Q:
Arenanet environment artists
A:
Conveniently there’s an Environment Prop Artist position open at ArenaNet at the moment, which means there’s a full list of the skills and experience required on their website.
The two points which might be relevant from the Qualifications section are:
- Proficiency in Maya (preferred), Max, Photoshop, Zbrush and/or Mudbox.
- Familiarity with environment creation software such as Unreal, Unity, Crytek, Source, or other proprietary toolsets.
So apparently Unity is on the list, but it might be that they use different programs for different parts of the job based on what works best for each thing.
Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).
“Life’s a journey, not a destination.”
“Life’s a journey, not a destination.”
It seems most companies use Maya as well. I downloaded Zbrush but the interface kid of threw me for a loop.
Thanks!