Advocate of Justice, Liberty and Truth
(edited by Burnfall.9573)
I think this would greatly benefit Guild Wars 2 by a huge margin; especially with the overbearing laggings, crashes, freezings, missing textures, screen bleeding, skill laggings, very slow loadings etc… that we are still experiencing, till the present day.
I encourage Arena.net to embrace and to consider this marvelous wonder.
Your thoughts……
“Graphine’s premier texture streaming solution gets even better”.
“Middleware company Graphine has announced that its texture streaming software Granite is now at version 2.0 as of today. It brings several benefits for real-time graphics, especially with concerns to memory usage on next-gen consoles”. “This is possible through better texture streaming which allows for enhanced details without causing a drain on memory”. “The SDK is engine-independent and supports all image formats, with implementation into any engine possible via any pipeline”.
“The hardware support for virtual texturing, the graphics API layer and native texture atlassing we’ve added to Granite in version 2.0 empower developers to keep up with said evolution in computer graphics.”
“They also revealed that the new version enables massive amounts of unique texture data and reduces memory usage by 75% and disk file-size by 67%.
Aimed at PC, PS4 and Xbox One, some games that can be pointed to for showcasing the benefits of Granite include Divinity: Dragon Commander”. “Stay tuned for more details on how this benefits next-gen development”.
(edited by Burnfall.9573)
You’re delusional if you think ANet is going to commit the resources to significantly upgrade any of the core game software for GW2.
Sorry .. I just realized this was a Burnfall thread. My mistake.
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