I want to talk about armour sets for a little bit. During the recent Reddit AMA, Mike provided this answer to why armour sets aren’t included more often (or frankly, at all) in content for Guild Wars 2. I apologize for the length of this post, but this is the biggest gripe I currently have with the game. What personally drives me in content droughts is unique styles and setting goals to attain them. Outfits undermine the ability to customize, and so fall short of being goalworthy.
Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it’s like developing 30 sets. It takes nine months to develop. (That’s for a normal armor set — legendary is much longer.) It’s not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.
I understand how difficult this makes the whole idea seem, but I wanted to poke a few holes in this answer in hopes to get some solutions discussed. To get some more perspective, I want to list the last 9 months of new outfit releases:
- Lyssa’s Regalia
- Bandit Sniper
- Slayer’s
- Winter Solstice
- Nature’s Oath
- Crystal Savant
- Ironclad
- Gwen’s Attire
- Sentinel
- White Mantle
- Verdant Executor
- Inevitable Marjory’s LS3 Outfit
Outfits face the same challenges when it comes to number of races and sexes, but benefit from not having to be tied to a specific armour type even though many clearly fit a specific type visually.
Mike mentions that a full set includes light, medium, and heavy armours. It isn’t very clear here if he means that they must be attainable at the same time, or must visually be linked, or must be attainable all through the same method (crafting, karma, dungeon, etc.).
In the original game, many armour sets were visually unique within each armour type without tying directly to a visual theme. HoT focused a lot of its armour sets on a linked visual themes and I dare to speculate that this choice may have contributed to the low number of additional sets for an expansion. I don’t feel it is necessary to tie armour sets to visual themes, nor do I believe it to be necessary to release all three types as rewards at the same time, though this is entirely possible. Without these limitations, could we see more armour sets released instead of outfits?
The problem I have with outfits is that they are so limiting compared to the tansmute system. While the art team has done a fantastic job with each, they lock you into a look that lacks any customization past dyes. For example, I cannot use the chest piece from the new Verdant Executor set with a mixture of Nightmare Court and Sylvari cultural to make a great mix for a heavy armour wearer. I have to instead be tied to the one size fits all concept. Of course, every character can wear outfits regardless of armour type, but that seems to be a really cheap way to get around the challenge of armour set building while simultaneously undermining one of Guildwars 2’s strongest tenets – customization.