(edited by Penguin.5197)
Ascended armor- cover all prefixes
My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.
My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.
I never even though of that… That is a very good point.
I’d still kill for some Valk trinkets
My fun laughs at your server pride.
My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.
For runes its still up in air I would think but for sigils I think they would stay. Consider that legendaries have sigils and they would be brought up to ascended once those weapons come out. They couldn’t be able to just remove sigils from them.
I’d still kill for some Valk trinkets
I feel you :/
lol, you’re in a bad spot, unfortunately, OP.
They can’t even do something as simple as provide all combos on trinkets. Yet they want to rush these things out.
Color me skeptical. >.>
for there you have been and there you will long to return.
I would like to say that I agree with the OP, it would be nice if the ascended armor had all the stat combos.
I still want orb slots on the legendary trinkets.
I’m really hoping that Magi’s stats are an option for ascended weapons. If they aren’t, I’m going to have to completely rework my build or take large hit in vitality. Neither is really ideal.
omg pls i would be so happy if the only ascended gear that comes out is berserker, over 50%+ of wvw noobs are using this and get crushed like ants, if they brought up just zerker then everyone would be so easy to kill.
BTW why would they bring some types of armors instead of others, don´t do the shiet you did with valk trinkets, they should actually make them easier to craft and cheaper since they aren´t as popular
My real question about Ascended Armor (and weapons) is how they will deal with Runes and Sigils. With jewelry it didn’t really matter to just get rid of the upgrade slot and combine it in with the normal stats, but you can’t do that with weapons/armor. There are unique bonuses on Sigils and Runes that they can’t just combine into the base stats of an item. Will they have both an Upgrade slot and an Infusion slot, I wonder? I hope they address this properly. Honestly I would not trade up to an Ascended weapon for extra stats if it meant giving up the various Superior Sigils I use.
In the “oops” release of Ascended versions of Legendaries last November, the weapons had a sigil slot, but no infusion slot. I would hope that 9 months later they’ve figured out how to have both slots on one item.