Battle for Trinity Keep: bugged, or just ... weird?

Battle for Trinity Keep: bugged, or just ... weird?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I honestly went back and forth between reporting this quest as bugged and thinking it was just really strange quest design. Curious what others have experienced.

After you place the orb in its socket, you’re told to clear out first the inner courtyard and then the docks. For me, the mobs in the inner courtyard just sort of fell over and died as I walked up to them. So I thought, okay, this isn’t really a battle, it’s just a sort of in-engine story scene showign the aftermath.

I headed out to the docks, and this is when it got strange. The mobs here were all yellow, not aggressive, and they were just sort of drifting around in little groups. I thought maybe they would also fall over and die when I approached like the ones inside. They didn’t, they just stood there.

So I tried attacking, and then they went aggro, at which point it became kind of exciting. Here’s the super-weird part, though: if I didn’t stay close to them they would turn from red to yellow again and start just standing around.

Eventually I aggro’d and killed them all… EXCEPT for the group of Risen Knights, who had flown to the balcony at the beginning of the battle and just hung there motionless with their backs to me.

When I had killed everyone on the ground floor, a dialogue began and the quest ended as it was supposed to.

So … bugged or not bugged? In the end it resolved correctly, but it was just so strange.

Battle for Trinity Keep: bugged, or just ... weird?

in Guild Wars 2 Discussion

Posted by: Snoflake.9087

Snoflake.9087

Same thing happened to me. It jumped around very oddly for all of that part but stuff just fell over or the story skipped ahead.

Not complaining. At least it wasn’t blocking me.

Battle for Trinity Keep: bugged, or just ... weird?

in Guild Wars 2 Discussion

Posted by: Revenant.2691

Revenant.2691

Had almost the same thing happen to me. The knights started out red, then turned yellow. Then, halfway through killing them off, the cutscene just started. Quite odd, but like Snoflake said, at least it didn’t block progress.