Ascended gear - different
Only if they fix the lvl 80 gear to work in high levels areas. Many people say people farm champions in Orr, but the truth is that the champions are the ones farming the players.
MORE PWR. I NEEDZ IT. LOOTZ. PROGRESSION. RAIDZ. STUFFZ TO DOOOO!
Ahem. no. I hate ascended gear. Anything would be better.
Edit: So far, ascended gear has more stats, but you lose flexibility.
We don’t need more power. Players will want to farm the advantages that exist because it deals with competence issue. PvP mode where one side has advantage in stats just because they have played for longer time is poor design.
We don’t need more power. Players will want to farm the advantages that exist because it deals with competence issue. PvP mode where one side has advantage in stats just because they have played for longer time is poor design.
Wut? Everyone in pvp has the same access to gear and stats.
We don’t need more power. Players will want to farm the advantages that exist because it deals with competence issue. PvP mode where one side has advantage in stats just because they have played for longer time is poor design.
Wut? Everyone in pvp has the same access to gear and stats.
He’s/She’s referencing WvW, and potentially dualing if it ever happens.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
I’m sure a lot of people would also love ascended/legendary gear if they would only add new effects to skills instead of power creep, what do you think?
I know Legendary gear is 100% cosmetic + same stats as top tier items, so no advantage. The thing is… ascended is not.
We don’t need more power. Players will want to farm the advantages that exist because it deals with competence issue. PvP mode where one side has advantage in stats just because they have played for longer time is poor design.
Wut? Everyone in pvp has the same access to gear and stats.
He’s/She’s referencing WvW, and potentially dualing if it ever happens.
Too bad wvw is not a pvp, but a ZvZ, so he failed here.
No, we really don’t need more power creep. We don’t need stat progression in order to make the game feel interesting, like we’re ‘growing’ as a character. As I’ve stated before, all climbing stats does it make for foes with climbing stats. They hit harder (to counter our higher defense and hp) and have more hp (to counter our higher dmg output). This is monotonous, and boring. I wasn’t pleased with the announcement of ascended back in November, but I have accepted that it is coming. Hopefully though, it will be the end of the ladder.
Personally, I’m with Marcus, if ascended and legendary where simply ‘elite skins’ I’d be good with that. We need some ‘elite armors’ to work towards, and most of the dungeon skins (which I think might have been Anet’s idea for elite skins) just don’t cut it. Many of them are too easy to get. In GW1, elite skins weren’t really hard to ‘get to,’ but some of the materials needed to make them could be prohibitive (Vabbi armor anyone?). Since crafting is something else in this game, we can’t do elite armors quite the same way. However, simply making them challenging to get to might work. Something like you have to complete x chest chain, and overcome y test, etc etc in order to even spawn the merchant to buy it. Or you have to build some encampment or outpost and then go hunt down the merchant and persuade him to set up shop there (Command post build quests from Nightfall). Such things are interesting, fun, and depending on how its implemented, potentially very challenging.
Meh, I’m rambling again. I’ll hush