Bad heal fix

Bad heal fix

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Posted by: Natas Enasni.3260

Natas Enasni.3260

Doesn’t the heal “fix” just make an already annoying issue worse? I want to heal my HUMAN PARTY MEMBERS not my USELESS npcs. Maybe they should pay closer attention to complaints before hammering in a broken fix.

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Posted by: Siliconhobbit.4361

Siliconhobbit.4361

I totally agree with this. I care not about NPCs and minions….Why would I ever want my heals to heal them first over my own teammates.

Is there any explanation to this completely off the wall change?

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Posted by: Dranmarth.1982

Dranmarth.1982

I’m guessing typo (or hoping at least)

Dranmarth Bloodwyn / 80 Mesmer / Tarnished Coast

East Coast, West Coast, Tarnished Coast is best Coast!

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Posted by: Unspecified.9142

Unspecified.9142

Well now rangers will be even more hated….

Seriously, I can full heal my pet with F4. I do NOT want my party heals going to my pet. I don’t even want my Healing Spring regen going to my pet if there are party members around.

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Posted by: Conncept.7638

Conncept.7638

No, it says “players’ minions and NPCs”

That means the ones YOU own, not the random NPCs that may be accompanying you. But it does likely mean that it will prioritize your minions over your party members. Personally as a minion necro, I love this, now I can use my staff to keep my minions alive without random other people stealing my regen proc.

(edited by Conncept.7638)

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Posted by: Siliconhobbit.4361

Siliconhobbit.4361

No, it says “players’ minions and NPCs”

That means the ones YOU own, not the random NPCs that may be accompanying you.

No matter what the change was, a clear clarification needs to be made on this change.

Does this mean when I am solo that heals and boons apply to my minions and NPC’s?

Does this mean that all heals and boons that I cast apply to minions and NPC’s first over players that may be with me in my team?

Was this indeed a typo?

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Posted by: Iruwen.3164

Iruwen.3164

So I heal my illusions instead of my comrades?

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: synk.6907

synk.6907

No, it says “players’ minions and NPCs”

That means the ones YOU own, not the random NPCs that may be accompanying you. But it does likely mean that it will prioritize your minions over your party members. Personally as a minion necro, I love this, now I can use my staff to keep my minions alive without random other people stealing my regen proc.

Yeah, this is how I’ve interpreted it, as well. When you’re running about, especially in story or solo, you likely want to heal your summons and not the random folks that might be around you.

I suspect this won’t harm your ability to heal party members.

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Posted by: AerictheBoss.9172

AerictheBoss.9172

I think you guys are over reacting, from what I understand there is a limit to the amount of people who can receive the benefits from most spells. By allowing these heals to prioritize NPCs/minions that belong to you in a large fight like against Jormag’s Claw you don’t go off healing everything except what belong’s to you.

The word prioritize is used, not only or something else.

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Posted by: Natas Enasni.3260

Natas Enasni.3260

Heals priority should be human party member/player’s minions/everything else. If this “fix” prioritizes healing minions over human party members I feel it’s a backwards fix.

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Hey all. There was a typo in that note. It has been fixed, here’s how the fix was actually applied:

  • Area of effect heals and boons now prioritize players over minions and NPCs.

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Posted by: neon.4863

neon.4863

Oh thank goodness it was a typo. Thanks for letting us know!

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Posted by: Evil Geek.6904

Evil Geek.6904

Hey all. There was a typo in that note. It has been fixed, here’s how the fix was actually applied:

  • Area of effect heals and boons now prioritize players over minions and NPCs.

Phew thanks for clearing that up!

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Posted by: Ganzo.5079

Ganzo.5079

Hey all. There was a typo in that note. It has been fixed, here’s how the fix was actually applied:

  • Area of effect heals and boons now prioritize players over minions and NPCs.

Thanks god, i was writing a poem on all the conseguences of this lol.

ok i really like this modification

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

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Posted by: Doggie.3184

Doggie.3184

Yeaaaah, that was confusing lol. Glad it was a typo.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Azelroth.6801

Azelroth.6801

Awesome! I was sweating over that one hahahaha

Minions are the last thing I’d be healing in combat.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Natas Enasni.3260

Natas Enasni.3260

Nice. Hope they can add party priority in future update.