Automatic map switch is a bad idea

Automatic map switch is a bad idea

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Posted by: Shadowritter.1793

Shadowritter.1793

Hello
I was in auric basin today and got port to another map automatically 2 times. Well first time was OK, just arriving no comm on map, no event running. Second time, I was fighting a treasure mushroom and got port when it was at 5% health left, only to see a fresh mushroom passing in front of me.

Come on, that’s really a bad idea, forcing people is rarely a good idea, go back to district GW1 style, player will have the choice and deal with it.

One last thing, right now I’m on the “third” map, was asking if someone else got the problem, a few people answer yes, so I decide to make that topic. And just now I got prompt for a map change (yeah no auto). Which means 4 maps in 15min, tell me when can I play ?

Oh I just do alt+tab again, only to see myself on another map, at a lower height, being attack by a bristleback vet.

So 5 fives in 20min, just go back to district mode please

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Posted by: Sandpit.3467

Sandpit.3467

Server switching in GW is catastrophically bad, usually to another server that is also about to switch. Really needs sorting out because it’s getting rather unplayable.

And yes, please go back to the GW1 districts system, the current system is rather embarrassing.

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Posted by: Serious.7083

Serious.7083

I haven’t yet been automatically switched, I have though been offered a new server because mine was empty 3 times in a few minutes.

I have also been on a map with an upcoming event and been offered a switch to another map. Second map the event was over and emptying…

I have also been offered the same ‘your map is empty’ offer when in a group of 60 people. Yes, they were all on the same map with me.

Switching back would cause as many if not more problems. The reason it was done was many of the maps were empty, really empty.

It also saves server space and hamster power. Do you know how fast those poor hamsters have to run to keep the server going? Do you?

What we need is the software improved so you don’t get offered to be moved to a map where the event you are waiting for is finished. More selective in when it offers, and to which map.

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Posted by: Redenaz.8631

Redenaz.8631

Not counting game crashes, it’s so rare for me to be automatically switched that I assume it’s some kind of bug/server error when/if it does happen.

I have been playing around in HoT maps more lately, and I haven’t been super impressed by the volunteer-switch system. Seems like the maps are often worse than the one I’m on, I lose my map participation, and there have been times when I switch, only to be told five minutes later than my new map is also closing. Get it together, volunteer system.

I’m not talking about right after a map meta finishes, either, when you expect populations to be changing rapidly.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Stand The Wall.6987

Stand The Wall.6987

this is rather embarrassing for anet, but going back to a gw1 district system is hardly a solution. no, actually its not a solution at all. i dont know what it is, but my brain seems at the very least allergic to such a response. i’ll force myself to think about it for a second and it seems it gets forced out of my conscious collective considerations.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: lioka qiao.8734

lioka qiao.8734

one permanent instance of the map + a way to choose which shard you’re on is the solution.

GW1’s district system would actually be the pre-cursor to the megaserver. It worked the same way. Players fill one server then the system spawns another when the cap gets reached. Only there you had the choice of what server you’re on.

Little red Lioka

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Posted by: Healix.5819

Healix.5819

one permanent instance of the map + a way to choose which shard you’re on is the solution.

The problem is, it’s exploitable, just like guesting before the megaserver. They would have to either change how some things worked or lock you to an instance. The other problem is that it’ll allow you to estimate the game’s active population, which every MMO tries to hide.

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Posted by: lioka qiao.8734

lioka qiao.8734

Taxis already exploit the current megaserver system. /edit: What exactly is the exploit?

The system doesn’t work either. We get map events where you need people but they’re spread out across 5 different instances of the map. It would be easier for players to get people to do AB for instance if they all just lumped into “Auric Basin district 1”. If the district is full use a queue system to get into it.

Megaserver is districts without a clear way to choose one.

ps: i’ve had to taxi every time i want to meet with my friends in musician’s guild of tyria and if they’re not repping i almost never end up in the same divinity’s reach.

Little red Lioka

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Posted by: Shadowen.3098

Shadowen.3098

When did this start happening? I agree that this is a horrible idea. I was soloing a champion in Verdent Brink and fought a hard battle to bring it down to less than 5% only to be abruptly yanked into another instance right in the middle of the fight! So frustrating!

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Posted by: Gehenna.3625

Gehenna.3625

this is rather embarrassing for anet, but going back to a gw1 district system is hardly a solution. no, actually its not a solution at all

And why would it not be a solution? Perhaps you could elaborate on that, because you give zero reason why this would not be a reason, so I don’t think your opinion is based on anything.

Now, I suspect that to implement this in GW2 might not be so easy, so I am not expecting them to do this, but the GW1 system actually worked much better for me, because it opened instances as needed and you could select which one you wanted. You could even play together with people from other parts of the world. It just felt a lot more stable and solid than what they’ve done in GW2.

It’s a game forum. The truth is not to be found here.

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Posted by: Moderator

Moderator

Locking this up to avoid further necroposting