Ascended Accessories-"There can be only one!"
Sorry this happened. It’s small comfort to know, probably, that you can give that ring to an alt.
Good luck getting your month’s worth of Laurels back, though. They don’t do refunds.
I thought each item said “unique” in its tag to avoid any confsuion? I know the ones I wear do?
So it sounds like you can infuse one of them and then wear both at the same time.
It’s a design oversight like other parts of the game. If you look closely at the tool tips of traits and utilities; some of the text are confusing and some of them don’t provide an accurate description.
The Unique tag on equipment serves no purpose; no matter how you try to rationalize it. Even if the design intent was to prevent players from acquiring 2 of the same items due to balance reasons; it just goes to show exactly how much thought process went into the balancing in the first place.
The Unique tag on equipment serves no purpose; no matter how you try to rationalize it.
Actually, yes it does, but I’m not going to even try to argue it with you because the second part of that sentence of yours says your mind is already made up.
1.) That’s why it says unique
2.) Why in the world are you spending laurels on ascended rings? It’s a poor use of a limited currency
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Unique means unique.
This kind of mistake happened to people when they tried to buy a 2nd Karka Shell ring from the NPC vendor. People see the +stats and get excited, so they don’t read it fully. That ring also had the Unique tag on it, but people always overlooked it.
I can kind of see where people are coming from. From levels 1-79, you don’t have to ever experience the Unique mechanic. Then at 80th, it’s added to some of the most expensive items around. That can create some rather harsh learning curve situations. In my own opinion, ArenaNet should introduce some Unique items in earlier level brackets. This will help people become informed about what this tag means and it will train people to look for it.
This kind of mistake happened to people when they tried to buy a 2nd Karka Shell ring from the NPC vendor. People see the +stats and get excited, so they don’t read it fully. That ring also had the Unique tag on it, but people always overlooked it.
I can kind of see where people are coming from. From levels 1-79, you don’t have to ever experience the Unique mechanic. Then at 80th, it’s added to some of the most expensive items around. That can create some rather harsh learning curve situations. In my own opinion, ArenaNet should introduce some Unique items in earlier level brackets. This will help people become informed about what this tag means and it will train people to look for it.
Heh, yeah. I got screwed on this back in my WoW days. Thought I had it all figured out getting these two rings….
….hey, how come I can’t equip this ring???? Grrrrrrr.
As a Diablo and Rift player, i already knew what unique meant, but i can see how some people won’t get this the first time. I know i didn’t when i first encountered this mechanic.
That’s why its best to scroll through the whole list of items of that vendor, before buying. If you did that, you would’ve seen that there are 2 rings of each kind of stats.
Member of ASq Guild – Gandara [EU]
Unique means unique.
- How can you have two exact same items if they are unique?
As a helpful hint, if you see something you don’t understand in-game, use the wiki command.
Seriously, try it: “/wiki Unique” without the quotes.
Unique means unique.
- How can you have two exact same items if they are unique?
Unfortunately the term “Unique” only applies to equiping and not to purchasing. That can also add to the confusion.
“Unique” is the type of mechanic that make no sense whatsoever in GW2.
You can have a Crystalline Band and a Ring of Red Death, which have the exact same stats. Why not just create 1 Crystalline Band and let people equip 2 of it?
The only difference between the 2 items is Offensive/Defensive/Utility Infusion slot. Oh wait, infusions give +5 stats, that completely imbalances the game! Right?
The only purpose of this mechanic was when Fractal Rings were random, and the whole purpose of it on top of that was to screw people over. You got 1 Crystalline Band? Hey! RNG will give you ANOTHER ONE of it that you cannot equip instead of the same stats corresponding one. So go grind fractals more until you get the counterpart ring. As well as the above example, screwing people who did not see “Unique” on their Ring/Accessory.
As clever a design/balance decision as GW1 Smiter’s Boon.
This kind of mistake happened to people when they tried to buy a 2nd Karka Shell ring from the NPC vendor. People see the +stats and get excited, so they don’t read it fully. That ring also had the Unique tag on it, but people always overlooked it.
I can kind of see where people are coming from. From levels 1-79, you don’t have to ever experience the Unique mechanic. Then at 80th, it’s added to some of the most expensive items around. That can create some rather harsh learning curve situations. In my own opinion, ArenaNet should introduce some Unique items in earlier level brackets. This will help people become informed about what this tag means and it will train people to look for it.
They keep adding more tokens and item types and as a result the game feels watered down and hard to follow. Maybe they could add more tips like they did with the new daily achievements. Those were flawlessly done and very well worded.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
It definitely says unique, shouldn’t really be any confusion.
As for WHY they’re unique so you have to take one with a defensive infusion slot and one with offensive, I’m not really sure. I do know they intend on ascended “progression” to take place in the infusion slot in the future, they’ve said they’ll be adding better ones. Probably some sort of weird balancing act against the scaling percentages in power offered by berserker gear at a theoretical level, just heading it off before there’s a possibility for it to be a problem in the future.
It definitely says unique, shouldn’t really be any confusion.
As for WHY they’re unique so you have to take one with a defensive infusion slot and one with offensive, I’m not really sure. I do know they intend on ascended “progression” to take place in the infusion slot in the future, they’ve said they’ll be adding better ones. Probably some sort of weird balancing act against the scaling percentages in power offered by berserker gear at a theoretical level, just heading it off before there’s a possibility for it to be a problem in the future.
Yes but, what does unique mean? Unique to what? Unique in my bag? Unique in the world? Unique on my character?
It’s not clear and its confusing.
Until you know what they mean by “unique” the term does not convey any particular meaning on it’s own. In fact, they use unique in a non-standard way.
A unique items means one of a kind. These items are not unique. They are plentiful.
The rings are not unique in the world. Everyone can have one. They are not unique for an account, each character can have one. They are not even unique for a character, one character can obtain several (but only wear one at a time).
I’ve never seen anyone use the term “unique” to mean you can only wear one at a time — ever.
A better system you be to have each slot be unique. Have left handed rings and right handed rings. No one complains that they can’t wear two hats at once. That’s because the UI is intuitive.
The ascended stuff is not.
It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.
Sloppy programming/design IMO.
It definitely says unique, shouldn’t really be any confusion.
As for WHY they’re unique so you have to take one with a defensive infusion slot and one with offensive, I’m not really sure. I do know they intend on ascended “progression” to take place in the infusion slot in the future, they’ve said they’ll be adding better ones. Probably some sort of weird balancing act against the scaling percentages in power offered by berserker gear at a theoretical level, just heading it off before there’s a possibility for it to be a problem in the future.
Yes but, what does unique mean? Unique to what? Unique in my bag? Unique in the world? Unique on my character?
It’s not clear and its confusing.
It is clear to those who have played MMOs in the past. Unique has always meant you can only equip one of them.
That being said, it could be made more clear to those who are new to the MMO genre.
It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.
Yep, and thank you for posting this. I wondered at the ‘unique’ note on the item and looked it up via Guild Wars Wiki. Thank God I did, otherwise, I’d be in the same boat.
That said, have you asked a moderator or someone to assist with this? You never know. Maybe they’ll look kindly upon you and offer a refund?
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.
Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.
Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?
Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.
Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.
Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?
Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.
Because they are account bound, not soul bound.
A better system you be to have each slot be unique. Have left handed rings and right handed rings. No one complains that they can’t wear two hats at once. That’s because the UI is intuitive.
The ascended stuff is not.
This is the answer.
ANET do this.
For those that didn’t know what it meant for whatever reason, it certainly wouldn’t be a problem to clarify it further in game.
Hell just have on its own line instead of unique “Unique – Only one can be equipped”. It would fit.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.
Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.
Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?
Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.
Because they are account bound, not soul bound.
A mechanic LIKE soulbound. But if that wasn’t clear to you just by reading my post…need I finish this sentence?
A simple solution to ANet.
When a player equips an unique item for the very fist time give them a pop-up similar to the ones used in the other tutorials (hints), thus telling players that you cannot equip two of the same named item. Although it may sound simple enough to dismiss this post as his own fault, unless you read the wiki or are a regular on forums you will be clueless as to what exactly unique meas in the GW2 universe. And as there are many an MMO out there it is always nice to know the rules here.
To the OP, sorry for your loss of laurels but the odds of you getting a refund would be unique.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.
Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.
Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?
Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.
Because they are account bound, not soul bound.
A mechanic LIKE soulbound. But if that wasn’t clear to you just by reading my post…need I finish this sentence?
Difference being “unique” isn’t a mechanic like soulbound at all. You can have an account bound unique item and you can have a soul bound unique item.
I’ll just ignore your snarkiness on the fact you don’t understand the difference.
It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
Actually, it is a sloppy design, and it has nothing whatsoever with the term “Unique” being widely known or not. It is a sloppy design, because there’s no reason for the rings to be unique in the first place. In this case the mechanics that has a possibility of being confusing to some players is here only to be confusing to some players. It serves no other purpose at all.
Remember, remember, 15th of November
Why, if said ring is “unique” to a character, does the system allow you to wear two of them (not at once, but in succession)? If you already have a “unique” item that is soulbound, you shouldn’t be able to equip another one. Just like you can’t equip one if it’s souldbound to another character on your account and you trade it via the bank.
It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
Actually, it is a sloppy design, and it has nothing whatsoever with the term “Unique” being widely known or not. It is a sloppy design, because there’s no reason for the rings to be unique in the first place. In this case the mechanics that has a possibility of being confusing to some players is here only to be confusing to some players. It serves no other purpose at all.
Well, that’s your opinion, and you’re entitled to it.
Wrong as it is.
The entire point of making something unique is so you can’t stack certain stats with the same item.
Any way, your mind is made up as to what is and what isn’t “good design” so there’s no point in continuing this.
(edited by Shootsfoot.9276)
The entire point of making something unique is so you can’t stack certain stats with the same item.
But that’s the thing…other than the costs of the infusions, you can get the exact same item for the other slot.
If you disagree, then please tell me what the difference is between these two items:
Snaff’s Gyre with a Mighty Infusion
Yakkington’s Ring with a Versatile Mighty Infusion
Other than the cost to make the second infusion, that is.
Difference being “unique” isn’t a mechanic like soulbound at all. You can have an account bound unique item and you can have a soul bound unique item.
I’ll just ignore your snarkiness on the fact you don’t understand the difference.
Fine, I’ll spell it out for you:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item, in a way that is similar to players being unable to remove soulbound items from their bank if they’re bound to one of their other characters.
Clear now?
(edited by ThiBash.5634)
Fine, I’ll spell it out for you:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item, in a way that is similar to players being unable to remove soulbound items from their bank if they’re bound to one of their other characters.Clear now?
Yeah, it’s more than clear that you don’t understand the difference between “account bound” and “soul bound.”
It’s also clear that you don’t understand you can have a unique soul bound and a unique account bound item.
Yeah, it’s more than clear that you don’t understand the difference between “account bound” and “soul bound.”
It’s also clear that you don’t understand you can have a unique soul bound and a unique account bound item.
How about this then:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item if they already have that item equipped, in their inventory, or in their bank.
Clear now?
Wow. You just don’t get it, do you?
Until you know what they mean by “unique” the term does not convey any particular meaning on it’s own. In fact, they use unique in a non-standard way.
A unique items means one of a kind. These items are not unique. They are plentiful.
The rings are not unique in the world. Everyone can have one. They are not unique for an account, each character can have one. They are not even unique for a character, one character can obtain several (but only wear one at a time).
I’ve never seen anyone use the term “unique” to mean you can only wear one at a time — ever.
A better system you be to have each slot be unique. Have left handed rings and right handed rings. No one complains that they can’t wear two hats at once. That’s because the UI is intuitive.
The ascended stuff is not.
Diablo 3 and almost every game that uses “unique”, means that only 1 unique item of the same kind can be equipped. I have played so many games that when Unique pops up I know exactly to what it is trying to convey. GW2 is not using the word in a unique way.
[GWAM] and [LUST]
Mess with the best, die like the rest.
If they are unique he shouldn’t have been able to buy 2 to begin with imo. I figured it out from reading first, but it could be confusing. If they dont follow their own rules allowing you to buy two, why shouldnt you be allowed to wear them.
Also, why are ascended rings a waste of laurels? What else is so great to spend them on. The stats add a few points to any build.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Wow. You just don’t get it, do you?
I do. You want to be able to obtain items on one character and then move them to others. I for one would rather protect players from spending a month’s worth of laurels on an item they cannot use. If they want it on their other characters, they can just hop to those…laurels are account bound anyway. As for drops, they don’t have to change.
All I’m saying that, at the very least, a popup window could come up telling the player that their current character is already wearing that item, and that they cannot wear more than one version of the unique item.
Also, you haven’t adressed my other point yet, about the unique items being statistically identical.
Yeah, it’s more than clear that you don’t understand the difference between “account bound” and “soul bound.”
It’s also clear that you don’t understand you can have a unique soul bound and a unique account bound item.
How about this then:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item if they already have that item equipped, in their inventory, or in their bank.Clear now?
That system is not wanted or needed. For instance my one character could be holding 10 of the same unique ring and I could just be holding them for the sake of holding them. The rings could be used by my alts. Your system would prevent that and prevent their use by alts. The only system that would work is the system that is already in place. Its not Anets fault if people can not use logic correctly or deductive reasoning or actual reading skills.
[GWAM] and [LUST]
Mess with the best, die like the rest.
That system is not wanted or needed. For instance my one character could be holding 10 of the same unique ring and I could just be holding them for the sake of holding them. The rings could be used by my alts. Your system would prevent that and prevent their use by alts. The only system that would work is the system that is already in place. Its not Anets fault if people can not use logic correctly or deductive reasoning or actual reading skills.
The fact that there’s a post about this shows that such a system is wanted. Secondly, the solution would only be a pop-up warning window at vendor NPCs, where you actually spend resources to get something. You’d still be able to get as many rings as you have inventory slots.
If they are unique he shouldn’t have been able to buy 2 to begin with imo. I figured it out from reading first, but it could be confusing. If they dont follow their own rules allowing you to buy two, why shouldnt you be allowed to wear them.
Also, why are ascended rings a waste of laurels? What else is so great to spend them on. The stats add a few points to any build.
Because an item can be unique and account bound, meaning you can buy it with one character and then send it to the other character.
Unique and soul/account bound are two completely different things.
It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.
Sloppy programming/design IMO.
It is NOT sloppy programming/design.
It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.
Actually, it is a sloppy design, and it has nothing whatsoever with the term “Unique” being widely known or not. It is a sloppy design, because there’s no reason for the rings to be unique in the first place. In this case the mechanics that has a possibility of being confusing to some players is here only to be confusing to some players. It serves no other purpose at all.
Not all MMo’s use the term Unique when referring to items that you can only equip one of, and there are some MMO’s where the term unique has a different meaning. I think the most recent MMO I played use one of a kind for items that a person can only equip one of.
(edited by Lambent.6375)
This time I have to say the blame goes on both sides.
Even though not informing yourself what the Unique flag means before buying gives you part of the blame, I believe Anet did not make it clear what Unique meant.
I mean, I’ve discovered this thing by using buildcraft site else I would probably have fallen for the same mistake.
I had seen the Unique tag, but I simply thought it meant “unmatched”, “of rare quality” etc.
Unique doesn’t only mean that you can have only one.
When you buy an ascended item the game prompts you with a window asking if you’re sure to buy.
Why not add a red-texted “Note! You can only wear one of this specific item on a character. If you have another copy of this item, bear in mind you cannot wear it together with this.”
(edited by Red Falcon.8257)
Ok, let’s approach this in a different way:
When playing a scholar character, you get a warning message on medium and heavy armor indicating that your profession can’t wear it. Would it be too much to ask to add a similar message when you’ve already got said unique item equipped?
Ok, let’s approach this in a different way:
When playing a scholar character, you get a warning message on medium and heavy armor indicating that your profession can’t wear it. Would it be too much to ask to add a similar message when you’ve already got said unique item equipped?
I give up.
Ok, let’s approach this in a different way:
When playing a scholar character, you get a warning message on medium and heavy armor indicating that your profession can’t wear it. Would it be too much to ask to add a similar message when you’ve already got said unique item equipped?
I give up.
Glad you approve my suggestion. I knew we could find a solution that would be acceptable to all players.
By the way, you still haven’t adressed the fact that these ‘unique’ items are statistically identical, and can even contain the same stats in terms of infusions.
Ok, let’s approach this in a different way:
When playing a scholar character, you get a warning message on medium and heavy armor indicating that your profession can’t wear it. Would it be too much to ask to add a similar message when you’ve already got said unique item equipped?
You can not compare the two. Cause light/medium/heavy are of different classes and are using that class to limiting factor. Basically if your wearing light you can never wear the other 2. Its a restriction set by the servers that they implemented. Any class can wear any ring but only 1 of that type of ring. In coding wise these 2 things are completely different and must be treated differently. Plus by adding your message people do not learn to read or think. Nor does it help the OP considering he bought it with laurels and no message would ever be created for that considering it would be confusing.
[GWAM] and [LUST]
Mess with the best, die like the rest.
You can not compare the two. Cause light/medium/heavy are of different classes and are using that class to limiting factor. Basically if your wearing light you can never wear the other 2. Its a restriction set by the servers that they implemented. Any class can wear any ring but only 1 of that type of ring. In coding wise these 2 things are completely different and must be treated differently. Plus by adding your message people do not learn to read or think. Nor does it help the OP considering he bought it with laurels and no message would ever be created for that considering it would be confusing.
If see the tooltip for armor you cannot wear, you get a message.
If you see the tooltip for a recipe you already know, you get a message.
If you see the tooltip for an unique ring you have already equipped…what’s the harm in displaying a message?
As Red Falcon stated, unique doesn’t always mean that in every MMO, and not everyone that plays Guild Wars 2 is a MMO veteran. If anything, even if you disagree with the solution, ArenaNet has already set a precedent by adding the message to other, similar cases. It’s not unreasonable to ask them to do so again now.