(edited by Moldur.6275)
Ascended Crafting made me quit this game
That happened to me too. I was time gated 15 days. And I quit making ascended. I just built 1 ascended backpiece and I said that I will protest by not making ascended. When they fix timegating I will start crafting. So see you in a few years, I hope that they will not bancrupt. This game is really quiet, nobody plays it and nobody knows about it. Every friend of mine has it but nobody plays it. Everyone has their reasons..
Start fixing if you want people to play the game.
Yeah, clearly nobody is playing the game, they just magically make $75 Million in revenue a year from nobody playing it. /roll eyes
Patience is a virtue my friend.
Lack of patience is a good source of income for those of us with patience though.
its actually really crappy income, if you are talking about damask.
its 51 silver profit, once per day. 11 gold in materials
so your talking about 4% profit, once per day.thats not really too great. Even a crappy 3% profit, twice in a day would make you more money.
better off flipping.You use your own mats instead of buying them, and it is 100% profit, so ~ 12 gold profit when using your own mats, not the 51 silver when buying the mats.
using your own materials is not more profits, because you could have sold the materials for less effort, and generally faster turn around.
Patience is a virtue my friend.
Lack of patience is a good source of income for those of us with patience though.
its actually really crappy income, if you are talking about damask.
its 51 silver profit, once per day. 11 gold in materials
so your talking about 4% profit, once per day.thats not really too great. Even a crappy 3% profit, twice in a day would make you more money.
better off flipping.You use your own mats instead of buying them, and it is 100% profit, so ~ 12 gold profit when using your own mats, not the 51 silver when buying the mats.
using your own materials is not more profits, because you could have sold the materials for less effort, and generally faster turn around.
Sure you could have sold those items, but you would end up with less money then if you would have created the ascended item in the first place.
Using your own mats to make something to sell does equal more profit, and a whole lot more then the 51 silver, considering you get ~12 gold for selling the item in the first place. It would only be ~51 silver profit if you actually bought the materials on the TP, if you already had the items, you didn’t spend the gold on it.
There’s so much to do in this game and you choose to whine about the one part that you DON’T need. Stop whining and get on with life.
lol it was so easy to get ascended gear, i wish there was another tier if anything, I cant even imagine how easy it was to get exotic’s thank god they released ascended gear or else I would’ve quit along time ago
Patience is a virtue my friend.
Lack of patience is a good source of income for those of us with patience though.
its actually really crappy income, if you are talking about damask.
its 51 silver profit, once per day. 11 gold in materials
so your talking about 4% profit, once per day.thats not really too great. Even a crappy 3% profit, twice in a day would make you more money.
better off flipping.You use your own mats instead of buying them, and it is 100% profit, so ~ 12 gold profit when using your own mats, not the 51 silver when buying the mats.
using your own materials is not more profits, because you could have sold the materials for less effort, and generally faster turn around.
Sure you could have sold those items, but you would end up with less money then if you would have created the ascended item in the first place.
Using your own mats to make something to sell does equal more profit, and a whole lot more then the 51 silver, considering you get ~12 gold for selling the item in the first place. It would only be ~51 silver profit if you actually bought the materials on the TP, if you already had the items, you didn’t spend the gold on it.
yeah i suppose its true, when you buy the materials and make it, you are paying the tax twice.
Goodbye to everybody thats leaving…..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Goodbye to everybody thats leaving…..
……and good riddance.
just buy the mats then, its only ~100g per piece, sure it will take a bit to farm, but its not like having ‘only’ exotic gear really matters stats wise
People, why are you complaining?
Ascended was added for those player begging to be allowed to farm for something other then exotic armor, as the exotic armor was WAY TO EASY TO GET in their opinion.
The complaints were really that, “Now that I’ve got my dungeon set there’s nothing but the legendary to work for.” not, “We, the players think Exotic was too easy to get.” in fact, players did nothing but kitten about how many dungeon runs it took to get an armor set so much that ANet buffed token drops — which in turn contributed the the “too fast” issue. That issue was Anet’s perception, not players.
So A-Net was generous and added a extreme farm above Endgame level (Exotic) armor so they could farm their time away. This new armor Ascneded was unusable, or at least not affecting gameplay anyways in 80-85% of the content, which created content for the grinders, pleasing them and leaving the people nagging for a special armor with something to do.
Not really. Anet thought the cosmetic options available were “enough” when in fact there were nowhere near enough options to pursue for a robust cosmetic endgame. Rather than stick to their guns and take the work-intensive route of cranking out more cosmetic rewards and tying them to content, they sold out on BiS stats because it was easier to make some trinkets (no skins involved) and slap some stats on them than it was to make a bunch more skins. The lopsided stat allocation across all Ascended pieces tells the story of how haphazard the tier implementation was. I won’t say what adjectives I’d apply, but generous is not one.
Now after 1.5 years after this new Ascended armor was introduced, new people are nagging getting end game armor (= now to be ascneded in their view) and it’s so expensive….. completely forgetting why ascended was introduced in the first place.
Since you brought it up, I thought I’d correct your misconceptions.
(edited by IndigoSundown.5419)
Dear MrHeartless you better leave now or we the Association of Ascended Apologists will bully you into liking it through snarky comments, flawed logic and argumentum ad populum. Differences of opinions shall not be tolerated and single-mindedness must be maintained at all costs.
Have a good day, sir!
You don’t need ascended to play the game.
Why don’t you just play the parts you like and don’t play what you don’t like?
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”
What’s funny to me about this is that this is the only game I’ve ever actually enjoyed and participated in the crafting. (I’ve played maybe 30 mmo’s.)
What’s funny to me about this is that this is the only game I’ve ever actually enjoyed and participated in the crafting. (I’ve played maybe 30 mmo’s.)
you do ascended crafting?
There are several distinct issues raised by the OP:
- The time gating on ascended gear.
- The huge time investment to level up crafting.
- The huge financial investment (laurels & gold) to learn ascended recipes for each prefix and each weapon.
- The overall impact on the OP’s enjoyment.
The entire setup is a direct result of player complaints about exotic gear having been too easy to acquire and folks wanting something to aspire to. Some of us were perfectly happy: I prefer to level up all skills/traits/levels fast and then be able to enjoy the game without having to worry about; others prefer vertical advancement. ANet tried to balance as best they could.
The first three points are indirect results of ANet wanting to prevent a sudden drain on the economy, if people were able to bulk-produce ascended mats the day the changes came through. That’s less important now, but it would still be horribly disruptive to change it (both in terms of ANet resources required to manage the change and economic repercussions). Mind you: I hate time gating, so I’m not in favor of this mechanic; I just understand why ANet chose this route.
Fortunately, there are ways around it: you can think of Ascended gear as a type of bonus (like choosing to use food or not) and as a very long-term goal. Further, you don’t actually have to craft Ascended mats yourself: you can buy them on the TP. What I recommend is doing that to make your gear and then continuing the process at a leisurely rate, to earn coin to repay for your investment.
Finally, the OP’s fourth point: that’s a personal reaction to all of the others. I can see where the OP is coming from and I hope that ANet can use input like that when they decide to artificially impose vertical advancement on a game that was designed to be primarily about vertical challenges. I’m not saying they shouldn’t evolve the game, by learning from player Feedback; I am saying they need to be more careful in the future not to alienate vets as they ‘improve’ the game for the next wave of players.