Ascended weapons and pet classes

Ascended weapons and pet classes

in Guild Wars 2 Discussion

Posted by: Buttercup.5871

Buttercup.5871

Q:

Why was the pet damage of pet classes (e.g. ranger, engineer, necro) not buffed?

Let’s take the ranger example. His pet is supposed to do 30 to 50% of his overall damage. That’s why his base weapon damage was designed to be so atrociously low.

However, it also means that a ranger with an ascended weapon is only half ascended. The other half of his damage, done by his pet, remains the same.

Therefore, for a non-pet class, the upgrade to an ascended weapon is up to twice as great as for a pet class.

This seems to be a fundamental design flaw introduced with the ascended weapon tier. Your thoughts on this are very much appreciated.

Ascended weapons and pet classes

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Posted by: Daywolf.2630

Daywolf.2630

Well only goes to show they should give the option to remove pets and become a pure weapon class with adjustments such as the nec can do. You could always just ignore pet traits and put everything into weapon skills/traits like I do. But still hard to escape pet traits/skills taking away from that. My nade engi built around turrets just fine, though I do drop net now and then.

(edited by Daywolf.2630)

Ascended weapons and pet classes

in Guild Wars 2 Discussion

Posted by: Buttercup.5871

Buttercup.5871

You mean, I should build my character so that it ignores the core of its class mechanic?

If I wanted to do that, I could just as well switch to my thief or my mesmer. They will always outshine my ranger in that setup, doing more damage and providing more group utility than my ranger could ever dream to accomplish.

Ascended weapons and pet classes

in Guild Wars 2 Discussion

Posted by: SkepticalGamer.8621

SkepticalGamer.8621

I just wasted a lot of money on Legendaries.