Balancing

Balancing

in Guild Wars 2 Discussion

Posted by: BergemannGavinEU.5289

BergemannGavinEU.5289

This nonsense has gone on for long enough. Sure you all drop new patches every few months, but all you do is buff another class making the previously buffed class useless.

I really am trying my best not to just drop slurs on the team because it’s really pointless now-a-days but my god, please figure out a better way to make things balanced.

Its one thing for say Cele Ele is counter to Thief, but thats because of burns. And when Guards can produce burns, and Engies have chances to produce burns, it renders thieves useless.

How about you nerf burning because it wasn’t as bad as it is now before the large summer patch. Still overpowered, but to make it even more overpowered where it can melt as fast as an Eviscerate/Killshot? What made you all to think that was the best way to go about it?

Also, I understand you all say Mesmer has been patched blah blah blah. It’s really not. Sure its tad bit harder to get the rotation off, but when the trait lines are almost perfect for you to blind/immob and then apply boons to yourself on shatter, its a little too much.

You all put yourselves in a cruddy place buffing the Mesmer the way you did, because if you de-buff the damage at all, people are going to cry, hard. Really kind of screws over other players who get screwed over by how its overpowered.

Balancing

in Guild Wars 2 Discussion

Posted by: ZombieLeach.5862

ZombieLeach.5862

Note: This is mostly for the math and info. Tiny rant at the beginning and a bigger one at end.

I only have something to say on the burning because I don’t ever play Mesmer and have no idea about it’s OP’ness or how it could be balance if it indeed needs to be balanced. To put it simply, Burning is op compared to other conditions. The following calculations are the damage formulas for every damaging condition as pulled from the official wiki and are calculated with a couple assumptions.

1. Confusion is calculated as if a skill is used every second by the target to keep the damage on the same time.
2. Torment is calculated as if the target is moving.
3. Condition Damage is calculated with a stat of 900 (because it’s the middle pvp stat from the amulets. I needed a number)
4. It is assumed the user is level 80.


Burning – (0.155 * Condition Damage) + (1.55 * Level) + 7.5
(0.155 * 900) + (1.55 * 80) + 7.5 =
(139.5) + (124) + 7.5 = 271
Poison – (0.06 * Condition Damage) + (0.375 * Level) + 3.5
(0.06 * 900) + (0.375 * 80) + 3.5
(54) + (30) + 3.5 = 87.5
Bleeding – (0.06 * Condition Damage) + (0.25 * Level) + 2
(0.06 * 900) + (0.25 * 80) + 2
(54) + (20) + 2 = 76
Confusion – OT(0.035 * Condition Damage) + (0.1 * Level) + 2 // SA(0.0625 * Condition Damage) + (0.575 * Level) + 3.5
OT(0.035 * 900) + (0.1 * 80) + 2 // SA(0.0625 * 900) + (0.575 * 80) + 3.5
OT(31.5) + (8) + 2 = 41.5 // SA(56.25) + (46) + 3.5 = 105.75
(41.5) + (105.75) = 147.25
Torment – (0.045 * Condition Damage) + (0.18 * Level) + 1.5
(0.045 * 900+ (0.18 * 80) + 1.5
(40.5) + (14.4) + 1.5 = 56.4
(56.4) * (2) = 112.8

In case you don’t want to read the math and pull the values, here they are.
Burning = 271 dps per second
Poison = 87.5 dps per stack
Bleeding = 76 dps per stack
Confusion = 147.25 dps per stack
Torment = 112.8 dps per stack

Confusion and Torment which are supposed to be heavily punishing for using skills and moving respectively are about half the damage Burning can do without a gimmick to deal with. The only condition that can potentially match a single stack of burning is Confusion and that is only of the one with confusion is an idiot and spams skills. My point? Burning does MASSIVE damage for little more than stacking a couple on someone and waiting. And don’t use the, “Oh, you can just cleanse it,” argument because that works for every condition. If Immobilize kept you in place for 2 minutes it would be OP, but, Oh, you can just cleanse it…

(edited by ZombieLeach.5862)