Armor looks blurred on Norns/Charr
No… armor for different races uses a different piece of texture. 3d rendering software usually tile (repeat) not strech texture if its not of appropriate size. I’m sure you have never used a 3d software before. If you find the graphics blurry, i sugest you NOT use LOW as your graphic setting.
Max settings help, but even on highest, armors still look better on small characters than large.
And less than max, the difference is stark. Most people cannot max out everything especially with the new bosses/guesting creating zergs all over the place, as well as in WvW where they still haven’t figured out culling and systems grind to a crawl once big battles erupt.
(edited by Pendragon.8735)
Max settings help, but even on highest, armors still look better on small characters than large.
Big or small, zoomed in or zoomed out.. the end result is this: the more your character is filling your screen (whether it’s their personal scale or just how close your camera is to them) the more you’re going to notice flaws/limitations in the texture resolution used for the characters. That’s just the way it is without blowing through the available video memory and/or bogging down performance.
There is an option for high resolution characters that (unless something changed) only shows up if you have enough video memory available on your hardware to support it. Do you have that enabled?
That said, there is texture stretching on some of the armor when it’s applied to races that don’t necessarily have “normal” proportions or appendages, regardless of how big or small the character is. And, in some cases, some of the UV mapping could just use some love. I’m sure the artists would have also loved to have all the time in the world to tweak it, but schedules can get demanding.
Someone above mentioned tiling, but that’s not usually used for armor art.
(edited by Edge.4180)
I’ve been messing with some settings and just discovered something very interesting. When I unchecked “Depth Blur” in the post processing options, this problem seemed greatly alleviated, if not gone.
For some reason this option seems to be bugged in some areas and cause everything to become blurry not just distant objects. Here is a thread on it in the bugs forum
Anyone who has blurred characters up close (esp big ones it seems) I would encourage to uncheck this option and see if it helps. All this time I’ve had this on and just assumed it was poor rendering.
(edited by Pendragon.8735)
I’ve been messing with some settings and just discovered something very interesting. When I unchecked “Depth Blur” in the post processing options, this problem seemed greatly alleviated, if not gone.
For some reason this option seems to be bugged in some areas and cause everything to become blurry not just distant objects. Here is a thread on it in the bugs forum
Anyone who has blurred characters up close (esp big ones it seems) I would encourage to uncheck this option and see if it helps. All this time I’ve had this on and just assumed it was poor rendering.
I’ve only had this problem in Timberline Falls. There’s something going on with that zone where (when playing in a large part of it) the entire scene becomes ridiculously blurry.