Bag Slot Expansion

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Posted by: Nightcore.5621

Nightcore.5621

Bag Slot Expansion Should be account wide

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Posted by: Andraus.3874

Andraus.3874

This would be nice but it would not be fair to everyone who hs multiple characters with bag slot expansion. Unless they could refund the gems. However I think that would be too much of a hassle.

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Posted by: Zackie.8923

Zackie.8923

yea man, this type of ‘cheap money-making features’ for the companies should not be in revolutionary games like gw2…

this old trick of limiting players’ experience is scorned upon universally and in fact discourage people playing other characters.

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Posted by: Orangensaft.7139

Orangensaft.7139

yea man, this type of ‘cheap money-making features’ for the companies should not be in revolutionary games like gw2…

this old trick of limiting players’ experience is scorned upon universally and in fact discourage people playing other characters.

gw2 is not pay to play or pay to win

they have to make money somehow

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

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Posted by: Mizuki Kusanagi.6584

Mizuki Kusanagi.6584

and over priced, 100-200 gems would feel much more reasonable.

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Posted by: Svarty.8019

Svarty.8019

and over priced, 100-200 gems would feel much more reasonable.

I agree that 400gems for one bag slot (~70gold at time of writing) seems over priced.

IMO they should have offers more often. Those were great.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

they have to make money somehow

There was this amazing game called GW1 which didn’t require you to pay real money or farm for days to get things that should be given to you, yet the same company that made that game eventually made enough money for a sequel!

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

they have to make money somehow

There was this amazing game called GW1 which didn’t require you to pay real money or farm for days to get things that should be given to you, yet the same company that made that game eventually made enough money for a sequel!

By selling you expansions.

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Posted by: Night.2759

Night.2759

Maybe I’m wrong but I don’t think anyone who previously bought bag slots would complain if they went on sale for 25% off or even if there was a limited-time promotion for an account wide unlock for say 1200 gems.

Nightanvil – Guardian / Nightrend Shademist – Thief
Nightspecter – Necromancer / Night**** all others

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I already bought the expansions for multiple characters, but I’m all for an account-wide unlock. It just feels like a rip-off to pay 1200 gems per character to unlock the bags.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: narwhalsbend.7059

narwhalsbend.7059

they have to make money somehow

There was this amazing game called GW1 which didn’t require you to pay real money or farm for days to get things that should be given to you, yet the same company that made that game eventually made enough money for a sequel!

By selling you expansions.

And you think HoT will be free?

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Posted by: Derez.6510

Derez.6510

I bought an extra bag slot while using my guardian main. I thought it was account wide. "I didn’t read’ Booo.
Now I main a ranger and wish I had that extra bag slot but it’s to expensive to buy one for ever character.
Plus with the new profession coming up I have to buy another for that one also.

Just wishing it was account wide but they do need to make money.

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Posted by: Captain Prinny.6492

Captain Prinny.6492

I would like them to implement an ascended bag recipe with HoT. Have them Tailor, Armorsmith and Leatherworker make 25 slot bags at 500. I don’t care if they are acc-bound or not….2098370927097 Elonian Leather Sqares to the rescue!

(edited by Captain Prinny.6492)

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Posted by: uhohhotdog.3598

uhohhotdog.3598

they have to make money somehow

There was this amazing game called GW1 which didn’t require you to pay real money or farm for days to get things that should be given to you, yet the same company that made that game eventually made enough money for a sequel!

GW1 doesn’t have anywhere near the amount of bag and bank space that gw2 has for free.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

GW1 has 100 bank slots and 65 inventory slots.

GW2 has 30 bank slots and 100 inventory slots.

All figures are without buying anything extra from any in-game store. GW1 assumes that the player has all three campaigns and has upgraded their bags with Runes of Holding. GW2 assumes the player has put 20-slot bags in each slot.

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Posted by: CureForLiving.5360

CureForLiving.5360

this old trick of limiting players’ experience is scorned upon universally and in fact discourage people playing other characters.

Having less bag space doesn’t really limit the players’ experience…

Maybe I’m wrong but I don’t think anyone who previously bought bag slots would complain if they went on sale for 25% off or even if there was a limited-time promotion for an account wide unlock for say 1200 gems.

Maybe some sort of a upgrade? Say pay X gems to upgrade existing slots account wide, buy account wide for 400 gems (base price) + X gems. Cannot upgrade with having previously purchased a bag slot.

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Posted by: Prototypemind.4026

Prototypemind.4026

We wouldn’t need 10,000 bag slots if there weren’t such an obscene amount of items to keep up with when questing. Way too many drops.

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Posted by: Danikat.8537

Danikat.8537

GW1 has 100 bank slots and 65 inventory slots.

GW2 has 30 bank slots and 100 inventory slots.

All figures are without buying anything extra from any in-game store. GW1 assumes that the player has all three campaigns and has upgraded their bags with Runes of Holding. GW2 assumes the player has put 20-slot bags in each slot.

And yet I’ve never had the same storage problems I used to have in GW1. And both games are better than ESO where you start with 60 inventory slots and 60 bank slots (the big issue there is no separate storage for crafting materials) and I had to create a mule my first week.

In GW1 I had to empty my inventory of everything I didn’t need before I started a vanquish and I’d still leave about 1/3 of the loot on the ground. In GW2 I don’t have any extra bag slots, I’m always carrying around at least 20 items and the only time I’ve run out of space is if I try to open all my bags at once after doing Silverwastes.

Also personally I’d find it much easier to farm 70g in GW2 to buy another bag slot than 15 gold zaishen coins to get a heavy equipment bag in GW1. But that may just be me.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

We don’t need 1,000 bag slots. Most players just hoard stuff without thinking about why. I agree that there are too many currencies that aren’t in the wallet, but I don’t think there’s any necessity to offer free, additional storage to everyone. There are lots of cheap alternatives.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Wildkitten.3872

Wildkitten.3872

We wouldn’t need 10,000 bag slots if there weren’t such an obscene amount of items to keep up with when questing. Way too many drops.

yea man, this type of ‘cheap money-making features’ for the companies should not be in revolutionary games like gw2…

this old trick of limiting players’ experience is scorned upon universally and in fact discourage people playing other characters.

It’s rather sad how people are complaining about this issue.

This isn’t close to an example of pay to win. This game has no monthly fee yet still doesn’t require spending money on any sort of game affecting content.

This also does not limit your experience playing the game one bit. For one thing, each character gets the same number of bag slots as most other games have and those games don’t allow you to obtain more slots for more bags. For another, this game also allows you to deposit craftable materials directly from your inventory to your bank no matter where you are in the game world. Also, while bank access is a gem store item, they also drop very liberally from the black lion chests as well as part of the Black Lion daily chests you get 4 times a month. I have nearly an entire stack of them and have never once purchased a single one from the gem store. This access, which can also be had at various crafting stations out in numerous places in the game world, means bag space in GW2 is much less of an issue than in any other game and that’s if you haven’t bought a single extra slot.

It’s sad that people will find the most trivial things to complain about.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Wildkitten.3872

Wildkitten.3872

they have to make money somehow

There was this amazing game called GW1 which didn’t require you to pay real money or farm for days to get things that should be given to you, yet the same company that made that game eventually made enough money for a sequel!

You seem to have selective memory. While there was no purchasing of extra bag slots there was of extra bank tabs.

And why should you or I or anyone else be given it for free? What is this entitlement attitude so many like you have? If you don’t want to pay for an extra slot then don’t. You are in no worse shape than if you played any other game. In fact, you are still better off in GW2 inventory wise than practically every other game out there.

Your comment and reasoning is selfish and ignorant.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Wildkitten.3872

Wildkitten.3872

I already bought the expansions for multiple characters, but I’m all for an account-wide unlock. It just feels like a rip-off to pay 1200 gems per character to unlock the bags.

Then don’t pay it. With 5 bag slots you already have as many bag slots as most other games provide and don’t give the opportunity to increase it. We don’t need these extra 3, they are there for purchase only if they are WANTED. And yes, want is different than need though many people seem to not know the difference.

You haven’t been ripped off in any way.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Prototypemind.4026

Prototypemind.4026

I have 18-20 slot bag on every default slot, yet running dungeons the fill up in no time. Things like food, slaying potions, multiple weapons because of various sigils, etc, take up space. Dungeons pile crap on top of crap into your bags. It becomes an annoyance. Fewer drops with more return per salvage would be a much, much better alternative.

Every time this comes up, Anet’s knights ride to the rescue saying that “deposit all”, or salvaging more often, etc are the answer. They aren’t. Players shouldn’t have to stop in the middle of clearing a few dungeons to salvage, deposit, vendor, and sell simply to keep playing. I doubt it will change as Anet likes the revenue from unlock slots being so costly, meaning semi-casuals will likely just dole out the real cash since they don’t have time to grind the gold to turn into gems. It was just one more bit of tedium for me, so I simply chose not to play anymore for the time being.

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Posted by: Wildkitten.3872

Wildkitten.3872

I have 18-20 slot bag on every default slot, yet running dungeons the fill up in no time. Things like food, slaying potions, multiple weapons because of various sigils, etc, take up space. Dungeons pile crap on top of crap into your bags. It becomes an annoyance. Fewer drops with more return per salvage would be a much, much better alternative.

Every time this comes up, Anet’s knights ride to the rescue saying that “deposit all”, or salvaging more often, etc are the answer. They aren’t. Players shouldn’t have to stop in the middle of clearing a few dungeons to salvage, deposit, vendor, and sell simply to keep playing. I doubt it will change as Anet likes the revenue from unlock slots being so costly, meaning semi-casuals will likely just dole out the real cash since they don’t have time to grind the gold to turn into gems. It was just one more bit of tedium for me, so I simply chose not to play anymore for the time being.

Wait, so you think you should be able to play through multiple dungeons without vendoring? You must be new to MMO’s because there is not a single one where you can do that with.

And it isn’t ANETs “knights” it is basic common sense. Even in WoW you have only 5 bag slots and can’t get any more than that. They have bigger bags, but no way (at least of Cataclysm) of depositing crafting materials so your bags filled up faster.

If you don’t think you need to salvage and vendor and put items in your bank after nearly every dungeon, than you have some really messed up expectations of MMOs.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Prototypemind.4026

Prototypemind.4026

I could do an entire night of raiding in Star Wars: The Old Republic without stopping to empty my bags. I can do a night of raiding in Vindictus without stopping to empty my bags. I’m sure there are plenty of other titles where I can do so. Per your explanation, I guess I’m glad that I stayed away from WoW, because it’s just annoying. I’m shocked someone showed up telling me that I should just accept it, that’s never happened before…

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Posted by: Graka.9457

Graka.9457

I have 18-20 slot bag on every default slot, yet running dungeons the fill up in no time. Things like food, slaying potions, multiple weapons because of various sigils, etc, take up space. Dungeons pile crap on top of crap into your bags. It becomes an annoyance. Fewer drops with more return per salvage would be a much, much better alternative.

Every time this comes up, Anet’s knights ride to the rescue saying that “deposit all”, or salvaging more often, etc are the answer. They aren’t. Players shouldn’t have to stop in the middle of clearing a few dungeons to salvage, deposit, vendor, and sell simply to keep playing. I doubt it will change as Anet likes the revenue from unlock slots being so costly, meaning semi-casuals will likely just dole out the real cash since they don’t have time to grind the gold to turn into gems. It was just one more bit of tedium for me, so I simply chose not to play anymore for the time being.

You right man, the dungeons shouldn’t drop anything at all, that way you never have to salvage, deposit, vendor, or sell anything, or we could go to the wow extreme where you have to head back to (Pick current capital city) and get rid of crap every single god kitten dungeon run and in some cases half way through. You are so full of crap that it honestly is hard to type this without laughing at you, every MMO has you get lots of drops etc, many have salvage/sell when in the middle of a dungeon. None though have an ability to store your crafting materials from where the hell your standing with one click of a button, nor do they give you an entire extra tab to store all that stuff. You sir, are a moron.

I’m sorry, I can’t hear you over the sound of how awesome I am.

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Posted by: Wildkitten.3872

Wildkitten.3872

I could do an entire night of raiding in Star Wars: The Old Republic without stopping to empty my bags. I can do a night of raiding in Vindictus without stopping to empty my bags. I’m sure there are plenty of other titles where I can do so. Per your explanation, I guess I’m glad that I stayed away from WoW, because it’s just annoying. I’m shocked someone showed up telling me that I should just accept it, that’s never happened before…

Then that tells me people should stay away from those two games because the drops must be awful if you can go multiple dungeons without having to sell. But really? Is going to a merchant that hard and ‘tedious’?? Just more entitle mentality. No wonder both of those games are of course, pay to win games.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: narwhalsbend.7059

narwhalsbend.7059

And yet I’ve never had the same storage problems I used to have in GW1.

I have problems in both games. I’ve never bought any kind of upgrade and I have tons of storage characters. My assassin is purely weapons upgrades!

In GW1 I had to empty my inventory of everything I didn’t need before I started a vanquish and I’d still leave about 1/3 of the loot on the ground. In GW2 I don’t have any extra bag slots, I’m always carrying around at least 20 items and the only time I’ve run out of space is if I try to open all my bags at once after doing Silverwastes.

You should empty your bags before doing such a thing, even in GW2. Maybe you should try salvaging in GW1 like you undoubtedly do in GW2. The only real difference is that you can’t magically bank your crafting mats in GW1 or send your expensive items to the magical trading post.

Also personally I’d find it much easier to farm 70g in GW2 to buy another bag slot than 15 gold zaishen coins to get a heavy equipment bag in GW1. But that may just be me.

Don’t forget to add another 12g for the cost of the bag for each slot.

Honestly I don’t want to sound like I’m complaining about it too much, I just dislike how Anet is always shoving the gem store in your face.

(edited by narwhalsbend.7059)

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Posted by: Wildkitten.3872

Wildkitten.3872

And yet I’ve never had the same storage problems I used to have in GW1.

I have problems in both games. I’ve never bought any kind of upgrade and I have tons of storage characters. My assassin is purely weapons upgrades!

In GW1 I had to empty my inventory of everything I didn’t need before I started a vanquish and I’d still leave about 1/3 of the loot on the ground. In GW2 I don’t have any extra bag slots, I’m always carrying around at least 20 items and the only time I’ve run out of space is if I try to open all my bags at once after doing Silverwastes.

You should empty your bags before doing such a thing, even in GW2. Maybe you should try salvaging in GW1 like you undoubtedly do in GW2. The only real difference is that you can’t magically bank your crafting mats in GW1 or send your expensive items to the magical trading post.

Also personally I’d find it much easier to farm 70g in GW2 to buy another bag slot than 15 gold zaishen coins to get a heavy equipment bag in GW1. But that may just be me.

Don’t forget to add another 12g for the cost of the bag for each slot.

Honestly I don’t want to sound like I’m complaining about it too much, I just dislike how Anet is always shoving the gem store in your face.

Shaving it in your face? They give you gems every 5000 AP, they sell purely unimportant stuff on the gem store. A person can play the game in GW2 and not spend a single penny on the gem store and still do anything game play wise as any other person. That is the complete opposite of shoving it in your face.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Prototypemind.4026

Prototypemind.4026

I could do an entire night of raiding in Star Wars: The Old Republic without stopping to empty my bags. I can do a night of raiding in Vindictus without stopping to empty my bags. I’m sure there are plenty of other titles where I can do so. Per your explanation, I guess I’m glad that I stayed away from WoW, because it’s just annoying. I’m shocked someone showed up telling me that I should just accept it, that’s never happened before…

Then that tells me people should stay away from those two games because the drops must be awful if you can go multiple dungeons without having to sell. But really? Is going to a merchant that hard and ‘tedious’?? Just more entitle mentality. No wonder both of those games are of course, pay to win games.

P2W is not a part of TOR in the least. That is beside the point. The point is that yes, leaving what I’m doing to go vendor repeatedly during dungeon runs is tedious. If I want to log in for two hours a day to run, part of that time will be dedicated to clearing my inventory. I never have and never will find that enjoyable. Plenty of worth drops, it’s just that in both of those titles you only get relevant items while running an area. There’s no salvaging 10,000 things and randomly getting silk, leather, and on and on. If you want certain mats, you go to the areas that they are found in, so no piles of useless junk.

TOR drops level appropriate gear with rippable mods, as well as tokens that can be traded for chest, head, etc, with a chance at artifacts, and some rare mats for crafting. Vindictus drops mats that can be used to craft multiple items at a certain tier. Farm a level 70-80 dungeon, and you get mats that can be used to make equivalent level gear. Bottom line is that many don’t like the system here and there are a number of threads asking for the number of drops to be reduced.

What is strange to me is that not only do players like you and a few others refuse to even consider this, you go out of your way with hyperbole—such as the poster above acting as though I said nothing at all should drop in dungeons—rather than simply saying, “It’s what I’m used to and it’s what I prefer”. I don’t get why you wish to so vehemently oppose anything other than what you’re used to, but I accept that you’ll probably never change your mind. I admit to a bit of hyperbole myself, however, as Anet is planning to add map rewards commiserate with your characters level via the HoT update. This still doesn’t fix the item bloat of dungeons, but it is a step in the right direction. I’ll leave any further replies to others, battling the invincible white knights gets old quickly.

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Posted by: Wildkitten.3872

Wildkitten.3872

I could do an entire night of raiding in Star Wars: The Old Republic without stopping to empty my bags. I can do a night of raiding in Vindictus without stopping to empty my bags. I’m sure there are plenty of other titles where I can do so. Per your explanation, I guess I’m glad that I stayed away from WoW, because it’s just annoying. I’m shocked someone showed up telling me that I should just accept it, that’s never happened before…

Then that tells me people should stay away from those two games because the drops must be awful if you can go multiple dungeons without having to sell. But really? Is going to a merchant that hard and ‘tedious’?? Just more entitle mentality. No wonder both of those games are of course, pay to win games.

P2W is not a part of TOR in the least. That is beside the point. The point is that yes, leaving what I’m doing to go vendor repeatedly during dungeon runs is tedious. If I want to log in for two hours a day to run, part of that time will be dedicated to clearing my inventory. I never have and never will find that enjoyable. Plenty of worth drops, it’s just that in both of those titles you only get relevant items while running an area. There’s no salvaging 10,000 things and randomly getting silk, leather, and on and on. If you want certain mats, you go to the areas that they are found in, so no piles of useless junk.

TOR drops level appropriate gear with rippable mods, as well as tokens that can be traded for chest, head, etc, with a chance at artifacts, and some rare mats for crafting. Vindictus drops mats that can be used to craft multiple items at a certain tier. Farm a level 70-80 dungeon, and you get mats that can be used to make equivalent level gear. Bottom line is that many don’t like the system here and there are a number of threads asking for the number of drops to be reduced.

What is strange to me is that not only do players like you and a few others refuse to even consider this, you go out of your way with hyperbole—such as the poster above acting as though I said nothing at all should drop in dungeons—rather than simply saying, “It’s what I’m used to and it’s what I prefer”. I don’t get why you wish to so vehemently oppose anything other than what you’re used to, but I accept that you’ll probably never change your mind. I admit to a bit of hyperbole myself, however, as Anet is planning to add map rewards commiserate with your characters level via the HoT update. This still doesn’t fix the item bloat of dungeons, but it is a step in the right direction. I’ll leave any further replies to others, battling the invincible white knights gets old quickly.

ST:TOR certainly does sell stat gear and items on their cash shop. I also know a lot of players who have been on both games. Vindictus has always been criticized for their lack of drops. Also, lower level drops in GW2 are indeed beneficial as you use lower level materials in things such as crafting ascended items, so they are useful.

You do realize you are complaining about something the vast majority of MMO players like, getting loot drops. I have to say I have never heard of anyone complain about such a thing. There is no way to fill up 5 20 slot bags in this game in a single dungeon run and vendoring after a dungeon run is a 20 second thing most every MMO player expects to do after a dungeon run. If drops weren’t as common, many many more people would complain. There is absolutely no such thing as item bloat in GW2 dungeons when compared to other top MMOs such as WoW.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: nexxe.7081

nexxe.7081

and over priced, 100-200 gems would feel much more reasonable.

Agreed. I don’t think gem prices have ever changed since launch though, and not just for bag expansions, but everything else too.

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Posted by: Daywolf.2630

Daywolf.2630

gw2 is not pay to play

Yeah… but my parents were not willing to pay for the box for me to play nor willing to pay for any future expansions. Must be nice…

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Posted by: Ezekel.6394

Ezekel.6394

gw2 is not pay to play

Yeah… but my parents were not willing to pay for the box for me to play nor willing to pay for any future expansions. Must be nice…

You do know that some people who play this game have jobs and buy things for themselves.

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Posted by: Daywolf.2630

Daywolf.2630

gw2 is not pay to play

Yeah… but my parents were not willing to pay for the box for me to play nor willing to pay for any future expansions. Must be nice…

You do know that some people who play this game have jobs and buy things for themselves.

And that makes the game not pay to play? It’s not relative truth, one must pay to play initially, regardless if the account was paid for by you or gifted to you by another.

Generally it’s referred to as buy to play, but nonetheless it’s still a payment up front to play. This business model has been used successfully for a very long time by anet, and that is what is used here, or is suppose to be. If they try moving to some other business model, well that’s their fault, but it’s not because b2p doesn’t work as they have proven it does in the past. But still, I distinctly remember paying so that I may play. If you have some other recollection or different experience in that, please share this with us.

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Posted by: Prototypemind.4026

Prototypemind.4026

edit: forum bug

(edited by Prototypemind.4026)

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Posted by: Prototypemind.4026

Prototypemind.4026

ST:TOR certainly does sell stat gear and items on their cash shop. I also know a lot of players who have been on both games. Vindictus has always been criticized for their lack of drops. Also, lower level drops in GW2 are indeed beneficial as you use lower level materials in things such as crafting ascended items, so they are useful.

You do realize you are complaining about something the vast majority of MMO players like, getting loot drops. I have to say I have never heard of anyone complain about such a thing. There is no way to fill up 5 20 slot bags in this game in a single dungeon run and vendoring after a dungeon run is a 20 second thing most every MMO player expects to do after a dungeon run. If drops weren’t as common, many many more people would complain. There is absolutely no such thing as item bloat in GW2 dungeons when compared to other top MMOs such as WoW.

The mid level cash shop items that have mods buily in are not P2W. Their equivalent stats can easily be purchased with in game currency without issue. Again, that’s neither here nor there as we’re discussing loot. My suggestion and others has been to get fewer drops and get more mats per salvage from them. Explain to me how that is a detriment in any way to your gaming experience? Same amount of mats, less time spent at the vendor, bank, etc.

I also love that you tell me what I can and can’t achieve in game. I have on multiple occasions had to stop running around after doing two paths of AC to clear out my inventory. It’s great that you consider that an essential part of the MMO experience, but I don’t enjoy it in the least. The fact that many MMOs have done it before doesn’t mean it’s a good system. GW2 is supposed to be different, but in the item glut department, it sticks to the status quo.

(edited by Prototypemind.4026)

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Posted by: Ezekel.6394

Ezekel.6394

gw2 is not pay to play

Yeah… but my parents were not willing to pay for the box for me to play nor willing to pay for any future expansions. Must be nice…

You do know that some people who play this game have jobs and buy things for themselves.

And that makes the game not pay to play? It’s not relative truth, one must pay to play initially, regardless if the account was paid for by you or gifted to you by another.

Generally it’s referred to as buy to play, but nonetheless it’s still a payment up front to play. This business model has been used successfully for a very long time by anet, and that is what is used here, or is suppose to be. If they try moving to some other business model, well that’s their fault, but it’s not because b2p doesn’t work as they have proven it does in the past. But still, I distinctly remember paying so that I may play. If you have some other recollection or different experience in that, please share this with us.

Terms only work if people agree on the definitions. If you want to whine that GW2 is P2P because it has a box fee then go ahead but that goes against the understood meaning of what pay to play actually means.

If you were to go out and say that Call of Duty is a pay to play first person shooter everyone would call you a moron.

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Posted by: Aro.8275

Aro.8275

Just buy them last if at all. New char slots then bank tabs are a better value and a banking guild can help.
Though as of late, anyone spending money => gems would probably get a better deal buying extra accounts during the 10 dollar sales. Even if not the extra stuff a second account can provide could be rather handy.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

GW1 has 100 bank slots and 65 inventory slots.

GW2 has 30 bank slots and 100 inventory slots.

All figures are without buying anything extra from any in-game store. GW1 assumes that the player has all three campaigns and has upgraded their bags with Runes of Holding. GW2 assumes the player has put 20-slot bags in each slot.

You’re forgetting crafting materials, wardrobe, mini pets.

I had mule characters to hold extra stuff. I don’t need all that with gw2.

Without a trading post I had to hold onto a lot of stuff that I can just sell off easy now rather than sit in a city spamming WTS.

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Posted by: Icdan Sevaen.4628

Icdan Sevaen.4628

This would be nice but it would not be fair to everyone who hs multiple characters with bag slot expansion. Unless they could refund the gems. However I think that would be too much of a hassle.

I have 3-4 chars with maxed bag slots.. I don’t mind if that gets ignored and I get all bag slots on all chars for free. xD

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Posted by: Zephyra.4709

Zephyra.4709

I have too many toons to count with maxed out bag slots. A lot are geared for wvw therefore have an entire bag slot or two dedicated or filled up with various siege blueprints, traps etc and alternate gear sets. This isn’t so bad of a problem but I believe the loot in this game is dominated by low end ‘junk’ that fills up bag slots way too fast and in regards to bag slots; if they’re not doing anything to minimize all the junk we get then heavens pray I welcome the idea/ability to increase the bag slot limit. Further more, bank space.

Why does there have to be limits? Some of us are hoarding plenty of skins to sell in the future along with memorable items SOLD AT THE GEM STORE that we can no longer use.. I’m looking at you – Infinite Continue Coin… Clogging up bank space yet we’re still clinging to hopes those items will eventually be sold or use-able again.

As for bag slot expansions with the idea of being account-wide: it would be overly generous of ANet to do this for us.. Think about it from a business perspective: a game company needs to make money somehow and creating that ‘barrier’ of character unlocks vs acc unlocks is a delicate and sticky situation to address… Either make it acc-wide one time purchase and lose money, technically in long run as it’s obvious players will one time buy and forget about it or have what we have now and tempt the customer into buying more slots. At the end of the day it’s about money. That’s what a company needs to constantly make.

I don’t wanna ramble on too much but I would welcome more bag slot increase/bank slot increase or in general; a discount sale on bag slots would be greatly appreciated.

(edited by Zephyra.4709)

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Posted by: Daywolf.2630

Daywolf.2630

Terms only work if people agree on the definitions. If you want to whine that GW2 is P2P because it has a box fee then go ahead but that goes against the understood meaning of what pay to play actually means.

If you were to go out and say that Call of Duty is a pay to play first person shooter everyone would call you a moron.

I find it far more moronic to suggest that GW2 has no income other than the cash shop as I was replying to. If I had not corrected that by saying GW2 operates as a b2p, would you have known that so to pointedly reply it back to me as you did?

Well I take it then another vote there for the RMT item shop just being too awesome (unless that’s your alt account I originally replied to then still one vote). I’ll stick to it’s been abused enough to turn off a lot of players from this game considering GW has traditionally and successfully operated as a b2p while cash shops can be very problematic.