Q:
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Q:
Hi! I can’t remember the offical answer, so I’ll question it here:
Why Guild Wars 2 separates light-medium-heavy armors to wield?
Counter-execuses:
So I’m serious and I really want to read a good answer please :S
You forgot, "it was coded that way at launch and we’re too busy making wildstar awesome to go through the code line by line to make your warrior look like she’s just come from the pool.
I get the feeling town clothes were where we were supposed to be able to have fun and look how we want, giving armor a more genuine feel. I honestly wish they’d just combined the two at the beginning but… /shrug
I too would love a serious Dev response.
Perhaps, it was easier than making Profession-specific armor, like in GW1, since there are 5 races. Just a guess.
One big reason is the different weights are created differently and cannot mix and match without redesigning every armor item in the game, as I understand it from other posts on this subject. I’m not a computer graphics/animation designer, so I don’t quite understand why it’s a problem but I accept that it is.
I’d rather they keep giving us new items that blur the boundaries than go back and use all their time and resources on changing old things that work as designed.
Diferent weights? Sorry, I don’t get it. It may cause some problem to prevent clipping, but looks like they didn’t made a proper design on scales, just started to.
What makes me sorry is the fact I could look more ranger like in light or heavy mixes, since most of us think the medium armors right now are rubbish.
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