Leveling an alt, I was working on a particular heart, in which one is supposed to recover stolen food supplies and use a set of traps to delay ettins and cave trolls from attacking you. However, like with many other hearts, it’s often easier just to kill enemies. You get more progress towards completing a heart by killing a single ettin than taking the time to actually do all the other requirements for a heart.
It seems with every heart, no matter what it’s for, there’s almost always the side objective (despite what the main objectives are) to just kill the red names around the area. Maybe it’s just me, but I think with how easy it is to cap out a heart just by killing enemies, it’s a little too easy just to walk into the general area of a heart, kill a bunch of mobs, and leave without ever needing to figure out what actually is going on. You never have to talk to the npc(s) about their problems, learn about the story of the region, or actually complete any other objectives besides rounding up and slaughtering a bunch of mobs. I’d personally like to see the progress achieved for killing a single mob (except for the hearts which are solely dedicated to killing mobs) nerfed a little. The devs have put so many cool mechanics and ideas into these hearts; they sometimes feel a little wasted.
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