Arenanet started focusing on pvp

Arenanet started focusing on pvp

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Posted by: Adry.7512

Adry.7512

YESSSS, FINALLY!!! once they were satisfied with the pve (for now), i knew they would quickly put their attention on pvp. first with the leaderboards, and now with custom arenas for pvp)! personally, i am very happy now. i cant wait to see what other ideas they will come up with! if any1 has any ideas on what will come in the following months or rest of the year PVP-wise, plz post it here. ty! also if you have any ideas, plz post them here.

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Posted by: TimeBomb.3427

TimeBomb.3427

Correction: They’ve been focusing on sPvP. They are finally ready to release (err, beta test) a couple of massive features that they have been working on for many months.

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Posted by: Adry.7512

Adry.7512

Correction: They’ve been focusing on sPvP. They are finally ready to release (err, beta test) a couple of massive features that they have been working on for many months.

UGH YUH! u kno wut it iz, u kno wut it do, u kno wut is smell like. yuh yuh, i am happy as squirrel nuts with this pvp thing, i cant wait to see arenanet’s vision on GW2’s future pvp.

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Posted by: Adry.7512

Adry.7512

here is wut they need dawg, yk yk yk….ok add more slots to traits (dats a must in future UGH). aight aight sec ima get my koolaid. ok back, so look here, they need more right side of hp skillbars foh sho no questions asked yk. they need to make a highher lvl cap in future, adrian but dungeonsssss. SO? make more lvl cap dungeons. adrian but legendariessssss. SO DAWG? make legendaries lvl up with a player or make new…better looking, legendaries. wat else wat else wat else….hmmm ok ok here we go, they can add a new bar to dash, so instead of 2 bars u got 3 LOL and that all i got for improving pvp player-wise. now as for world-wise….they need to put competitions back, YA KNO? dead serious man, people wana make dat money, u feel me? also make dualing available in pve world. man just my idea, so relax yk? put ur opinion on here YEEEEE.

EDIT

OK they NEED more skills, its a must, UGH! but ye add more traits too, u need more in-depth traits.

(edited by Adry.7512)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I just hope it doesn’t cost them the game. The forums have become much more negative towards PvE content and only a small % of players actually still PvP. The game was growing and doing well when they were focused on PvE content, I don’t think they should be switching focus.

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Posted by: Adry.7512

Adry.7512

I just hope it doesn’t cost them the game. The forums have become much more negative towards PvE content and only a small % of players actually still PvP. The game was growing and doing well when they were focused on PvE content, I don’t think they should be switching focus.

no ur wrong, PVE players r jsut worried. listen, trust arenanet. this is a new game, its simple, they r currently satisfied with the pve content, so now they r focusing on pvp. once they have pvp organized and have enough people keepin pvp structured and competitions held accordingly, then BOOM back focusing on pve, new patches, new stuff, and prob an expansion by then. dont worry, they arent fools.

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Posted by: Adry.7512

Adry.7512

i trust arenanet, the thing i see they have ever really done wrong, is how they made spvp leaderboards. the only reason i dont like it is cuz to get good in leaderboards u gotta make buddy buddy with every1 and only hang out with the “pro” crowed or get good with a certain set of people and never switch party partners. then the person gets ranked individually as if it was all him/her, wen it was only partially him/her lol. they base individual rabnking based on tourny win/loses instead of contributions giving to a game (AKA top player scores awarded), and/or kills/deaths.

my hope is that arenanet realizes their mistake in spvp leaderboards and they add to it.

(edited by Adry.7512)

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

on topic, based on title alone:

I haven’t touched sPvP since beta but with custom arenas coming in and providing a way for me to scrimmage with guildies.. it has definitely raised my interest enough to dive back into it.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Adry.7512

Adry.7512

on topic, based on title alone:

I haven’t touched sPvP since beta but with custom arenas coming in and providing a way for me to scrimmage with guildies.. it has definitely raised my interest enough to dive back into it.

exactly. i wont lie, GW2’s is by far the BEST pve experience in any mmorpg. i cant wait to see wat they will do for pvp.

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Posted by: DrixTrix.7168

DrixTrix.7168

there focusing on PvP so much the new patch has;

A new Dungeon
New gear
New Living story additions.

pvp has so far;

Minor Changes (very few major)
Custom Arena BETA for very few players although we can all join.
some WvW stuff

now you say a small % play PvP, fair enough but WvW? man that kittenzle is packed to the rafters! so no its not a bad thing to focus on the other side of stuff for now for a little, there still doing things with PvE and expanding so whats all this about, really?

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Posted by: Vayne.8563

Vayne.8563

This game has a lot going for it. By the same token, there’s a lot that needs to be improved. I believe that will happen, but I also believe it will take time. The basics of the game, the foundation, is solid, but there’s a lot of detail that needs to be corrected before this game really reaches it’s potential.

I’m glad to see some of the SPvP stuff coming out now. It’s one area of the game I feel that’s been pretty much neglected.

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Posted by: digiowl.9620

digiowl.9620

I just hope it doesn’t cost them the game. The forums have become much more negative towards PvE content and only a small % of players actually still PvP. The game was growing and doing well when they were focused on PvE content, I don’t think they should be switching focus.

The focus have been pretty much split. While the artists have hammered out new maps and events for PVE, the balancing focus have been squarely on SPVP. Never mind that whatever programming resources they had on hand was working on WVW culling for quite some time.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I just hope it doesn’t cost them the game. The forums have become much more negative towards PvE content and only a small % of players actually still PvP. The game was growing and doing well when they were focused on PvE content, I don’t think they should be switching focus.

The focus have been pretty much split. While the artists have hammered out new maps and events for PVE, the balancing focus have been squarely on SPVP. Never mind that whatever programming resources they had on hand was working on WVW culling for quite some time.

I wish they would do a major balance pass patch where they fully split PvE, PvP, and WvW skills. The differences between them make some classes crap in one area and completely OP’d in another. I think a major balance patch would go a long way to helping the game in all areas.

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Posted by: Adry.7512

Adry.7512

I just hope it doesn’t cost them the game. The forums have become much more negative towards PvE content and only a small % of players actually still PvP. The game was growing and doing well when they were focused on PvE content, I don’t think they should be switching focus.

The focus have been pretty much split. While the artists have hammered out new maps and events for PVE, the balancing focus have been squarely on SPVP. Never mind that whatever programming resources they had on hand was working on WVW culling for quite some time.

I wish they would do a major balance pass patch where they fully split PvE, PvP, and WvW skills. The differences between them make some classes crap in one area and completely OP’d in another. I think a major balance patch would go a long way to helping the game in all areas.

i believe ur on to somethign really good. in terms of skills, i believe they should leave the current skills for all worlds, but for future updates, they need to focus skills solely for spvp, pve world, and wvw.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Anet knows that “big balance patches” are a horrible idea.

balance changes should always be done in small increments to minimize the number of interactions that need to be re-examined and to allow the meta to learn and adapt.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Adry.7512

Adry.7512

Anet knows that “big balance patches” are a horrible idea.

balance changes should always be done in small increments to minimize the number of interactions that need to be re-examined and to allow the meta to learn and adapt.

yup and very tru.

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Posted by: Rooks Zaer.5846

Rooks Zaer.5846

They still have a -long- way to go to be able to take spvp off of life support.

Limited amulet stat builds
Poor class build variety
One game mode (Standing around in areas until they turn blue rather than focusing on player fights)
No saving builds
Having to pay for duels…seriously?

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Posted by: danbuter.2314

danbuter.2314

The next patch is mostly pvp.

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Posted by: Melchior.2135

Melchior.2135

YESSSS, FINALLY!!! once they were satisfied with the pve (for now), i knew they would quickly put their attention on pvp. first with the leaderboards, and now with custom arenas for pvp)!

There’s a common misconception here that I’d like to tackle. The way development works with a company this size, they probably had people working on PvP the entire time, planning, sifting data, testing internal builds, sifting more data, being baffled by the innovative new ways players find to wreck their plans every day, and trying to be agile enough in their design strategy to anticipate at least a portion of that malicious genius. Developing PvP content is FREAKING HARD. When you make a Dungeon or an open world PvE encounter, you only have to anticipate behavior from one side of the conflict, and you can program the other side to pretty reliably prompt desired behavior patterns from the live players. But when actual thinking beings are clashing with each other directly instead of with NPCs, the number of variables involved spikes through the roof.

As such, I can guarantee they’ve got a dedicated full-time team focused on nothing but this upcoming content. So while the PvE team has been able to crank out material at a pretty steady rate, the PvP team has had to spend a lot more time in internal testing before they’re satisfied. When the PvE team finished off this big block of content, they didn’t shift over to back up the PvP team. They probably just started working on the next block of PvE stuff. Just like the PvP team, now that they’re pushing all this excellent stuff live, won’t jump over to do dungeon design or anything. At any given time, they’ve probably got dozens of discrete game components in various stages of development.

The only parts of Arena Net that’s likely to shift assignments like you’re imagining are the Art and Animation people… and honestly, Art is Art, whether you’re making a set piece for a new dungeon or an arena for PvP, so they’re not really shifting assignments at all. They do maybe need to be more in tune with the needs of the individual teams requesting art though (the PvP maps are probably a lot more settled in terms of layout before the artists get to fill them in, for example).

To summarize, the PvP content we will be seeing soon is NOT the result of a recent short-term push, I can absolutely guarantee that. It’s something that they’ve had people working at exclusively since before launch.

Former Guild Wars 2 fan. RIP, ArenaNet’s integrity.