Armour Set

Armour Set

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Posted by: Xeph.9386

Xeph.9386

I might get a lot of hate for this, but what if we get bonuses depending on how many pieces of a type or armour (e.g. Berzerker, Knight’s…) we wear. That way, there could be more options on which armour would be more viable on a specific situation and maybe making other armour sets become more viable in PvE situations.

Just a suggestion.

Armour Set

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Gear stats are going to get so much change from the trait/stat separation, I don’t think they’ll consider changing gear stats any more until they’ve worked all that out.
I myself would not want this, because I mix and match pieces form different sets. This would put me at a disadvantage in your proposed “Armor Set” system.

Armour Set

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Posted by: Tirien.1326

Tirien.1326

Gear stats are going to get so much change from the trait/stat separation, I don’t think they’ll consider changing gear stats any more until they’ve worked all that out.
I myself would not want this, because I mix and match pieces form different sets. This would put me at a disadvantage in your proposed “Armor Set” system.

Or it could end up to benefit you. It goes both ways

Armour Set

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Or it could end up to benefit you. It goes both ways – Unless I’m misunderstanding, the OP’s system makes armor sets like rune sets, the more you have of a given set the more bonuses you get. This means armor sets need to be “pure” to get the most benefit. The less pure the less benefit. So people who use parts of different sets, (like me) would lose out in this system.
The gear/stat separation if going to change things, quite a bit, and Will certainly need some rebalancing. I don’t think Anet would even consider something like this until all that is fairly well settled.

(edited by Elden Arnaas.4870)