(edited by Einlanzer.1627)
Attribute rework
I’d prefer a more stream-lined/condensed version of the current system, not an expansion like this.
- Profession(i.e.Zeal) – Profession Effect (i.e. Virtue Recharge Rate)
Does Profession attribute fact affect anything besides Profession Skill’s (i.e. F1, F2, etc) recharge rate? If it affected damage, it wouldn’t be applicable to every profession and would be a useless fact to know for more than half the profession. So why list ‘profession’?
- Concentration – Boon/condi “effect” duration
There aren’t enough generic boon/condition duration buffs to really merit a skill fact, is there? Most duration buffs are specific (i.e. might duration, bleeding duration, etc). Right now, its just taking up space for a lot of professions/characters and doesn’t need to be there, unless you want to suggest more generic duration buffs, which would be less flavorful, as say a bleeding spec ranger or a might stacking ele. instead it’ll be condi class or boon class which feels more dull and have less flavor.
- Malice – Condition damage
condition damage is already the primary stat that affects all conditions differently depending on the specific conditions damage formula, if you wanted more detail you’d have to list condition damage – then a list of every damaging condition, which can be over 5.
- Spirit – Healing Power
Healing power is the primary stat for Benevolence, but because benevolence doesn’t have a major roll at the moment, it isn’t listed. That could change in the near future though, sense it looks like they’re adding more and more traits/skills that rely heavily on benevolence (i.e. healers)
I’d prefer a more stream-lined/condensed version of the current system, not an expansion like this.
- Profession(i.e.Zeal) – Profession Effect (i.e. Virtue Recharge Rate)
Does Profession attribute fact affect anything besides Profession Skill’s (i.e. F1, F2, etc) recharge rate? If it affected damage, it wouldn’t be applicable to every profession and would be a useless fact to know for more than half the profession. So why list ‘profession’?
- Concentration – Boon/condi “effect” duration
There aren’t enough generic boon/condition duration buffs to really merit a skill fact, is there? Most duration buffs are specific (i.e. might duration, bleeding duration, etc). Right now, its just taking up space for a lot of professions/characters and doesn’t need to be there, unless you want to suggest more generic duration buffs, which would be less flavorful, as say a bleeding spec ranger or a might stacking ele. instead it’ll be condi class or boon class which feels more dull and have less flavor.
- Malice – Condition damage
condition damage is already the primary stat that affects all conditions differently depending on the specific conditions damage formula, if you wanted more detail you’d have to list condition damage – then a list of every damaging condition, which can be over 5.
- Spirit – Healing Power
Healing power is the primary stat for Benevolence, but because benevolence doesn’t have a major roll at the moment, it isn’t listed. That could change in the near future though, sense it looks like they’re adding more and more traits/skills that rely heavily on benevolence (i.e. healers)
Regarding Concentration and effect duration – there are actually numerous sources for condition duration/boon duration, which is why those stats still appear on the hero pane. Until recently it was on traits, and it’s still on gear with certain prefixes, on food, and various other sources. The first component of my argument is that those stats should be normalized and added to gear like the others (condition damage, power, etc.)
Regarding Malice, I don’t actually think that would be necessary. Condition damage would be a rating, similar to how it is now, from 0 – whatever. The only reason I even suggested any change to condition damage (i.e. giving it a “primary” stat is so that it follows the same convention as the other stats and is easy to compare at a glance. I do think, though, it would be helpful to have it broken down into the individual conditions in the tooltip.