"Balanced" is the new Meta
NOTHING in this game should be designed for Zerker.
Players will always find a way to cheese some Zerkers in once they learn the in’s and outs of the content anyway, but at least that way other builds would be more viable.
Everything is viable right now, it’s just not optimal if what you care about is getting through something as fast as possible.
I think Anet learned it’s lesson about how quick the Hardcore groups adapt to “Elite” events. Tequatl and the Great Wurm turned from organized open-world raids, to a daily farm. The new Raids they’re implementing is probably so punishing, than even if we got good at it, it would still require high-end skills and coordination with voice comms.
I’m assuming that if a player decides to go full Zerker in the new Raid system, he’ll be pulling too many heals from the assigned Druid, thus taking away support from the other team members who’ll also need heals. That would be detrimental to the whole team build.
I look forward to future Raids so punishing, that 3 hours would be considered a “speed clear”.
However what you describe will never be a reality. Content length has nothing to do with difficulty.
Look at Liadri – Liardri when first implemented and if not cheesed was hard – but it didn’t take forever. Content doesn’t have to take a long time to be difficult.
Also consider that if it takes 3 hours for a speed clear you can assume it’ll take 5 for a regular clear.
Ask yourself a simple question : How many of GW2’s player base have 5 hours back to back in order to clear your raid – ask yourself even how many are willing to sit for 5 hours and do just one thing.
The answer is – not very many – and for that reason it’s a very very bad idea.
I’m assuming that if a player decides to go full Zerker in the new Raid system, he’ll be pulling too many heals from the assigned Druid, thus taking away support from the other team members who’ll also need heals. That would be detrimental to the whole team build.
There’s no such thing as taking away support. Heals are not targeted at a person but rather at an area.
Going to be interesting to see how they balance the range of heals (small) with a large squad doing a raid that may include both melee and ranged and also mechanics that the healers don’t want to be anywhere near while the heavies tank it.
Area effects or aoe damage over time from bosses is also a bad mechanic as some classes can easily stand in aoe condi damage (guard, warrior) and not even need to trigger a heal on a long cooldown whereas others that generally take more damage due to lower armor need to hit that long cooldown heal just to stay up.
Let’s see what cheese is brought in to raids and whether they have managed to balance it across classes rather than test it inhouse with a bunch of guardians and warriors like they did last time.
Zerker Reaper LF 1 guard tank, 6 zerker dps, 2 cleric nomads/cleric ventari revs
I’m assuming that if a player decides to go full Zerker in the new Raid system, he’ll be pulling too many heals from the assigned Druid, thus taking away support from the other team members who’ll also need heals. That would be detrimental to the whole team build.
There’s no such thing as taking away support. Heals are not targeted at a person but rather at an area.
They do however have a target limit of 5 in a lot of cases, and you can in theory control who benefits by having people move in and out of the field as necessary.
Additionally, if the points at which people desperately require healing aren’t synchronised, you might have to put say, geyser or virtue of resolve on cooldown to keep them from outright dying when only one or two people will get the the full benefit of it when it would be more efficient to use it a second or two later when more people are simultaneously damaged.
Why does everyone think they are experts in mmorpgs? Maybe someone needs to come out with an mmorpg that encourages people to think they are. Just saying if people are constantly try tearing apart the mmorpg they play then why play it?
(edited by Ryou.2398)
Zerker Reaper LF 1 guard tank, 6 zerker dps, 2 cleric nomads/cleric ventari revs
I can’t see bringing a reaper in a raid, especially with the requirement to receive external heals. I’d also swap out the ventari revs for druids due to tablet versus simple heals without the added complication of moving the tablet.
The real decision for me would be which dps to bring. That would really depend on how they decide to handle party boons and group heals in raids. If they are still capped at 5 targets or not. If that cap still exists in raids, then you get duplication of desired classes. If not, you get to include almost everyone in a raid.
When I think about an ideal raid composition…assuming the 5 player boon/heal cap…I think quickness/alacrity chronomancer, boon extending herald, psea berserker, dps feel my wrath/reflect guardian/ele, nomad druid. Of course that gets way more flexible if they change the boon/heal cap in raids. Obviously some of those spots are flexible.
Why does everyone think they are experts in mmorpgs? Maybe someone needs to come out with an mmorpg that encourages people to think they are. Just saying if people are constantly try tearing apart the mmorpg they play then why play it?
Because you have
1) People that stopped or never played GW2 because it wasn’t their kind of game. They are coming back or getting in the game now with the incoming expansion and want the game to change to fit what they view as a better gamestyle.
2) You have people that were playing the game for a long time because it’s a good game, even if they were not satisfied with how the PvE combat and build diversity work. Not because you love a game that you like every aspect of it.
3) You have people speculating about each little thing Anet said in the past few months even tho Anet constantly showed us over the last 3 years that they know what they change, but never know how the meta will respond to it and how the majority of their player will play their game.
4) Most people that actually know the game and have decent opinion usually either speculate just for the fun of it or wait until we have actual information. Because now we have only vague opinion from the devs of what could of couldn’t happen.
Zerker Reaper LF 1 guard tank, 6 zerker dps, 2 cleric nomads/cleric ventari revs
I can’t see bringing a reaper in a raid, especially with the requirement to receive external heals. I’d also swap out the ventari revs for druids due to tablet versus simple heals without the added complication of moving the tablet.
The real decision for me would be which dps to bring. That would really depend on how they decide to handle party boons and group heals in raids. If they are still capped at 5 targets or not. If that cap still exists in raids, then you get duplication of desired classes. If not, you get to include almost everyone in a raid.
When I think about an ideal raid composition…assuming the 5 player boon/heal cap…I think quickness/alacrity chronomancer, boon extending herald, psea berserker, dps feel my wrath/reflect guardian/ele, nomad druid. Of course that gets way more flexible if they change the boon/heal cap in raids. Obviously some of those spots are flexible.
They are keeping the 5 man cap on everything that is already 5 man. They said on the livestream.