Badge of Honor - Guess what?
yah, this badges of jumping need to have more functionality in game, also, maybe make them drop easier for non-AoE monsters like necros and eles, cuz I surely didnt mind when I was playing my staff ele, but the moment I tried to accomplish something with my guardian….oh boy…
Legendary SoloQ
If the price continued raising like that people would be leaving and re-entering to reset the death count and if it would be impossible then long time WvWers would find the system useless after their first 50 deaths.
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
flip a supply camp
suddenly the silver from the event pays for your deaths
gg, you even got a badge or 2 from the supervisor
next
keep em comin
head here to discuss wvw without fear of infractions
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
How about in the insanely expensive siege weapons that are necessary for the mode?
I agree with you that WvW needs gold sinks, possibly many more than it currently has. But repair costs completely destroy the game mode and need to be removed. I was just playing a level 35 engineer in GREENS in WvW this morning; excepting when within a zerg I saw more people run away from a fight with me than engage me. Why? The 50/50 chance of getting a badge or two isn’t worth the repair costs that a fair fight could incur. And that’s why nobody does ANYTHING in WvW without a severe advantage over their opponent. Nobody takes ANY risks, EVER.
There need to be gold sinks in WvW, but those sinks should not discourage combative and even-handed play. And that’s exactly what repair costs do.
(edited by Conncept.7638)
yah, this badges of jumping need to have more functionality in game, also, maybe make them drop easier for non-AoE monsters like necros and eles, cuz I surely didnt mind when I was playing my staff ele, but the moment I tried to accomplish something with my guardian….oh boy…
People call them badges of jumping? I get more in battle than I could doing jumping puzzles. And by more I mean 10x more.
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
How about in the insanely expensive siege weapons that are necessary for the mode?
I agree with you that WvW needs gold sinks, possibly many more than it currently has. But repair costs completely destroy the game mode and need to be removed. I was just playing a level 35 engineer in GREENS in WvW this morning; excepting when within a zerg I saw more people run away from a fight with me than engage me. Why? The 50/50 chance of getting a badge or two isn’t worth the repair costs that a fair fight could incur. And that’s why nobody does ANYTHING in WvW without a severe advantage over their opponent. Nobody takes ANY risks, EVER.
There need to be gold sinks in WvW, but those sinks should not discourage combative and even-handed play. And that’s exactly what repair costs do.
Wow if this is true I would like to know what server you are on. Because it does not sound like it would be one with any action at all or of the top tiers….
The repair costs are nothing considering you can make cash so easily from all of the events. I might die and clear another 5-6 events (making 1 silver+ from each of them) before I have another death again. I am a commander too so I am usually leading the charge and at the forefront of the fight so yes I am in harms way a lot of the time.
Also what Vayne said about the no teleporting cost is true and I have often thought on this and thought they made the right desicion there.
Now if we want to talk costs in WvW the one I would like addressed is upgrades for towers/keeps etc. They really NEED to add a cash deposit box to these places so that once they are taken the group that took them can have the choice/option to ALL add a small amount of cash to pay for any upgrades (example each person could say add 2-10 silver etc or such). This would be a much better/fair system RATHER than the current one where ONE individual person pays for a whole upgrade.
Now if we want to talk costs in WvW the one I would like addressed is upgrades for towers/keeps etc. They really NEED to add a cash deposit box to these places so that once they are taken the group that took them can have the choice/option to ALL add a small amount of cash to pay for any upgrades (example each person could say add 2-10 silver etc or such). This would be a much better/fair system RATHER than the current one where ONE individual person pays for a whole upgrade.
That would be very nice. I am not in WvW as often as other people. I wouldn’t mind contributing to the upgrade costs but I am generally unwilling to pay the whole thing for most upgrades. That is largely because I can’t tell if anyone will be around to defend/help get the supply there. People might also be more motivated to help defend things they helped pay to upgrade.
yah, this badges of jumping need to have more functionality in game, also, maybe make them drop easier for non-AoE monsters like necros and eles, cuz I surely didnt mind when I was playing my staff ele, but the moment I tried to accomplish something with my guardian….oh boy…
A Guardian with a Staff can do a helluva lot more for a group in WvW than a Guardian with any other weapon. Sure, keep your Great Sword or Hammer or whatever on switch for when you need it, but the Staff is king in ZvZ fights.
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
How about in the insanely expensive siege weapons that are necessary for the mode?
I agree with you that WvW needs gold sinks, possibly many more than it currently has. But repair costs completely destroy the game mode and need to be removed. I was just playing a level 35 engineer in GREENS in WvW this morning; excepting when within a zerg I saw more people run away from a fight with me than engage me. Why? The 50/50 chance of getting a badge or two isn’t worth the repair costs that a fair fight could incur. And that’s why nobody does ANYTHING in WvW without a severe advantage over their opponent. Nobody takes ANY risks, EVER.
There need to be gold sinks in WvW, but those sinks should not discourage combative and even-handed play. And that’s exactly what repair costs do.
Wow if this is true I would like to know what server you are on. Because it does not sound like it would be one with any action at all or of the top tiers….
The repair costs are nothing considering you can make cash so easily from all of the events. I might die and clear another 5-6 events (making 1 silver+ from each of them) before I have another death again. I am a commander too so I am usually leading the charge and at the forefront of the fight so yes I am in harms way a lot of the time.
Also what Vayne said about the no teleporting cost is true and I have often thought on this and thought they made the right desicion there.
Now if we want to talk costs in WvW the one I would like addressed is upgrades for towers/keeps etc. They really NEED to add a cash deposit box to these places so that once they are taken the group that took them can have the choice/option to ALL add a small amount of cash to pay for any upgrades (example each person could say add 2-10 silver etc or such). This would be a much better/fair system RATHER than the current one where ONE individual person pays for a whole upgrade.
Believe it or not I’m on Yak’s Bend, ranked 9th of the 24 US servers, not all that far from the top.
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
How about in the insanely expensive siege weapons that are necessary for the mode?
I agree with you that WvW needs gold sinks, possibly many more than it currently has. But repair costs completely destroy the game mode and need to be removed. I was just playing a level 35 engineer in GREENS in WvW this morning; excepting when within a zerg I saw more people run away from a fight with me than engage me. Why? The 50/50 chance of getting a badge or two isn’t worth the repair costs that a fair fight could incur. And that’s why nobody does ANYTHING in WvW without a severe advantage over their opponent. Nobody takes ANY risks, EVER.
There need to be gold sinks in WvW, but those sinks should not discourage combative and even-handed play. And that’s exactly what repair costs do.
Wow if this is true I would like to know what server you are on. Because it does not sound like it would be one with any action at all or of the top tiers….
The repair costs are nothing considering you can make cash so easily from all of the events. I might die and clear another 5-6 events (making 1 silver+ from each of them) before I have another death again. I am a commander too so I am usually leading the charge and at the forefront of the fight so yes I am in harms way a lot of the time.
Also what Vayne said about the no teleporting cost is true and I have often thought on this and thought they made the right desicion there.
Now if we want to talk costs in WvW the one I would like addressed is upgrades for towers/keeps etc. They really NEED to add a cash deposit box to these places so that once they are taken the group that took them can have the choice/option to ALL add a small amount of cash to pay for any upgrades (example each person could say add 2-10 silver etc or such). This would be a much better/fair system RATHER than the current one where ONE individual person pays for a whole upgrade.
Believe it or not I’m on Yak’s Bend, ranked 9th of the 24 US servers, not all that far from the top.
You know I guess on second thoughts busy servers with a lot of zerg on zerg action could actually make people more aware of the dangers of going into certian situations and thinking twice about it.
I guess it’s a risk vs reward thing. Personally tho I rush in even if my group looks to be out numbered 2, sometimes 3 to one if I feel it’s important enough or if there is a chance at success. After all with a good build, practice and skill as well as hoping your allies can back you up even if you are at the losing end there is a good chance of falling back until more come to help or at the worst take that death/loss and try again. It’s all good fun regardless lol!
Back to the subject on hand tho. I think the cost of armour repair is fine. We as individual players just have to be more aware of the dangers/chances of our deaths and have to keep aware if we are up in cash or down since our last death. I can tell you tho I usually leave WvW the days I do play it up an extra gold or a few. I never leave at a loss and as I said it’s all good fun.
I suppose this would be worthwhile for the players that already have a bank tab full of the things, but I’m pretty sure a badge of honor is worth a lot more than a silver and a half.