Balance Patch Preview Today?

Balance Patch Preview Today?

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Posted by: mrauls.6519

mrauls.6519

Is there going to be another balance patch preview today?

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Belenwyn.8674

Belenwyn.8674

I don’t think so. I assume they will focus on other aspects of the update. We will see more gliding. John Corpening will talk about WvW. The devs probably will also show pieces of the fight against the Shatterer.

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Posted by: mrauls.6519

mrauls.6519

Darn :/ thanks

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Burtnik.5218

Burtnik.5218

This doesnt tell me a lot tbh..

“This week they’ll be taking a look at the upcoming Winter 2016 Quarterly Update.”

But i guess nope. Hope im wrong.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

The balance preview was last week. You could watch it here. This week’s show is about non-balance elements of the game build coming on January 26th.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: mrauls.6519

mrauls.6519

Gotcha, thanks…

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Donari.5237

Donari.5237

Here is Dulfy’s summary.
http://dulfy.net/2016/01/22/gw2-guild-chat-winter-2016-update-preview-livestream-notes/

I forgot to watch as I was making possibly my last hot meal for days and very distracted by storm coverage. So I will ask those who did watch: Did Dulfy correctly state that ANet only realized the Compact option is too close to Deposit Materials when a streamer mentioned it? Despite the numerous threads on these various forums that have brought up the issue for a very long time now?

I really did (and do) believe they read the forums. Yet if they don’t process the information on such QoL suggestions until a streamer comments, it may be time to start lobbying streamers to mention issues of concern.

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Posted by: Hellisa.7132

Hellisa.7132

I really did (and do) believe they read the forums. Yet if they don’t process the information on such QoL suggestions until a streamer comments, it may be time to start lobbying streamers to mention issues of concern.

Sad part is, and maybe I’m wrong, but the streamers like Wooden Potatoes and the like do not seem to be streaming nearly as frequently on GW2 lately, and have seemingly given up on this game as many of us are.

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Posted by: reapex.8546

reapex.8546

I really did (and do) believe they read the forums. Yet if they don’t process the information on such QoL suggestions until a streamer comments, it may be time to start lobbying streamers to mention issues of concern.

Sad part is, and maybe I’m wrong, but the streamers like Wooden Potatoes and the like do not seem to be streaming nearly as frequently on GW2 lately, and have seemingly given up on this game as many of us are.

Many people are still playing and uploading videos.

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Posted by: Mortifer.2946

Mortifer.2946

What do you think about client-side gliding? I think the negative implications might be worse than ArenaNet realizes.
1. you won’t die from gliding but other players see you hopping around even more. This will be totally destroying the feeling from the game. And even if WvW team would some day want to implement gliding, it is impossible…It will create so much lag, nobody would be able to aim those bombs on ground targets.
2. the fact that we can’t start gliding mid jump from bouncy mushrooms totally wrecked my happiness about the update. I literally use that gliding from mushrooms all the time. What about some adventures like bugs in branches and floor is lava? There you have to glide mid-jump. It will completely ruin the flow and dynamicity of running-jumping-gliding. Landings from mushrooms are clunky as hell and gliding mid jump fixed that for me.

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Posted by: Behellagh.1468

Behellagh.1468

I really did (and do) believe they read the forums. Yet if they don’t process the information on such QoL suggestions until a streamer comments, it may be time to start lobbying streamers to mention issues of concern.

Sad part is, and maybe I’m wrong, but the streamers like Wooden Potatoes and the like do not seem to be streaming nearly as frequently on GW2 lately, and have seemingly given up on this game as many of us are.

Well a number of them got funded to cover the BnS launch for he next few weeks. I think NC West raided ANet’s popular streamers to promote the game. Better to see a game in action played by familiar faces from character creation on than any in house video highlighting aspects of the game.

As for WP he has gone a bit negative with GW2, usually with caveats about very specific things.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Khisanth.2948

Khisanth.2948

What do you think about client-side gliding? I think the negative implications might be worse than ArenaNet realizes.
1. you won’t die from gliding but other players see you hopping around even more. This will be totally destroying the feeling from the game. And even if WvW team would some day want to implement gliding, it is impossible…It will create so much lag, nobody would be able to aim those bombs on ground targets.
2. the fact that we can’t start gliding mid jump from bouncy mushrooms totally wrecked my happiness about the update. I literally use that gliding from mushrooms all the time. What about some adventures like bugs in branches and floor is lava? There you have to glide mid-jump. It will completely ruin the flow and dynamicity of running-jumping-gliding. Landings from mushrooms are clunky as hell and gliding mid jump fixed that for me.

By clunky do you mean the mushrooms dropping you somewhere midair instead of the intended location?

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Posted by: Mortifer.2946

Mortifer.2946

What do you think about client-side gliding? I think the negative implications might be worse than ArenaNet realizes.
1. you won’t die from gliding but other players see you hopping around even more. This will be totally destroying the feeling from the game. And even if WvW team would some day want to implement gliding, it is impossible…It will create so much lag, nobody would be able to aim those bombs on ground targets.
2. the fact that we can’t start gliding mid jump from bouncy mushrooms totally wrecked my happiness about the update. I literally use that gliding from mushrooms all the time. What about some adventures like bugs in branches and floor is lava? There you have to glide mid-jump. It will completely ruin the flow and dynamicity of running-jumping-gliding. Landings from mushrooms are clunky as hell and gliding mid jump fixed that for me.

By clunky do you mean the mushrooms dropping you somewhere midair instead of the intended location?

It doesn’t happen on empty maps with good ping and FPS. But there are extra long jumps which sometimes, when you land, make you do 2-3 rolls on the ground and keep you locked on spot for a second or two before it let you go. I don’t know…it happens to me in Verdant Brink sometimes, when lots of people are around.