Base game Toggle Glider Option please?

Base game Toggle Glider Option please?

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Posted by: Katiekaboom.1980

Katiekaboom.1980

There are many places even in the base game where gliders are not disabled yet we as players would LOVE for the option to choose to disable them anyway. Could we have a toggle so that we can have gliders off til we turn them back on?

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Is HOT up to your expectations or geared toward one type of player?
HOT is NOT for the Casual (My Sentiments exactly)

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Posted by: Red Queen.7915

Red Queen.7915

+1

I’d suggest an option similar to the double-tap-to-dodge toggle. I turned that off after a few jumping puzzles and haven’t touched it in two years. As far as I know, the glider opens when you press space for too long. For… safety reasons, I guess? To keep people who can’t be bothered to press space a second time while falling from plummeting to their deaths? Who knows.
If it’s not possible to turn off gliding entirely, a toggle for that like the one for double tap dodging would solve a lot of problems (and reduce the amount of swearing during jumping sections by an estimated 37%).

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: DoctorDing.5890

DoctorDing.5890

Just let us unequip the glider, like we can with any other bit of equipment.

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Posted by: STIHL.2489

STIHL.2489

When I first read this, I was thinking “You have to activate the glider, it does not auto-open” so I don’t understand the need to “turn it off”

But, you know, if that is what people want, then let them have it, just make sure to set the default to being on.

Someone suggested being able to un-equip the glider, I like that idea the best, because I would like to be able to see if I accidentally turned it off.

There are two kinds of gamers, salty, and extra salty

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Posted by: DoctorDing.5890

DoctorDing.5890

It’s just that the two functions share the same key.
Short-press = jump
Long-press = jump and deploy glider

The long press is really handy to maximise your gliding height, which I’m sure is why they implemented it like that, but it is really annoying if you accidentally do it whilst aiming to jump onto a small ledge/rock/branch.

It’s hard to undo years/decades of platform gaming muscle memory where you press for longer/harder to make a bigger jump. On particularly tricky jumps, the adrenaline starts to flow and I sometimes overdo the key press. I can’t be the only person who pushes insanely hard on the key and leans towards the screen in an effort to jump a bit further. After all, everyone knows that video game rally cars turn sharper corners if you lean into the turn and grimace (…)

So being able to separate the jump and glide keys would work, or unequipping the glider, or maybe just making the long press a bit longer. It’s not an absolute show-stopper but there have been enough forum posts to indicate that it is affecting more than a couple of players.

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Posted by: coso.9173

coso.9173

glider should be activated by double pressing the jump key, not by long pressing it. I think that alone would make things easier.

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Posted by: Ardid.7203

Ardid.7203

Please add shorter hops to justify a difference between an instant tap and a long press.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Felahr.9830

Felahr.9830

Messing with the timing of the jump key isnt going to work. its not a matter of “well just dont hold the spacebar down!” thats not a solution. for JP or precision, please let us just toggle the glider OFF entirely! add a hotkey that we can bind for that, like we can toggle walk/run, and weapons drawn/sheathed.

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

I was in that very map last night, and as lightly and quickly as I tapped the jump bar, my glider did deploy. I got a message about this — may in fact have been from the OP in this thread — and I suggested a discussion here on the forums.

Our situation may be our keyboards, where they can’t distinguish a quick tap from a holding tap. But I can confirm that for some of us, at least, the bloomin’ glider can result in our untimely deaths!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Endless Soul.5178

Endless Soul.5178

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

Or maybe a condiment glider.

A glider shaped like a packet of salt.

Be careful what you ask for
ANet may give it to you.

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

Or maybe a condiment glider.

A glider shaped like a packet of salt.

Ok, I snorted.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

I was in that very map last night, and as lightly and quickly as I tapped the jump bar, my glider did deploy. I got a message about this — may in fact have been from the OP in this thread — and I suggested a discussion here on the forums.

Our situation may be our keyboards, where they can’t distinguish a quick tap from a holding tap. But I can confirm that for some of us, at least, the bloomin’ glider can result in our untimely deaths!

I recently went out and spent well over a hundred dollars on a mechanical keyboard for this very reason and it is now possible for me to jump but not glide. Possible, but not actually probable because of so many long hours holding down that space bar in fear I am not going to make a jump, fall to my death, and have to repeat a really long puzzle yet again.

My old keyboard had a really sloppy space bar and may have contributed to the learned habit of holding down to long but I kind of think the vertigo that many jumping puzzles seem to invoke are the real culprit.

Maybe instead of no fly zones their could be ‘safety’ zones around jumping puzzles that only deploy the glider once your fall rate crosses some threshold that would kill you or if your approaching the ground at a ‘terminal’ velocity.

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Posted by: Ayrilana.1396

Ayrilana.1396

I know that currently the glider is bound to jump. Would it be technically feasible to have a tick box to allow players to remove that default and then be forced to select another key which would then activate the glider?

Or how about a double tap of the jump key in order for the glider to deploy. You can have a toggle for this in the settings menu.

(edited by Ayrilana.1396)

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Posted by: Endless Soul.5178

Endless Soul.5178

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

Or maybe a condiment glider.

A glider shaped like a packet of salt.

Ok, I snorted.

Now you have Gaile snorting salt. You’re such a bad influence Fleshy!

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: Fermi.2409

Fermi.2409

I recently went out and spent well over a hundred dollars on a mechanical keyboard

tbf every should go out and buy a nice mechanical keyboard at some point

HAF 912 | i7-3770k @ 4.5 GHz | MSI GTX 1070 GAMING 8GB | Gigabyte Z77X-D3H
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood

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Posted by: Donari.5237

Donari.5237

I have a nice mechanical keyboard and the glider still triggers a lot of the time just from a solid press of the space bar.

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Posted by: John.8507

John.8507

Wished for a toggle too, as the jumping puzzles dont always disable gliding.

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Posted by: MadRabbit.3179

MadRabbit.3179

It’s rough in the mushroom jumping puzzle in TD as well. I got locked in a cycle of engaging my glider during a long jump to a mushroom cap, which than soared me over the mushroom before my disengage command took hold.

It’s not fun looking like an idiot as you deploy your glider, soar two feet over the same mushroom cap and drop to the floor 5 times in a row before you get the long press pressure right to make the jump without engaging the glider.

The struggle was real.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It’s rough in the mushroom jumping puzzle in TD as well. I got locked in a cycle of engaging my glider during a long jump to a mushroom cap, which than soared me over the mushroom before my disengage command took hold.

It’s not fun looking like an idiot as you deploy your glider, soar two feet over the same mushroom cap and drop to the floor 5 times in a row before you get the long press pressure right to make the jump without engaging the glider.

The struggle was real.

I was exactly the same. It’s a struggle against the interface and that’s no fun. Somebody pointed out to me recently it’s possible to make the glider descend vertically on a spot if you have the lean mastery, to help with tricky landings. Haven’t tried it yet but it sounds like it might help us with the TD jp, at least until anet hopefully give us better options for controlling when the glider opens.

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Posted by: Sartharina.3542

Sartharina.3542

I was in that very map last night, and as lightly and quickly as I tapped the jump bar, my glider did deploy. I got a message about this — may in fact have been from the OP in this thread — and I suggested a discussion here on the forums.

Our situation may be our keyboards, where they can’t distinguish a quick tap from a holding tap. But I can confirm that for some of us, at least, the bloomin’ glider can result in our untimely deaths!

I recently went out and spent well over a hundred dollars on a mechanical keyboard for this very reason and it is now possible for me to jump but not glide. Possible, but not actually probable because of so many long hours holding down that space bar in fear I am not going to make a jump, fall to my death, and have to repeat a really long puzzle yet again.

My old keyboard had a really sloppy space bar and may have contributed to the learned habit of holding down to long but I kind of think the vertigo that many jumping puzzles seem to invoke are the real culprit.

Maybe instead of no fly zones their could be ‘safety’ zones around jumping puzzles that only deploy the glider once your fall rate crosses some threshold that would kill you or if your approaching the ground at a ‘terminal’ velocity.

Or they could simply just require double-tap to glide, with tapping before/during the apex of the jump deploying the glider as soon as it’s ready.

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Posted by: Paulytnz.7619

Paulytnz.7619

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

Ha! Yeah right, when pigs fly……..:P

Since when did this business of being a hero become being a business?

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Food-related gliders are a fascinating idea but we’re getting a little off topic and glider designs do have their own thread.

Gaile – would you be willing to take this issue to the developers and let us know, without any specific deadlines or promises, whether they’d ever consider letting us disable the glider when we choose, or allow binding it to a different key or perhaps provide a slider to let us choose how long the jump key must be held to activate the glider, as was suggested in another of these threads? Any option will do. I don’t want to turn this into another of those threads, but it would be nice to know that the devs are at least aware of this issue, as you are, since a couple of threads about this keep popping up every week? Gliding is such a fun part of the game. It just needs a little more control.

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Posted by: DoctorDing.5890

DoctorDing.5890

There are plenty of workable solutions. It just needs the desire and the resource to implement one of them.

(and, please, no food-themed gliders. I will not ride a tomato.)

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Posted by: Nadha.6097

Nadha.6097

having the option to bind the glider to another key would be the most practical alternative for me.

in regard to food themed gliders something sprung to my mind I need to share: can I please ride a potato like Baron Münchhausen rode his cannonball?

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Posted by: Sphinx.8014

Sphinx.8014

While I don’t often have a problem with it myself, my gf is used to pressing the space bar longer for further jumps, just like she leans to the side for a sharper turn in Mario Kart. Having the glider deploy because of it has led to many rage quits, and by now she is really sick of it (I am too).

Requiring a double tap would help to some regard, however, I would suggest adding a customizable key bind instead. Double tapping would still cause problems, especially when doing quick successive jumps and you press jump a quarter of a second too early. The glider will deploy and there will be rage.

Therefore, I suggest doing it right and letting us choose which buttons to press.

Edit: I want an umbrella glider!

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Posted by: Farming Flats.5370

Farming Flats.5370

A toggle key is a nice idea , but i prefer to get a customizable key for the glider.

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Posted by: DeanBB.4268

DeanBB.4268

So many great ideas mentioned… pig, potato, tomato. I think it’s time for a personal airship / dirigible glider!

I have jump assigned to a mouse button so seem to get mis-deploys less frequently. I’m torn on reassigning it since I’ve gotten used to it. Keep it optional.

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Posted by: Morfedel.4165

Morfedel.4165

….the bloomin’ glider….

Flower-shaped-fried-onion-dish glider confirmed!

Aye, right. Because that is going to happen.

Although… hmmm… food-related gliders? Who doesn’t want to soar over Tangled Depths in a glider shaped like a pulled pork sandwich or a platter of eggs benedict? ~lol~

NOOOO!!!!! :P

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

When your NOT doing a jumping puzzle, the glider function is fantastic as is and using any other key than the space bar would certainly ruin that for me. Auto deploy is fantastic and allows you to run off a ledge with space held down and KNOW that your going to engage the glider. The old implementation was way to error prone with faulty taps to the space bar that did not actually engage the glider, or even worse double taps because you thought it did not engage when it really did and then you disengage by mistake and fall to your death.

Their are already far to many keys to deal with, and the new raid ‘action’ key has caused me much grief as all my mouse buttons are spoken for and my left handle already has over a dozen keys to be responsible for.