tequatle due to his crit immunity where (since essentially you lose 2 stats from the set) other sets are more desirable.

There is no hard game content be it world boss or otherwise that a skilled player can’t complete in full berserker. Any subpar results seen here are simply weak player performance.

I’m not going to repeat every reason why berserker gear is fine since that has been done a bazillion times. Just wanted to correct this point since some zerker haters will definately pick up on this.

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Posted by: Wethospu.6437

Wethospu.6437

I’m definitely not happy. It would be much better if we had to fill half of our inventory with different gear.

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Posted by: DeceiverX.8361

DeceiverX.8361

While I agree with most you are saying, and don’t view zerker as a problem due to many factors.

Your analysis of berserker for pve is way off.

Yes, wvw zerg it’s very weak (roaming it sees some use).
Yes, spvp sees a lot of different sets getting played (also who cares, you can mix and match stats on the fly for no cost).

WvW roaming is actually dominated largely by condition classes in dire gear. Berserker gear has almost totally fallen off the face of the WvW scene, even on thieves. Valkyrie armor is better-optimized for pretty much all crit builds, and soldier’s equipment can deal extremely close numbers. Berserker-gear roamers tend to be unskilled and uninformed players who believe the optimal DPS set is the same thing as the optimal burst set, which in many instances, it has been proven over and over is not true.

No, it has almos no drawbacks in pve. The ONLY fight ingame currently is Tequatle due to his crit immunity where (since essentially you lose 2 stats from the set) other sets are more desirable.

There is no hard game content be it world boss or otherwise that a skilled player can’t complete in full berserker. Any subpar results seen here are simply weak player performance.

This is the entire purpose of GW2, however; no dependencies. This was declared in their initial manifesto before releasing the game and is an absolute cornerstone of the game as a whole. People who bring this up either do not know the founding principles of this game or have no respect for the people who do and subsequently joined the game on this sheer principle. It can never be expected for anything about this to change.

There are plenty of fights where Soldier’s gear is actually preferable to berserker due to critical immunity and the simple fact that soldier’s gear does more damage to crit-immune targets, let alone the increased defenses. It’s just people neglect to consider this and the losses to berserker gear are outweighed by its gains in every other respect, ultimately speeding up the dungeon runs as a whole per theorycrafters who run the numbers.

If a dungeon consisted entirely of crit-immune objects, either the optimization strategies would be Soldier’s gear, or conditions, depending if they were applicable.

I’m not going to repeat every reason why berserker gear is fine since that has been done a bazillion times. Just wanted to correct this point since some zerker haters will definately pick up on this.

And that’s exactly the thing. People who hate on this gear combination are pretty much complaining blindly about the fact that this combination is only truly viable in dungeon speed runs. Otherwise it has no dominance in any other aspect of the game.

Frankly, asking to make ways to make other builds more viable in PvE is justified by the same means of asking for condition damage and support build nerfs in sPvP/WvW and buffing berserker-gear’s DPS bonuses in PvP-based modes.

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Posted by: Coulter.2315

Coulter.2315

People dislike the tone of those asking for zerker to be removed. Zerker is merely the most efficient way to play and people not using it (because they die too fast in it) want it removed so they can then be in the “I’m wearing the best armour” team.

If Anet make the game more varied and rewarding for multiple gear sets I have no issue with that BUT it requires better encounter and AI design, NOT just nerfing zerker which is what the idiots ask for..

There will always be a “best” set of armour for each encounter – LK Heroic NEEDED a Disc Priest etc. In GW2 that means “does best dps while survivng the encounter” this currently is ALWAYS zerker (unless the target can’t be crit – even then they often have mobs that can around them). Changing that should be changing the encounters and I hope they do good things in HoT.

Zerker user with multiple armour sets.

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Posted by: Khisanth.2948

Khisanth.2948

I never liked all the different stats in this game. The problem I see is that a lot of people run around with useless crap, taking time to kill an enemy sometimes 4 or 5 times longer than with other gear. This is just broken and it creates a lot of discussion in dungeons etc. as we all know.

Fixed stats for your character would be much appreciated. And those stats should give equally defensive as well as offensive stats. End of discussion and we all can go home, really…

Why bother having stats at all then? Just remove the stats and shift mob offense/defense down to account for the change.