The problem with game balance is multifaceted, but the root of it is in the philosophies behind each of the classes. Warriors are seen as a dps class. Engineers are seen as a versatility class which sacrifices damage for that versatility. Necromancers are seen as an attrition class.
There’s nothing wrong with class design philosophies, but roles are muddied in GW2. All classes can to some extent fulfill any role, and big damage spec characters can provide enough of the other roles in certain circumstances to get by.
Thats correct but the game rewards are based on one thing only, kills.
Unless you count having fun as a game reward. I have more fun on just about any character other than my warrior. I play games to have fun. Fun rewards me.
If you play for in game rewards and nothing else, what you say is true.
Some players don’t care about maximum efficiency. Many do. Most complaints about game balance occur because players compare the results achieved by one class to those achieved by another and find one wanting. Usually, those complaints come from the players who do care. Saying, “Some players care more about viability than parity” does not mean that there are no balance issues.
GW2 class design is based on philosophies of diversification rooted in other MMO’s. Those other MMO’s offer diverse classes and specs, and enforce trinity play. They also provide content balanced around needing that diversity. GW2 primarily offers content that minimizes the impact of diversity.
MMO effectiveness is all about winning fights. This means keeping your side up while taking the other side down. Many of the tools to negate damage in GW2 are available to all classes. High DPS is not. The class design philosophies are responsible for this disparity.
I’m not saying that people who want balance are wrong for wanting balance. I’m staying that when someone says “this is wrong and this is bad” well yeah…for some people. The people who care about it. Many don’t.
It’ll get fixed in time…but fixes take time. I’ve played so many MMOs so much more out of balance than this, it’s not funny. Sure there are problems…but the depth of those problems is greatly exaagerated, because other professions CAN do the content.
That’s just it. I don’t think it will get fixed, unless the devs adapt their design philosophies or make radical changes to the content — neither of which I think is in the cards. The current set-up, and tweaks to it based on the philosophies in place, is about all we can expect. If I’m right, there will always be gross imbalances in damage potential.
Well i do not think ppl should specialized in dmg out put tankly and supporting in effect ppl are trying to still play the game as if there is a 3 class type system and still running into the same problem. Take a thf as a class you can land a free stun drop in a burst dmg during that stun then pull out Sbow and start to help control the mob. Thf start to play all 3 rolls by doing this mixing burst dmg with the ability to control the mobs movement. You can run zerk war but if the mob live longer then 20 sec you will die as such a way and losing a lot of your dmg out put. Vs any real pve event that is more then just a dps rush this build is comply worthless.
I’m not debating how people should build their characters. I’m debating whether there should be a large damage output difference between two characters who have similar damage stats. Your post supports what I’m saying, because it highlights how a high-burst class can offer something other than damage, while other classes damage is kitten supposedly because they offer those options.
Build is a different matter than class. However, the fact that an all-out Berserker build generates numbers that are easily 3-4 times what a more balanced build can generate on the same class/weapon also magnifies the gap between classes. The other reason differences get magnified is critical chance + damage percentage.
But it becomes that way when your talking about dmg out put in PvE. If we have ppl who are going for more of a balance build and there an all in dmg type in the pt that all in dmg type will seemingly be better then the balanced build but that only purely for boss fights. When it comes to more then dmg the all in dmg types become unless and some times a liability.
OK, I’ll give it to you again. I’m not posting about whether Berserker builds are better or worse than others, I’m posting about why some classes do way more damage than other classes given identical stats in Power, Precision, Crit Damage.