(edited by Sterile Tony.5761)
Ascended Gear and the Healing Stat
I have found a similar thread voicing the same concern:
Dear Anet – I would like to know if you are contemplating adding ascended gear, with healing power stats on it, into the game?
Currently i am saving up my Prestine Relics for the day this will hopefully happen, as I am one of those who actually use that attribute.
Being an avid GW1 player who have spend well over 7000 hours in Tyria, i would like to present my idea for such ascended items.
Prototype Fractal Capacitator: 22 Healing Power, 16 Precision, 16 Vitality
Mhenlo’s Tranquility: 71 Healing Power, 50 Power, 50 Toughness – 31 Healing Power, 18 Power, 18 Toughness [Unused Defensive Infusion Slot]
Cynn’s Jealousy: 71 Healing Power, 50 Power, 50 Toughness – 31 Healing Power, 18 Power, 18 Toughness [Unused Offensive Infusion Slot]
I know you say that you do read almost every thread on the forum, and that you even take time out of your daily schedule for that – and i do not require nor expect an answer, but, I would very much like to get a sign from one of you, if you read this.
Yours faithfully
Ash
Intentional maybe because they want to steer people away from healing power until they find time to look and improve it somehow?
I do feel neglected though from the play how you want to play mantra.
This is also a big problem for me with my main character being precision based. There is currently no ascended gear that uses precision as a primary stat (a few with it as secondary). There is no Rampager’s equivalent in the ascended items.
I’ve managed to get by for now as I do like to have a couple of all-stat items (Solaria, Lunaria) but I certainly don’t want to continue that trend for all my gear.
I can’t imagine there is a dev resource issue in getting these items on the vendor. How much additional programming would it take? Why were these stats neglected when putting out the ascended gear?
imo, it would be really easy to draw a mini icon and invent some random name to male these items/stats available.
if they dont do it it must be for a specific reason.
maybe balance issue with min-maxing certain stats ?
only them know!
This is also a big problem for me with my main character being precision based. There is currently no ascended gear that uses precision as a primary stat (a few with it as secondary). There is no Rampager’s equivalent in the ascended items.
I’ve managed to get by for now as I do like to have a couple of all-stat items (Solaria, Lunaria) but I certainly don’t want to continue that trend for all my gear.
I can’t imagine there is a dev resource issue in getting these items on the vendor. How much additional programming would it take? Why were these stats neglected when putting out the ascended gear?
I think the lack of healing stats is a bit more jarring. There are roughly 20 ascended items with significant precision stats (+68 precision at most). This drastically outweighs Anet’s emphasis on healing stats. Sure, precision stats may not have the focus you want, however; with the current diversity of precision stats, I anticipate future releases to offer primary precision.
I am a more concerned with the blatant lack of ANY healing stats currently offered (maximum of +39 on only 4 rings and no backpieces), and fear that this may be a trend of future ascended items.
maybe min-maxed healing stat is too powerful and need to be kept in check.
I think the lack of healing stats is a bit more jarring. There are roughly 20 ascended items with significant precision stats (+68 precision at most). This drastically outweighs Anet’s emphasis on healing stats. Sure, precision stats may not have the focus you want, however; with the current diversity of precision stats, I anticipate future releases to offer primary precision.
I am a more concerned with the blatant lack of ANY healing stats currently offered (maximum of +39 on only 4 rings and no backpieces), and fear that this may be a trend of future ascended items.
I agree not having a back piece with healing stat at all is a more glaring issue for your build. That does not mean I should be any more satisfied with gimping my build by not having any rampager equivalents, or precision primary gear at all.
Regardless our argument shares commonalities, which is why we shouldn’t waste space butting heads.
It’s pretty clear that people have become accustomed to working with the exotic stat sets for the past half year, I’m not sure why they would pull the rug out from under so many people’s playstyles.
If Anet wants to encourage build diversity that’s fine and well but these new stat combinations need to be in addition to the ones that our characters are built around, not instead of.
Minimally the devs should tell us if the stats we are used to will be released sometime soon or a reason why they won’t be so we don’t go blowing 250 ectos + trying to shoehorn the wrong backs and rings into our current builds.
It’s not about only healing power. Half of the currenty used stat sets are missing in ascended tier. Try to look for Knight, Rampager or Carrion, for example.
Remember, remember, 15th of November
maybe min-maxed healing stat is too powerful and need to be kept in check.
Lol, aint nothing powerful about healing power. I ran Cleric for a few days…what a waste of time.
I can see them using it to discourage use of the rings outside fractals. Healing is worthless the higher you go in fractals. The amount of HP and damage trash and bosses gain completely outstrips any meager heal you can provide.
maybe min-maxed healing stat is too powerful and need to be kept in check.
Healing in GW2 is currently broken because of the 5-man Heal Limit.
What this means is, if you have over 5 people in the radius, who your heals target will be random.
There is some randomness at the edges in GW2. Certain classes like Mesmer or Engineer have some skills that have random results. There is a difference, however, between having randomness as a flavor, and an important system like Healing having randomness in it.
So there is a lot to be said about the theory Anet is discouraging investment in Healing gear. It could mean they are going to revisit the 5-man limit and remove the randomness it introduced.
I’m not holding my breath though. This would take a major redesign of the combat system. (In my opinion, I’m not a Professional Game Designer).
Hi everyone,
As Sterile Tony has pointed out, there is a thread discussing this same issue. https://forum-en.gw2archive.eu/forum/game/suggestions/Ascended-Gear-Healing-Power/first#post1121756.
Please feel free to join in and give us your feedback.
Thanks for your understanding. This thread is closed.