Lot of changes made this patch, some of which may be good eventually, But while some of the basic ideas are good, the implementation is not. With the current rate of fixes/UI changes/etc it doesnt look good, feels like the game is going to probably feel even more unpolished for some time
Traits:
- Starting at 30 is bad, leveling, the amount of interesting things you get for leveling always felt low, now it feels lower. Its too bottom heavy now.
- this change is the most odd, really feels like you gained nothing here. The leveling process was actually one of your strengths, now it feels pretty bad. I really think you need to roll back to starting at 10.
- The UI feels clunky, before you would click on what you wanted to change, now you have to click on what you want to change, then look to the left scroll and click
- The level 80 quests require you to play events which are currently pretty unrefined, and have some flaws in the dynamic event/event lines
- High Priest requires you to do an escort which notoriously overspawns champions and enemies who kill npcs super fast
- Grenth scales really poorly with lots of people around, and retraining people who dont listen is ehhh
- Karka queen event is super rare now, and apparently bugged, or not very intuitive on whats required to make it happen.
- Essentially you are highlighting some things that work kind of poorly right now
World Events
- Not enough variation in events/options
- NEEDS notification now, even more than before. I have no idea when most of this stuff can even happen and figuring it out via looking at patch notes and translating PDT is really not fun and takes you out of the game.
- A lot of your content feels very bad in a large scale event. Slowdown, inability to tell whats going on. Mobs that take forever and one shot players. Pretty fun with small numbers and mid range numbers, really bad/boring/annoying with 40+ yes now you are creating situations where this will be more likely. (there are some events which feel good with big numbers, but its not that common)
- feels a lot less dynamic world, things can happen now.
Wardrobe
- for the most part, functionally a definate improvement
- UI is really bad, and feels a bit confusing
- interaction with other things on hero panel is also confusing
- skins need to have more organization options and UI settings
- From what i have seen on development until now, you guys really cant push out UI changes that much, so this type of refinement probably will take awhile/or use up resources that are needed for other content. So while this seems like a small thing, it will either bottleneck new developments, or be put on the backburner, kind of sad.
Ferocity Change
- Makes Power builds feel weak.
- not just talking berserker here, any build which was focused on direct dmg feels less worthwhile (any combination involving crit dmg)
- the game wasnt too great at making you feel powerful as you level up/gear up, now it feels even less so.
- weakness creep feels a heck of a lot worse than power creep. (deflation feels worse than inflation)
Overall the game feels generally unpolished now, Some of this is highlighting things that werent too great to begin with, some of it is newly introduced. So the game feels like it needs polish, at a time when the game also feels like it needs something new. Back when the game/events were new, the fun of new content/challenges adventures and not knowing what was around the corner made polish not as important. But now that all of this is old hat, the lack of polish and regression in some areas tends to grate against the nerves when you play.
At the end of the day i just felt like i would probably need to log back on when you improve the new basics, and hopefully finally have some new content (big stuff, missions, over arching quests, new weapons, proffessions, animations) to play while enjoying the new basics.
However since we are going on two years and the game doesnt feel super polished, and there is not that much new… yea.