Loyalty To None
Ascended Armor Making it Worthwhile
Loyalty To None
I’d be all for Ascended gear having the same stat shifting as Legendary straight up and letting Legendary status be entirely cosmetic (ya know… like legendary skins used to be).
But I also know that would infuriate the content locusts Arena.net has to cater to (who want to feel superior to those filthy “casuals” more than anything else), and so such a change will never happen.
Ascended armor should have been epic looking right from day 1. The light ascended looks more like a clown costume, especially on the male :-/
I believe Anet missed out on a HUGE opportunity to make ascended armor something worth striving for in terms of aesthetics, like the concept art Anet came up with below.
P.S. I support your idea. To add to that suggestion, I would recommend Anet completely re-do the looks of ascended armor (and perhaps weapons), or at least give players the option to change it to a new version (as some would like to keep the current version I’m sure)
(edited by Zaoda.1653)
Ascended armor should have been epic looking right from day 1. The light ascended looks more like a clown costume, especially on the male :-/
I believe Anet missed out on a HUGE opportunity to make ascended armor something worth striving for in terms of aesthetics, like the concept art Anet came up with below.
P.S. I support your idea. To add to that suggestion, I would recommend Anet completely re-do the looks of ascended armor (and perhaps weapons), or at least give players the option to change it to a new version (as some would like to keep the current version I’m sure)
gimme a few minutes with their art dept and i could show them how to fix the ascended heavy and light armors…I don think i’ve even see anyone wearing a full medium ascended set.. though for looks, the other two only need a few tweaks…even if I still wouldn’t wear the skin
Also, the only bit of crafting the stuff that really grinds on my nerves are the account bound materials… frankly, these shouldn’t be an issue because these are what twist the knife imho.
empy/dragonite/bloodstone…pigeon hole me into content i intentionally avoid so hard that I wouldn’t notice it all vanished from the game entirely… System can be kept, but do something to make the bits any given player hates take a lot less time.
And them Laurels… 1 month for a set of armor, and a full work week for any weapon? This is wrong… Laurels should have been left out of this equation entirely imo.
Also of note, we have now destroyed anyone’s hopes of easy crafting to 500 (easy as it ever got) because the old mats used have soared insane in price. Linen seems stuck somewhere in the 7-8 silver range per scrap…and I thought gossamer used to be rough. Other individual mats the same, but they wanted to put a dent in the silk surplus: Mission Accomplished, but now we have a few other rather serious market issues coming to light as secondary effects. Linen has always been in rather short supply, but now I worry that even going somewhere to farm it will get me banned sweepingly with bots and event exploiters…
Whole thing fairly deserves a giant “DO SOMETHING.”
They’ll make it worthwhile: by putting stat grind on infusion slots. You’ll have to grind the Ascended then.