Ascended Weapons for Support Players

Ascended Weapons for Support Players

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Posted by: Niim.9260

Niim.9260

Why is it that every, and I mean every time, ANET puts more gear in the game they short change people playing with one set of gear or another? Why is it so hard to just provide opportunities for everyone?

Ascended weapons, as far as I can tell, only have offensive infusion slots. Why? Why not a choice? Or have it so shields have defensive, two handed weapons have one of each, one handed have offensive, etc.

Can we expect armor to only have defensive infusion slots when you get around to adding it to the game?

I play a support role for my group, offensive infusions do nothing for me and reduce the effectiveness of an ascended vs non-ascended weapon.

~ AoN ~

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Posted by: colesy.8490

colesy.8490

Firstly, infusions offer pitiful stat boosts of like +5 power (or +5 agony resist of course) so it’s hardly relevant.

Secondly, you don’t need defensive stats to offer support to your team.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Reikou.7068

Reikou.7068

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: Niim.9260

Niim.9260

Firstly, infusions offer pitiful stat boosts of like +5 power (or +5 agony resist of course) so it’s hardly relevant.

Secondly, you don’t need defensive stats to offer support to your team.

By that definition ascended is hardly relevant as well, so why add them to the game? Two slots of +healing for example is +10 power, on a two handed weapon. The entire difference in healing of an ascended weapon vs a non-ascended is only 9.

Gear type is a choice, we all get to make that choice for ourselves and ANET should provide equal opportunity for all.

~ AoN ~

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Posted by: Niim.9260

Niim.9260

So I should have to spend 65 more gold an infusion slot because I want a support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

~ AoN ~

(edited by Niim.9260)

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Posted by: Reikou.7068

Reikou.7068

So I should have to spend 65 more gold an infusion slot because I want to support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

The option is there. You just choose not to use it. This is not the game’s fault. This is your fault.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: KinkyPotato.4219

KinkyPotato.4219

Yeah, I came on just to post this exact topic as well. And like Niim already pointed out, why do we have to spend THAT much more gold to get the infusions that we want for our playstyle when all an individual has to do is spend 4-5 laurels (depending on wvw infusions or not) to get bonuses to their stats? Is it REALLY that much to ask for to get ascended weapons with 2 defensive infusion slots AS well as weapons with 1 offensive and 1 defensive?

It doesn’t seem that difficult…I thought we were supposed to play the way we wanted to play. Including only offensive infusions seems like a HUGE oversight for A LOT of the specs and PLAYERS in this game. Does this mean that when ascended armor comes out we’ll also only have offensive infusion slots as well? Come on Anet…I thought you were better than this.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

So I should have to spend 65 more gold an infusion slot because I want to support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

The option is there. You just choose not to use it. This is not the game’s fault. This is your fault.

That seems like a pathetic solution to a problem that was in no way created by the OP’s statement at all…rather by the shortcomings of the designers to include options FOR ALL TYPES of players. What you’re suggesting is INCREDIBLY inefficient and not his fault at all.

Would you REALLY spend 65 gold for an Omni infusion per infusion slot (especially considering most classes have two weapon sets)? Yeah…didn’t think so.

(edited by KinkyPotato.4219)

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Posted by: Reikou.7068

Reikou.7068

That seems like a pathetic solution to a problem that was in no way created by the OP’s statement at all…rather by the shortcomings of the designers to include options FOR ALL TYPES of players. What you’re suggesting is INCREDIBLY inefficient and not his fault at all.

Would you REALLY spend 65 gold for an Omni infusion per infusion slot (especially considering most classes have two weapon sets)? Yeah…didn’t think so.

If it was indeed the BiS item for my character then yes, I would.

And while it would be nice to have cheaper and more affordable options, it does not discount the fact that the option exists.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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(edited by Reikou.7068)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

That seems like a pathetic solution to a problem that was in no way created by the OP’s statement at all…rather by the shortcomings of the designers to include options FOR ALL TYPES of players. What you’re suggesting is INCREDIBLY inefficient and not his fault at all.

Would you REALLY spend 65 gold for an Omni infusion per infusion slot (especially considering most classes have two weapon sets)? Yeah…didn’t think so.

If it was indeed the BiS item for my character then yes, I would.

Do you agree that it’s fair and just for you to spend 65 gold per infusion slot while some players and specs get to spend 4-5 laurels to fill their influsion slots (which are without a doubt, A LOT easier to get than 65 gold from a casual player’s point of view)? If you think it is, then kudos to you but I’ve been playing this game since launch and I’ve rarely, if ever, had over 100 gold in my bank (now wallet).

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Posted by: Reikou.7068

Reikou.7068

Do you agree that it’s fair and just for you to spend 65 gold per infusion slot while some players and specs get to spend 4-5 laurels to fill their influsion slots (which are without a doubt, A LOT easier to get than 65 gold from a casual player’s point of view)? If you think it is, then kudos to you but I’ve been playing this game since launch and I’ve rarely, if ever, had over 100 gold in my bank (now wallet).

“Fair” or not is irrelevant, because “fair” is subjective.

Fact. Versatile Defensive Infusions exist in game.

Fact. It is possible for players to put Versatile Defensive Infusions into offensive infusion slots.

And while I agree with many of your sentiments, they are all unfortunately subjective opinions that really don’t stand up the point that the option exists, but you simply do not want to use it for one ungodly reason or another.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: colesy.8490

colesy.8490

Firstly, infusions offer pitiful stat boosts of like +5 power (or +5 agony resist of course) so it’s hardly relevant.

Secondly, you don’t need defensive stats to offer support to your team.

By that definition ascended is hardly relevant as well, so why add them to the game? Two slots of +healing for example is +10 power, on a two handed weapon. The entire difference in healing of an ascended weapon vs a non-ascended is only 9.

Gear type is a choice, we all get to make that choice for ourselves and ANET should provide equal opportunity for all.

Ascended was added to the game as a gear check for higher level Fractals.

I repeat, you do not need to run defensive gear to support your team.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Do you agree that it’s fair and just for you to spend 65 gold per infusion slot while some players and specs get to spend 4-5 laurels to fill their influsion slots (which are without a doubt, A LOT easier to get than 65 gold from a casual player’s point of view)? If you think it is, then kudos to you but I’ve been playing this game since launch and I’ve rarely, if ever, had over 100 gold in my bank (now wallet).

“Fair” or not is irrelevant, because “fair” is subjective.

Fact. Versatile Defensive Infusions exist in game.

Fact. It is possible for players to put Versatile Defensive Infusions into offensive infusion slots.

And while I agree with many of your sentiments, they are all unfortunately subjective opinions that really don’t stand up the point that the option exists, but you simply do not want to use it for one ungodly reason or another.

Fair is subjective sure, but there are many things that people can universally agree on as crossing the bounds. Let’s not delve into the philosophy behind what is fairness because this is a thread about a video game, not about philosophical ideals and beliefs.

Fact: 65 gold is harder to get than 4-5 laurels.

That’s all that needs to be said about the issue and I think my decision is not ungodly at all…rather it is rational and economical. I feel that if we were in each others’ shoes and the game only had defensive infusion slots and you were questioning why Anet didn’t include offensive infusion slots, you’d be equally baffled by your own arguments.

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Posted by: Niim.9260

Niim.9260

So I should have to spend 65 more gold an infusion slot because I want to support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

The option is there. You just choose not to use it. This is not the game’s fault. This is your fault.

I want it to be balanced. With rings and accessories it is balanced for both offense and defense. We both had access to one offense and one defense, we could choose to spend the money and use a versatility infusion for the second one. I have no complaints of that kind of setup.

With weapons it is just offense and thus an issue as it stands now. As you will see in my first post I suggested adding defensive to shields and making all two handed one of each, this balances the options between offense and defense.

Unless armor will be all defense slots, there is no balance by having only offense slots for weapons.

~ AoN ~

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Posted by: Niim.9260

Niim.9260

I repeat, you do not need to run defensive gear to support your team.

I can do it naked with white weapons, I just prefer not to.

~ AoN ~

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Posted by: Reikou.7068

Reikou.7068

So I should have to spend 65 more gold an infusion slot because I want to support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

The option is there. You just choose not to use it. This is not the game’s fault. This is your fault.

I want it to be balanced. With rings and accessories it is balanced for both offense and defense. We both had access to one offense and one defense, we could choose to spend the money and use a versatility infusion for the second one. I have no complaints of that kind of setup.

With weapons it is just offense and thus an issue as it stands now. As you will see in my first post I suggested adding defensive to shields and making all two handed one of each, this balances the options between offense and defense.

Unless armor will be all defense slots, there is no balance by having only offense slots for weapons.

but it IS balanced. You can get defensive infusions on your offensive weapon slotted Weapons if you absolutely wanted to.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: colesy.8490

colesy.8490

I repeat, you do not need to run defensive gear to support your team.

I can do it naked with white weapons, I just prefer not to.

A player naked, using white weapons and zerker trinkets probably still does more DPS than someone using full defensive gear.

You are choosing to use worse gear to the detriment of your party.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Reikou.7068

Reikou.7068

Fair is subjective sure, but there are many things that people can universally agree on as crossing the bounds. Let’s not delve into the philosophy behind what is fairness because this is a thread about a video game, not about philosophical ideals and beliefs.

I completely disagree.

Fact: 65 gold is harder to get than 4-5 laurels.

Depends what you are comparing, and how you are comparing. 65 Gold is (probably) far easier to get than 4-5 laurels if all you have is 3 days to acquire either (and you’ve already completed your monthly >____>)

That’s all that needs to be said about the issue and I think my decision is not ungodly at all…rather it is rational and economical. I feel that if we were in each others’ shoes and the game only had defensive infusion slots and you were questioning why Anet didn’t include offensive infusion slots, you’d be equally baffled by your own arguments.

If Anet had only defensive infusion slots in Ascended Weapons I would be slightly annoyed, but again, it does not take away from the fact that the option to have an offensive infusion in that defensive infusion slot exists.

I would also have to disagree with your arguments being “rational,” and “economical.”

What you are trying to do is put a gold-value on in-game character statistics. Unfortunately this is impossible. There is no amount of gold in the game that will give you that extra 5 vit/50HP you need to survive conditions that you can get from a Vital infusion for example.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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(edited by Reikou.7068)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

So I should have to spend 65 more gold an infusion slot because I want to support stat? So for my four weapons that comes out to 390 gold… seems like a great approach.

The option is there. You just choose not to use it. This is not the game’s fault. This is your fault.

I want it to be balanced. With rings and accessories it is balanced for both offense and defense. We both had access to one offense and one defense, we could choose to spend the money and use a versatility infusion for the second one. I have no complaints of that kind of setup.

With weapons it is just offense and thus an issue as it stands now. As you will see in my first post I suggested adding defensive to shields and making all two handed one of each, this balances the options between offense and defense.

Unless armor will be all defense slots, there is no balance by having only offense slots for weapons.

but it IS balanced. You can get defensive infusions on your offensive weapon slotted Weapons if you absolutely wanted to.

What ever happened to players helping other players? This is the exact mentality that drives communities apart and makes everyone so hostile towards each other. Please explain to me how 65 gold is balanced in comparison to getting 4 laurels (under realistic circumstances).

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Posted by: Shemsu.8721

Shemsu.8721

Did it not occur to op or other qqers that weapons are offensive in nature and armor is defensive in nature, and that infusions would reflect that?

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Posted by: Reikou.7068

Reikou.7068

What ever happened to players helping other players? This is the exact mentality that drives communities apart and makes everyone so hostile towards each other. Please explain to me how 65 gold is balanced in comparison to getting 4 laurels (under realistic circumstances).

It isn’t, and no where do I ever say that it is.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: KinkyPotato.4219

KinkyPotato.4219

Did it not occur to op or other qqers that weapons are offensive in nature and armor is defensive in nature, and that infusions would reflect that?

Unless it’s been definitively stated somewhere, then no, it doesn’t “occur” to me. By that accord, why does the shield have offensive infusions then? Aren’t shields “defensive in nature”?

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Posted by: Shemsu.8721

Shemsu.8721

Did it not occur to op or other qqers that weapons are offensive in nature and armor is defensive in nature, and that infusions would reflect that?

Unless it’s been definitively stated somewhere, then no, it doesn’t “occur” to me. By that accord, why does the shield have offensive infusions then? Aren’t shields “defensive in nature”?

Have you met a stunfordayz mace/shield warrior? Or watched an engi captain america his shield through an enemy. Shields are very offensive also

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

Fact: 65 gold is harder to get than 4-5 laurels.

Depends what you are comparing, and how you are comparing. 65 Gold is (probably) far easier to get than 4-5 laurels if all you have is 3 days to acquire either (and you’ve already completed your monthly >____>)

65 Gold is (probably) far harder to get that 4-5 laurels if you aren’t putting it in a completely loaded situation that doesn’t actually occur, really.

That’s all that needs to be said about the issue and I think my decision is not ungodly at all…rather it is rational and economical. I feel that if we were in each others’ shoes and the game only had defensive infusion slots and you were questioning why Anet didn’t include offensive infusion slots, you’d be equally baffled by your own arguments.

If Anet had only defensive infusion slots in Ascended Weapons I would be slightly annoyed, but again, it does not take away from the fact that the option to have an offensive infusion in that defensive infusion slot exists.

I might suggest a menu like the one for choosing the stat replacement for mf gear that allows you to choose offensive or defensive. Also, just because you would be willing to spend that 65 gold does not mean that other people should have to spend that much to get the stat they want. Nor does that mean it is balanced.

What you are trying to do is put a gold-value on in-game character statistics. Unfortunately this is impossible. There is no amount of gold in the game that will give you that extra 5 vit/50HP you need to survive conditions that you can get from a Vital infusion for example.

There may not be any way to put a Gold value on 5 vit/50 health. But there are ways to put a Gold value on what it costs to make that infusion.

~snip~

It isn’t, and no where do I ever say that it is.

O RLY? I think you did

~snip~

but it IS balanced. You can get defensive infusions on your offensive weapon slotted Weapons if you absolutely wanted to.

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Posted by: Niim.9260

Niim.9260

but it IS balanced. You can get defensive infusions on your offensive weapon slotted Weapons if you absolutely wanted to.

It is not balanced because if my preference was offensive stats I can do it for 10 laurels. If my preference is defensive stats it costs me 130 gold. Rings and Accessories were balanced in this regard. Neck and back, you have both options. Weapons are not balanced on their own so unless they come out and state that armor will be all defensive slots.

~ AoN ~

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Fact: 65 gold is harder to get than 4-5 laurels.

Depends what you are comparing, and how you are comparing. 65 Gold is (probably) far easier to get than 4-5 laurels if all you have is 3 days to acquire either (and you’ve already completed your monthly >____>)

65 Gold is (probably) far harder to get that 4-5 laurels if you aren’t putting it in a completely loaded situation that doesn’t actually occur, really.

That’s all that needs to be said about the issue and I think my decision is not ungodly at all…rather it is rational and economical. I feel that if we were in each others’ shoes and the game only had defensive infusion slots and you were questioning why Anet didn’t include offensive infusion slots, you’d be equally baffled by your own arguments.

If Anet had only defensive infusion slots in Ascended Weapons I would be slightly annoyed, but again, it does not take away from the fact that the option to have an offensive infusion in that defensive infusion slot exists.

I might suggest a menu like the one for choosing the stat replacement for mf gear that allows you to choose offensive or defensive. Also, just because you would be willing to spend that 65 gold does not mean that other people should have to spend that much to get the stat they want. Nor does that mean it is balanced.

What you are trying to do is put a gold-value on in-game character statistics. Unfortunately this is impossible. There is no amount of gold in the game that will give you that extra 5 vit/50HP you need to survive conditions that you can get from a Vital infusion for example.

There may not be any way to put a Gold value on 5 vit/50 health. But there are ways to put a Gold value on what it costs to make that infusion.

~snip~

It isn’t, and no where do I ever say that it is.

O RLY? I think you did

~snip~

but it IS balanced. You can get defensive infusions on your offensive weapon slotted Weapons if you absolutely wanted to.

Thank you, exactly what I was trying to get at. I definitely agree with the dropdown menu that they have similar to the MF/Legendary slots in that it allows you to choose what type of infusion slot you want.

And I’m still not in the slightest convinced at his arguments as to how this is balanced in any way for the other specs in this game. And how is getting 65 gold EASIER than getting 4 laurels? Try multiplying that number by 4 infusions if you have two weapon sets. Is it really easier to make 340 gold than 16 laurels? I KNOW that it’s not. Unrealistic situations are unrealistic. Sure if you say “OH WAIT I have 300% Magic Find and managed to get a precursor in 1 day” then of course it’s “easier”. Dailies take ~10-15 mins PER day, and a monthly can be completed within for a burst of 10 laurels EASILY. But of course, I and all the others in this thread play the game wrong in that 340 gold is easier to earn than 16 laurels.

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Posted by: Zorby.8236

Zorby.8236

Should’ve made popcorn today :<

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: aIJay.8125

aIJay.8125

It’s a weapon. Weapons are OFFENSIVE – therefore offensive infusions. See was that so hard to understand?

Please thank me now for this awesome leap of logic.

I can’t wait for Ascended armor to come out and see all the QQ’ng that their armor which is DEFENSIVE only comes with defensive slots.

Oh joy.

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Posted by: Niim.9260

Niim.9260

It’s a weapon. Weapons are OFFENSIVE – therefore offensive infusions. See was that so hard to understand?

Please thank me now for this awesome leap of logic.

I can’t wait for Ascended armor to come out and see all the QQ’ng that their armor which is DEFENSIVE only comes with defensive slots.

Oh joy.

Sorry if we do not all have huge faith in how ANET releases gear to just assume that armor will have all defensive slots. If that is the case, what is the harm in asking for clarification?

Keep in mind that most of the defensive stat combination were left out of the game when Ascended first came out. Even now in order to get a cleric’s back piece I have to make a magic find one in the MF, for a lot more gold, then convert it to cleric.

If ANET is going to make armor all defensive slots then I would like to hear that rather then wait six months for it to be released and find out it was just another oversight.

~ AoN ~