Assigning hot-keys to inventory items
If anet implemented hotkeys for inventory items it would be awesome, but if you were to implement one yourself by using for example a macro it would be considered “cheating” and there might be some ramifications towards you personally.
Don’t know if it would really be considered “unfair” towards other players tho, maybe in wvw but in general pve it would make no difference.
Why should they put in hotkeys for such things when they sell primers in the gem store. Hotkeys would cut down on the sales of primers and affect their profits.
ANet may give it to you.
Why should they put in hotkeys for such things when they sell primers in the gem store. Hotkeys would cut down on the sales of primers and affect their profits.
The food was just an example. I’d be using it for all sorts of things, like seed turrets and healing seed pods, elemental powder and ogre whistles, or other consumables and bundles.
Why should they put in hotkeys for such things when they sell primers in the gem store. Hotkeys would cut down on the sales of primers and affect their profits.
The food was just an example. I’d be using it for all sorts of things, like seed turrets and healing seed pods, elemental powder and ogre whistles, or other consumables and bundles.
But if they put food in, it cuts into their sales and if they leave food out then people would want to know why it’s not one of the options (and then get angry at the gem store for affecting game design and game play). This way, it’s does but it’s not obvious.
ANet may give it to you.
Why should they put in hotkeys for such things when they sell primers in the gem store. Hotkeys would cut down on the sales of primers and affect their profits.
The food was just an example. I’d be using it for all sorts of things, like seed turrets and healing seed pods, elemental powder and ogre whistles, or other consumables and bundles.
But if they put food in, it cuts into their sales and if they leave food out then people would want to know why it’s not one of the options (and then get angry at the gem store for affecting game design and game play). This way, it’s does but it’s not obvious.
They…uhm.. don’t seem to particularly care if people get angry. But you’re probably right about the way it would be received.
I would love a bindable slot to use item. Would make use Pet Ogre Whistle a lot safer in combat.
I think it would be a great idea!! Likely not that hard for Anet to implement this either.. A simple-right click on the item in your inventory and from the menu you could click “Assign to Key”, with the usual warning of over-riding another function if that key was bound to something Different.
As far as the Food and Utility Primer go, I don’t think it would under-cut their use too much.. Most of the food people want to use is expensive enough that using the Primers would still make sense for those that want to use them.