ArenaNet: You have to get creative again...

ArenaNet: You have to get creative again...

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Posted by: Wuselknusel.4082

Wuselknusel.4082

…because your current system has reached its limits.

The revenenant should feel like a new and unique class, but it doesn’t. Everything he offers I have seen in another form on another class. Speaking about limits, the current mechanics have also reached it’s limits. What was your idea for the Dragonhunter trap? Giving it’s massive vuln application, a condition that is already heavily overused.
What did you gave the ventari tablet to feel worthwhile? A guardian shield bubble, only being indestructible and lasting way longer. In it’s current state, you would only need a hand full of revenants to protect entire zergs for the whole fight from projectiles, basically killing builds with just one skill.

You run out of ideas how to implement interesting mechanics, so you use mechanics that haven’t been used so much. But those mechanics haven’t been used so excessively because they are too powerful. You really need to think about new ways to enhance the GW2 mechanics, because otherwise, we will get a powercreep’ed enviroment, not because the numbers of skills are off balance, but just because you are using your old, too powerful mechanics way too often.

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Posted by: Xillllix.3485

Xillllix.3485

Since day 1 I’ve been suggesting that Anet makes new field-types to change the group play potential. They’ve added boons and condi, which are somewhat interesting.

New fields would really change the way people fight and would make a bigger contrast.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

They can only add so much fields to the game. They would hit the same limitations fast.
Not to mention that those fields have to be worthwhile first. They would also devalue other fields, since you can already get every possible old effect out of fields.

(edited by Wuselknusel.4082)

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Posted by: Xillllix.3485

Xillllix.3485

They can only add so much fields to the game. They would hit the same limitations fast.
Not to mention that those fields have to be worthwhile first. They would also devalue other fields, since you can already get every possible old effect out if fields.

Well I don’t know, they could have overlapping fields interact, or have a new combo system. Combo whirl and projectiles should be improved. They could have skill interaction between classes with some new elites.

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Posted by: starlinvf.1358

starlinvf.1358

They can only add so much fields to the game. They would hit the same limitations fast.
Not to mention that those fields have to be worthwhile first. They would also devalue other fields, since you can already get every possible old effect out if fields.

Well I don’t know, they could have overlapping fields interact, or have a new combo system. Combo whirl and projectiles should be improved. They could have skill interaction between classes with some new elites.

Overlapping and All-Trigger-All would be insanely in OP in practice. There are already a number of balance problems with stacking as is… and honestly there are enough issues with blobs of AOE fields in the PvP modes.

The Field Finisher system was intended as simple passive way for players to power boost and support off each other, without the need for high levels of coordination; yet can if desired. The only flaw in the overall system is Might stacking…. but thats more to do with the nature of Might and boon stacks. However, its massive benefit, and the reason it works so well thus far, is that its visually oriented to allow players to capitalize on fields of opportunity.

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Posted by: Wryscher.1432

Wryscher.1432

On the good side sometimes it works out. Over the years the stealth for thieves was nerfed over and over again. So when they made Mesmer in to the new thief (high burst, easy to maintain uptime on stealth) it was like i got my old class back. Only with more pink and purple.

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