Armor Skins Restrictions?
+1
Their sales for Aetherblade heavy would go up for medium and light armor users for sure. Not sure if Magitech would be popular for light, but I might roll with it on my heavy. Plus, the heavy suits would give us something to match up with our radiant gear. I’d say its a win but, as soon as Arena net makes an item more attractive, the price seems to go up too :P
They had to SPAWN MORE OVERFLOWS!
Well it’s not a bad idea but I can see where the problems arise. Even though wvw shows what classes players are playing as, up to a certain point I rely on that person’s appearance until I can target them properly. If I lost half my health and what appeared to be a guardian popped up beside me out of nowhere, I would kitten some very fine bricks.
I think a better idea would be for anet to go through all the items and judge whether certain items fit other armor types or not and label each one correctly (I’m guessing this would mostly be limited to helmets). I’de imagine that would take far too much effort even if it meant more money.
Makonne – Hybrid Regen Ranger
You’re not the only one.
I thought is was a crime when the preview function started locking out mixing and matching armor of different weights. There were some cases where it would cause skins to mis-align over mesh but it was actually really easy to correct that be reapplying the item that was acting weird and then you could take perfectly charming screenshots of the mixed gear.
I’ve always wanted the bug fixed rather than cripple to tool that revealed it.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I don’t really have much for the ambiguity of which class you are fighting, but I guess it can support the immersion of the game? It thrills up the suspense when you have to question which class is it you are actually fighting, or at least i think so. Or maybe a little symbol of their class pop up above their characters when they appear in your range of vision?
the symbol thing could also be toggled?
Personally I’d like for armor types to be just that… Armor types. Not something that’s restricted to a profession. Anet has already made it so that heavy armor has more armor values, reducing damage taken. Now make it so that heavy armor also has less endurance regen, while the opposite is true for light armor – and of course a middle ground for medium armor.
Voila. All professions can wear all armor on equal terms. You want to wear heavy? You take a hit on your endurance regen. You want to wear light? You got less armor. Warriors in light armor, Mesmers in heavy armor, Necros in medium armor… You choose.
The only limitation would obviously be that whatever you choose, you cant mix. Its all light, all heavy or all medium. Otherwise it would be a pain for Anet armor designers, lol.
Well it’s not a bad idea but I can see where the problems arise. Even though wvw shows what classes players are playing as, up to a certain point I rely on that person’s appearance until I can target them properly. If I lost half my health and what appeared to be a guardian popped up beside me out of nowhere, I would kitten some very fine bricks.
Considering the huge variation of currently existing armor, and the fact that armor classes cover wildly different classes, trying to recongize your opponent’s class based on their appearance is a really bad choice. You do that looking at the weapons, the way they move and attack, and the skills they use. Not at the armor.
So, it’s not a problem at all.
Remember, remember, 15th of November
Well it’s not a bad idea but I can see where the problems arise. Even though wvw shows what classes players are playing as, up to a certain point I rely on that person’s appearance until I can target them properly. If I lost half my health and what appeared to be a guardian popped up beside me out of nowhere, I would kitten some very fine bricks.
Considering the huge variation of currently existing armor, and the fact that armor classes cover wildly different classes, trying to recongize your opponent’s class based on their appearance is a really bad choice. You do that looking at the weapons, the way they move and attack, and the skills they use. Not at the armor.
So, it’s not a problem at all.
It’s not hard to tell what class it is once they attack, the example I used was if I was surprised or jumped. That’s why I also added that up to a certain point I rely on the armor the class is wearing. Their attacks, their movements, and their appearance all work together to help us distinguish one class from another immediately and removing even one of these won’t come without consequences.
I personally like Dawdlers suggestion but your game has to be built with something like that in mind. It’s a change that comes with consequences, so you won’t see every thief in the bulkiest armor possible or Asuran warriors wearing medium gear to further their size advantages. You guys are asking for more customization but you can’t ignore the cheese advantages that come with them.
Makonne – Hybrid Regen Ranger