Base Stat has changed

Base Stat has changed

in Guild Wars 2 Discussion

Posted by: Stars.2179

Stars.2179

Am I the first one to notice that base stat have changed? I’m not talking about ferocity.

Everyone’s base power at lv 80 is now 1016 instead of 916
Everyone’s base vitality at lv 80 is now 986 instead of 916
Precision and toughness are still at 916
Ferocity is 0

Can any developer verify this or is this a bug?

Base Stat has changed

in Guild Wars 2 Discussion

Posted by: Stars.2179

Stars.2179

Nvm It resets back to normal somehow

Base Stat has changed

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Might have been the Power of the Mists bonuses?

http://wiki.guildwars2.com/wiki/Power_of_the_Mists
Power of the Mists offers the following rewards (per tier):
Artisan: 2-3% increased chance of crafting critical success.
Defender: 1-2% increased defense against monsters.
Energetic: 1-2% endurance regeneration bonus.
Gatherer: 2-3% chance of additional gathering node uses
Medic: 1-2% increased healing effectiveness
Robust: 1-2% increased maximum health
Scavenger: 1-2% bonus coin per kill.
Wisdom: 1-2% bonus experience per kill.

Base Stat has changed

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

Might have been the Power of the Mists bonuses?

http://wiki.guildwars2.com/wiki/Power_of_the_Mists
Power of the Mists offers the following rewards (per tier):
Artisan: 2-3% increased chance of crafting critical success.
Defender: 1-2% increased defense against monsters.
Energetic: 1-2% endurance regeneration bonus.
Gatherer: 2-3% chance of additional gathering node uses
Medic: 1-2% increased healing effectiveness
Robust: 1-2% increased maximum health
Scavenger: 1-2% bonus coin per kill.
Wisdom: 1-2% bonus experience per kill.

None of that affect Power or Vitality.
On the other hand … http://wiki.guildwars2.com/wiki/Plate_of_Orrian_Steak_Frittes