Hello GW2 community. Just got back from a hiatus, and I was excited to see they introduced ascended weapons, however, my excitement died quicker than an Azuran escort at a Charr bachelor party once I read up on the process to obtain one. It seems they are removing the sand-box element of what it takes to stay competitive in this game, they are pigeon-holing people into being a slave to a very specific grind (closely linked to market/gem-store at that), and they aren’t giving as many options as most people know they could. This isn’t to complain – this is a discussion, and I would like to hear balanced and mature feed back. I know that is asking a lot of the internet where all the frisky children and inbred cousins like to swarm like any sort of pest or roach, but please let me know what you think. Some of this is opinion and speculation, and some of it you will know to be true. Enjoy!
So not only has guild wars 2 gone against their “not wanting to undo your efforts and hard work of equipping your characters” thing in introducing ascended weapons, but they introduce it in the most boring fashion: you don’t receive the gear from hard-raids and boss fights or something more engaging like that – they come directly from the most boring activities in any MMO game: farming mats and crafting. (And this bodes ill for ascended armor).
Not only is this a time and money sink – the idea of wasting my valuable play-time to level up these professions, but it is also beyond ridiculous because I have four level 80’s who all use multiple weapon and armor sets and builds for multiple situations. (My favorite and primary activity is WvW, fairly hardcore, small skirmishes and havoc, zergs, 1 v 1, you name it, and staying competitive is important). Not only will this remove the wonderful options I have now of having multiple builds, accessories, weapons and armor with different runes, but I also like the aesthetics of multiple armor sets and builds (and what serious MMO-player doesn’t like the shinies?), and now, if I work hard to get time-gated weapons and armor, I will really only have one option: the best set, looks and design be darned! Now what am I gonna do with all these awesome skins I’ve acquired?
This is the biggest problem to me – adding a ludicrous grind for one item that is time-gated favors min/maxing and pushing people into limited play-styles. Instead of working to garner a lot of gear and build knowledge, it would favor minimal expertise and experimentation. Ie., I worked hard for this ascended GS, so why would I use a non-ascended sword and warhorn?
Farming fractals to stay competitive was boring enough as is (seriously, how many times can you run the same few fractals before your heart weeps a little), but now, to try and even stay competitive on multiple toons with multiple weapon sets, I will need more time and money then I will ever have in this game – and instead I will only be focusing on my warrior.
And this is where your standard MMO gear treadmill mechanic sounds wonderful – I’d rather raid multiple bosses a week, be engaged in a game and interesting mechanics with the chance to win something good, rather than waste time farming mats and money and crafting, which is fairly lousy in GW2 anyway, since it isn’t as lucrative as it has been in other MMO’s. I know some people will step in here and talk about market manipulation, speculation, crafting the right items, etc, but again, I am playing a game here – not looking for a second job.
I mean, if the ascended weapons are going to be craft-able, at least let them be put on the market place. I’d personally rather farm gold (equally boring, but more linear, and just as redundant and hard-earned if you think about it) to buy gear, rather than farm mats, to purchase recipes, level up crafting more and etc.
In terms of sandbox, ascended weapons favor people who had the patience or desire to put up with the drollery of crafting. For those of us who are bored to tears with working a 2nd job while we try to play our games (especially if you have been gaming a long time), it totally pushes us into investing time that could be better spent elsewhere. I know some people like crafting (don’t know how or why), and that’s cool. But a lot of people don.t I did it a bit on all my toons for a few easy levels, but gold was often in short supply.
I get it – all in all – ANet is trying to please the hardcore crowd, as well as the casual gamers, but isn’t that what legendary and other grinds are for? I mean, of course, I don’t want them to hand out gear for free, but there should definitely be more options – and pushing people towards limited play-styles through one doorway to acquire gear is just bad design.
-HeavyMetal