http://twitch.tv/alemfi/
Balance != Endless Back And Forth
http://twitch.tv/alemfi/
Out of curiosity, how long do you think a well balanced 1on1 pvp encounter should last, on average?
Northern Shiverpeaks
Out of curiosity, how long do you think a well balanced 1on1 pvp encounter should last, on average?
Infinity!
Believe me, when I say that they never can balance GW2, as long they dont split PvP/PvE and WvW.
-Charr Thief-
It’s good to be bad!
Out of curiosity, how long do you think a well balanced 1on1 pvp encounter should last, on average?
Well, if you REALLY want my personal opinion (although I’m not sure why you would, aside from possibly allowing you to give more or less weight to what I wrote) I’d say a comfortable time would be somewhere under a minute on average, as most of the lengthier utility skills do not exceed that amount ( I don’t actually have the figures for this, this just seems to be the case from my observations ). Accounting for people performing better or worse, as well as builds, encounters can fluctuate in time, but I feel like a good target would be for a minute long encounter, assuming both sides are ready to face each other ( element of surprise is always something to try to take advantage of, particularly for burst builds ) with balanced (by this I mean builds that actually take stun breakers and/or account for conditions, while still keeping respectable damage) builds.
This is of course just my opinion, since you requested it.
Believe me, when I say that they never can balance GW2, as long they dont split PvP/PvE and WvW.
Well, good news for you, they did announce that they plan to do so.
http://twitch.tv/alemfi/
Well, if you REALLY want my personal opinion (although I’m not sure why you would, aside from possibly allowing you to give more or less weight to what I wrote)
Well the premise of your post seems to hinge on the impact that balance changes have on the pace of encounters.. so setting the ideal baseline of that pace seems pretty crucial to a useful discussion of the topic.
I’d say a comfortable time would be somewhere under a minute on average, as most of the lengthier utility skills do not exceed that amount ( I don’t actually have the figures for this, this just seems to be the case from my observations ). Accounting for people performing better or worse, as well as builds, encounters can fluctuate in time, but I feel like a good target would be for a minute long encounter, assuming both sides are ready to face each other ( element of surprise is always something to try to take advantage of, particularly for burst builds ) with balanced (by this I mean builds that actually take stun breakers and/or account for conditions, while still keeping respectable damage) builds.
See, good thing i asked.. based on my reading of your OP I got the impression you favored the 4-5 second “im gonna throw all my big hits at you and one of us will be dead either way” approach. which turns out to be quite different from your actual stance =)
I think 1 minute might even be a bit on the long side, whereas 40-50 second might be more optimal… it’s still long enough that you can recover from a minor mistake or realize that you’re outclassed but still be able to attempt to extricate yourself and make a run for it, but not so long that elites(and other skills that are thematically a use-once-per-encounter) are starting to cycle leading to standoffs that are only broken by outside interference.
Northern Shiverpeaks
A typical fight should consist of my target jumping in circles getting gibbed, oh wait that already happens.