Ascended Weapon Portal?

Ascended Weapon Portal?

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Posted by: Alastor.4138

Alastor.4138

Has anyone noticed that there is a portal (looks like a portal to me) inside the ascended scepter? The second image is the Ascended staff and the image inside seems to be a desert. I have not checked the other ascended weapons, maybe each has a unique image? Also the images within the weapons are not the background showing through. I wonder if anyone can actually name the places inside these weapons.

Ascended Scepter [&AgHhtwAA]

Ascended Staff [&AgHltwAA]

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Posted by: Erick Alastor.3917

Erick Alastor.3917

Nice finding °-°

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

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Posted by: zenleto.6179

zenleto.6179

The first image looks familiar somehow but I really can’t place it. I’m wondering if they are places that will be opened up sometime.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Mortifer.2946

Mortifer.2946

First image looks like Rata Sum harbour!
Crystal gaze on my staff shows some hall with a fire-place and a head of some kind of a deer

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(edited by Mortifer.2946)

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Posted by: Taygus.4571

Taygus.4571

do you have reflection on? ..looks more like its reflecting to me. than a map.

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Posted by: Alastor.4138

Alastor.4138

If you preview the scepter with the chat link: [&AgHhtwAA] you should be able to see something similar to the first image I posted, within the crystal orb. The staff orb is harder to see in game. Best way to see inside the scepter is to find someone that has an ascended scepter and position your camera accordingly.

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Posted by: Celestina.2894

Celestina.2894

I can confirm something appears inside the Teq version also.

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Posted by: Piogre.2164

Piogre.2164

There’s a technical reason for this- reflective surfaces can’t be easily made to reflect the actual world around them- this would require far too much processing power- so they are generally assigned a static “skybox” to reflect- a sorta empty-ish room. This can be variable based on what map/level the object is in (using the level skybox) or be specific to the model. Most of the time you can’t see it because the surface is too uneven to show a clear image, but in this case there’s a clean enough surface to actually get a good look at the skybox they used, and that’s what you see in the item as a result of it having a smooth, reflective surface. I don’t know if it was intended to make this portal-like effect, but if it was, that’s an impressively creative use of rendering engine mechanics.

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

(edited by Piogre.2164)

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Crystal Desert?

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: piano man.1672

piano man.1672

Elona? Please?

Kharros 80 Warr | Dead on Revival 80 Necro | Yoxx 80 Guard | Khoton 80 Thief | Thera Majere 80 Ele