I wasn’t sure where to post this (or even if I SHOULD post it), but this article from Gamasutra seems to be extremely relevant to the community in GW2. It’s a very insightful perspective into the entire concept of “balancing” in games in general:
This weekend at New York University, an intimate audience had the opportunity to hear game balancing strategies from a master — veteran designer and Magic the Gathering creator Richard Garfield.
http://www.gamasutra.com/view/news/181326/Richard_Garfields_strategies_for_game_balancing.php#.UJ7mXIdm4_g
Again, if this is a waste of space, feel free to delete. However, based on the sheer volume of posts regarding balance discussions, I figured this would help players gain some new insights (for better or for worse) into what it means to balance classes and play styles.