Backwards footprints and boring traits.

Backwards footprints and boring traits.

in Guild Wars 2 Discussion

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Hi everyone!

So, I wanted to get everyone’s opinion on a few things.

Currently, there are a number of bugs. Varies greatly by class, but it’s safe to say Engineer and Necro have the largest share. There are non-class bugs, such as Charr footprints being backwards, and the handprints being missing altogether.

Would you be happier if the next patch had a fix and polish focus? I’d personally be very happy. As a necromancer, I’d also like a bit more variety added to our traits. For example, as a necromancer, our grandmaster minor traits look like this:

Might on hit below 25% HP (useless)
2% damage per condition (not too bad if you’re running power, pretty awful for condition users)
5% toughness given as power (for a PVTuser, this is typically 100 power)
+100 power if health over 90%
+100 power if LF over ?%

Now, these traits are uninspired, and pretty useless to the majority of our players. 3 of them are simply +100 power (assuming approx 2k toughness), the Spite trait is pointless and the condition damage tree trait doesn’t affect condition damage.

So – fix and polish, or moar content?

(also, out of interest – please list your main. I do wonder if it’s just some classes who are depressed by trait trees and bugs)

Mad Skullz | 80 Necro | Piken Square

Backwards footprints and boring traits.

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

I noticed the char footprints the first day I played one at startup. Since it has not been fixed I think the logic is the charr are masters of deception and do that to make people think it is a two legged beast with claws going the opposite direction. Any tracker will be fooled into going the completely wrong way.
As to necro I only have one to 50 and am not really enthusiastic about it.

Backwards footprints and boring traits.

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

Well, entirely different teams work on balancing and content additions so having both in a patch is perfectly viable.
To answer the Q more directly, I personally prefer content given a choice, but then again I play tough/vit Warrior and thus I’m happy enough with my trait tree.