Ascended armor- cover all prefixes

Ascended armor- cover all prefixes

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Posted by: Penguin.5197

Penguin.5197

One thing I hope devs keep in mind is to make sure the ascended armor comes for all the types of current stat combinations and not only just your usual zerker, cleric, soldier etc.
I currently run a settlers stat build with exotic trinkets while waiting for the ascended version to come out. (settlers and apothecary not the same) As of now it is still manageable to fight in wvw since the only difference in total power between me and a full ascended enemy is on an estimation around 5%. However with the new ascended gear the gap will increase further to possibly over 10% and after finding a set that I already feel comfortable with, I would hate to have to toss it away just to keep up with others.

Devs, please keep in mind that other sets exists and all llayers should have an equal chance to go ascended without having to give up our builds, because ultimately we should have flexibility at end game and not be pigeon holed into fewer builds.

(edited by Penguin.5197)

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Posted by: ZBeeblebrox.4928

ZBeeblebrox.4928

My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.

Ascended armor- cover all prefixes

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Posted by: Feed Me Change.6528

Feed Me Change.6528

My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.

I never even though of that… That is a very good point.

I’d still kill for some Valk trinkets

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Ascended armor- cover all prefixes

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Posted by: Penguin.5197

Penguin.5197

My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.

For runes its still up in air I would think but for sigils I think they would stay. Consider that legendaries have sigils and they would be brought up to ascended once those weapons come out. They couldn’t be able to just remove sigils from them.

I’d still kill for some Valk trinkets

I feel you :/

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Posted by: ArchonWing.9480

ArchonWing.9480

lol, you’re in a bad spot, unfortunately, OP.

They can’t even do something as simple as provide all combos on trinkets. Yet they want to rush these things out.

Color me skeptical. >.>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I would like to say that I agree with the OP, it would be nice if the ascended armor had all the stat combos.

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Posted by: Excalibur.9748

Excalibur.9748

I still want orb slots on the legendary trinkets.

All is vain.

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Posted by: Zedd.8239

Zedd.8239

I’m really hoping that Magi’s stats are an option for ascended weapons. If they aren’t, I’m going to have to completely rework my build or take large hit in vitality. Neither is really ideal.

Ascended armor- cover all prefixes

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Posted by: Benkei.6293

Benkei.6293

omg pls i would be so happy if the only ascended gear that comes out is berserker, over 50%+ of wvw noobs are using this and get crushed like ants, if they brought up just zerker then everyone would be so easy to kill.

BTW why would they bring some types of armors instead of others, don´t do the shiet you did with valk trinkets, they should actually make them easier to craft and cheaper since they aren´t as popular

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Posted by: IndigoSundown.5419

IndigoSundown.5419

My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.

In the “oops” release of Ascended versions of Legendaries last November, the weapons had a sigil slot, but no infusion slot. I would hope that 9 months later they’ve figured out how to have both slots on one item.