(edited by Paponzi.1637)
Being able to stack is wrong
wait… what’s wrong with stacking?
wait… what’s wrong with stacking?
It trivializes combat, for example
Anyone else thinking that many “problems” could be solved by simply enabling some sort of bodyblock feature while in combat? Also multiple mobs shouldn’t be able to remain in the same spot. Would it be that heavy performance wise?
It does require a noticeable bit more performance to have model collision detection. I don’t know if we’ll ever see it in GW2 (It’s almost a requirement in WvW and remains one of the worst glaring problems with it imo) because they can’t even get their servers to handle condition stacking properly past 25 stacks
RIP my fair Engi and Ranger, you will be missed.
I think it would dramatically change the game, especially in WvW.
Many problems? What problems are you talking about and how could this solve it?
So let me get this straight; you want to put more stuff to hinder player’s and server’s performance….because…..why? For the heck of it? To make dungeon runs unnecessarily longer, or clearing mobs in PvE with melee weapons harder than it is?
Thanks but no thanks terrible and uncalled for change that would divert resources on Anet part and would make the game a bother to clear.
Legendary SoloQ
Many problems? What problems are you talking about and how could this solve it?
So let me get this straight; you want to put more stuff to hinder player’s and server’s performance….because…..why? For the heck of it? To make dungeon runs unnecessarily longer, or clearing mobs in PvE with melee weapons harder than it is?
Thanks but no thanks terrible and uncalled for change that would divert resources on Anet part and would make the game a bother to clear.
I do not agree that it is “wrong” to stack, but many people complain GW2 is “too easy” (even the speedrunners’s “GW2 is faceroll easy”)-why have something against making the game an actual challenge, or force you to re-think your strategies?
What I do suggest is that many of the future-not necessarily current-encounter bosses would be less affected by stacking, so that it stops becoming the sole defacto, efficient way of clearing content. There are already a few encounters where it’s not the best, but indeed it is easier and faster most of the time to just stack and destroy.
Fixing “stacking” as you claim it to be is alot simpler than body blocking.
Make control builds worth it and problem solved. Get rid of defiant and unshakeable they are poorly designed and thought out and do nothing but turn dungeon runs into an artificial DPS race.
Many problems? What problems are you talking about and how could this solve it?
So let me get this straight; you want to put more stuff to hinder player’s and server’s performance….because…..why? For the heck of it? To make dungeon runs unnecessarily longer, or clearing mobs in PvE with melee weapons harder than it is?
Thanks but no thanks terrible and uncalled for change that would divert resources on Anet part and would make the game a bother to clear.
Remember what dungeons were like before people figured out stacking? Remember what WvW was like before the zergball?
Stacking makes guild wars 2 much easier. Without stacking it would be harder.
That’s all.
The Romans invented stacking. Their zergball of 300 beat an army of thousands.
Many problems? What problems are you talking about and how could this solve it?
So let me get this straight; you want to put more stuff to hinder player’s and server’s performance….because…..why? For the heck of it? To make dungeon runs unnecessarily longer, or clearing mobs in PvE with melee weapons harder than it is?
Thanks but no thanks terrible and uncalled for change that would divert resources on Anet part and would make the game a bother to clear.
I do not agree that it is “wrong” to stack, but many people complain GW2 is “too easy” (even the speedrunners’s “GW2 is faceroll easy”)-why have something against making the game an actual challenge, or force you to re-think your strategies?
What I do suggest is that many of the future-not necessarily current-encounter bosses would be less affected by stacking, so that it stops becoming the sole defacto, efficient way of clearing content. There are already a few encounters where it’s not the best, but indeed it is easier and faster most of the time to just stack and destroy.
It seems like anet should focus on giving bosses new skills to handle people stacking rather then removing stacking.
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Death and Taxes [DnT] | http://www.dtguilds.com/
I have played games with model collision. It’s a griefiers paradise.
Stand in a narrow hallway or door and do not allow others to pass by, then charge them to pass or laugh at them.
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
I have played games with model collision. It’s a griefiers paradise.
Stand in a narrow hallway or door and do not allow others to pass by, then charge them to pass or laugh at them.
True, but what if collision only worked in combat?
(edited by Paponzi.1637)
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Death and Taxes [DnT] | http://www.dtguilds.com/
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Why though, when all you need to do is stack 4 warriors? Ironically ""LFM AC Path 1. NO STACKING! Have at least 1 hour!"" applies to this as well :P
They have collision detection since day 1 in DCUO and it works without a hitch. Bodies can’t and should not be able to stack anyway
Till this game has collision detection and no AoE cap,WvW will always be just a zerg vs zerg.
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Why though, when all you need to do is stack 4 warriors? Ironically ""LFM AC Path 1. NO STACKING! Have at least 1 hour!"" applies to this as well :P
Because it’s about choosing the option that is most optimal. Depending on the dungeon/path/fractal, we’ll always switch around our various alts as needed to make the run faster and easier.
Death and Taxes [DnT] | http://www.dtguilds.com/
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Why though, when all you need to do is stack 4 warriors? Ironically ""LFM AC Path 1. NO STACKING! Have at least 1 hour!"" applies to this as well :P
Because it’s about choosing the option that is most optimal. Depending on the dungeon/path/fractal, we’ll always switch around our various alts as needed to make the run faster and easier.
Most optimal on what measure? If I can watch emmerdale while zooming through content, well I don’t think things can be more optimal than that. Perhaps there is a way to make the dungeon a few minutes faster by using some other comb. But that’s not worth it if it takes more effort.
Collision detection is a terrible idea.
Having the ability to block someone from going somewhere will be a nightmare.
If we have problems with griefers (from other servers) suiciding golems in WvW, imagine what they can do with collision detection. Five will stand by an entrance and no one can go in.
Just a bad idea, i’m glad it wasn’t in this game to begin with.
Collision detection is a terrible idea.
Having the ability to block someone from going somewhere will be a nightmare.
If we have problems with griefers (from other servers) suiciding golems in WvW, imagine what they can do with collision detection. Five will stand by an entrance and no one can go in.
Just a bad idea, i’m glad it wasn’t in this game to begin with.
But what if collision only worked in combat or between mobs/party members?
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Why though, when all you need to do is stack 4 warriors? Ironically ""LFM AC Path 1. NO STACKING! Have at least 1 hour!"" applies to this as well :P
Because it’s about choosing the option that is most optimal. Depending on the dungeon/path/fractal, we’ll always switch around our various alts as needed to make the run faster and easier.
Most optimal on what measure? If I can watch emmerdale while zooming through content, well I don’t think things can be more optimal than that. Perhaps there is a way to make the dungeon a few minutes faster by using some other comb. But that’s not worth it if it takes more effort.
See that’s the beauty of it, and this is my interpretation of the meaning behind “play how you want”.
I and my like-minded guildies can do our daily dungeon speed clears with respect to the least amount of deaths, downtime and overall time to make the most gold per hour, all the while having fun (yes, this is fun of some of us). On the other hand, you and your like-minded friends can also clear content at your own pace, while multi-tasking activities outside of the game. I can understand that this is fun and relaxing for you guys. Either way, both of our groups have fun in our own way.
What really gets my goat is when people from either style of play joins a group comprising of the other and then refuses to leave or adapt, while touting “i play how i want”.
edit: accidentally some words
Death and Taxes [DnT] | http://www.dtguilds.com/
(edited by Darthaemos.6370)
Collision detection is a terrible idea.
Having the ability to block someone from going somewhere will be a nightmare.
If we have problems with griefers (from other servers) suiciding golems in WvW, imagine what they can do with collision detection. Five will stand by an entrance and no one can go in.
Just a bad idea, i’m glad it wasn’t in this game to begin with.
It would be like DAoC and WAR and it would be so good.
wait… what’s wrong with stacking?
It trivializes combat, for example
Have you considered not stacking then?
Rather than remove the option to stack, how about you exercise your option to not stack?
Feel free to run around in circles around mobs and spam whatever range weapon you prefer. Just make sure to do it either when solo, or in groups specifically advertised for it:
“LFM AC Path 1. NO STACKING! Have at least 1 hour!”
Let me guess: LF3M ONLY WAR ZERK NO NOOBS is a good thing for the game.
Not really. If you’ve seen any of my guild’s dungeon run videos, you’ll see that we’ve moved past the 1mes/4war comps long ago.
Why though, when all you need to do is stack 4 warriors? Ironically ""LFM AC Path 1. NO STACKING! Have at least 1 hour!"" applies to this as well :P
Because it’s about choosing the option that is most optimal. Depending on the dungeon/path/fractal, we’ll always switch around our various alts as needed to make the run faster and easier.
Most optimal on what measure? If I can watch emmerdale while zooming through content, well I don’t think things can be more optimal than that. Perhaps there is a way to make the dungeon a few minutes faster by using some other comb. But that’s not worth it if it takes more effort.
See that’s the beauty of it, and this is my interpretation of the meaning behind “play how you want”.
I and my like-minded guildies can do our daily dungeon speed clears with respect to the least amount of deaths, downtime and overall time to make the most gold per hour, all the while having fun (yes, this is fun of some of us). On the other hand, you and your like-minded friends can also clear content at your own pace, while multi-tasking activities outside of the game.
What really gets my goat is when people from either style of play joins a group comprising of the other and then refuses to leave or adapt, while touting “i play how i want”.
But the issue here is that stacking is overpowered. It’s the exact same thing as with all overpowered things: they trivialise content. This is in no way differend from mini golem bombs or other overpowered things that have existed in the game.
Are we talking about stacking conditions (which certain light armored classes rely on) or stacking as in like “stack in this corner to win” ?
Are we talking about stacking conditions (which certain light armored classes rely on) or stacking as in like “stack in this corner to win” ?
The latter.
What really gets my goat is when people from either style of play joins a group comprising of the other and then refuses to leave or adapt, while touting “i play how i want”.
The problem is: this is becoming the norm in PUGs too. Want to play as Necro/Ranger? Noob. You didn’t pull the mobs at the wall? Noob. You don’t want to use that exploit in the corner and ignore the “rules” of this boss fight? Noob.
I might have not explained myself very well (not my mothertongue), and i probably could have posted this under suggestions: what i’m trying to say is that the combat could be much deeper with such a little change.
Anyone else thinking that many “problems” could be solved by simply enabling some sort of bodyblock feature while in combat?
You know, the first game had body blocking, and it was an incredibly useful, strategic feature. Warriors could block choke points to prevent monsters getting to the back line, minion master necros could very effectively blockade areas, it just added a huge extra element to the game.
Therefore I may take some time replying to you.
You know, the first game had body blocking, and it was an incredibly useful, strategic feature. Warriors could block choke points to prevent monsters getting to the back line, minion master necros could very effectively blockade areas, it just added a huge extra element to the game.
And monsters could body block you, which combined with internet latency made for some horrible, horrible situations. You used to get body blocked and all you could do was pray that /stuck would unstuck you on time.
No, thanks I will pass.
The Romans invented stacking. Their zergball of 300 beat an army of thousands.
That was GREEK !
Collision detection isn’t a feasible option. Even if it’s combat only, I can imagine groups of corruption necros putting themselves into combat via self conditions to body block friendlies in WvW or the Bank/TP in LA, etc…
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
90% of the time an airhead in the group insists on stacking behind a rock, we wipe. when we return to the scene, I usually just run in and kill half of the enemies before the rest of the team even gets there. to be stationary is to be a sitting duck. stacking only excels when you have more than 5 players or lots of aoe stuns/evades
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
90% of the time an airhead in the group insists on stacking behind a rock, we wipe. when we return to the scene, I usually just run in and kill half of the enemies before the rest of the team even gets there. to be stationary is to be a sitting duck. stacking only excels when you have more than 5 players or lots of aoe stuns/evades
Spider queen in AC disagrees with you
- it would be terrible for performance.
- it would open the door for all kinds of griefing
I have played games with model collision. It’s a griefiers paradise.
Stand in a narrow hallway or door and do not allow others to pass by, then charge them to pass or laugh at them.True, but what if collision only worked in combat?
Stand in a narrow hallway or door “while in combat” and do not allow others to pass by, then charge them to pass or laugh at them
Is that better?
Collision detection will not be implemented in GW2. No game that sets groups of players larger than can fit around a given mob hit box against a single mob will implement collision detection. Imagine the outcry, “Cannot melee Mobicus Dorkibus! Too many melee players! Fix Nao!”
Stacking is intended in GW2 combat design. One need only look at the short range of all “buff/heal/cleanse other” abilities to realize this.
Warhammer had collision and it kinda worked. It wouldn’t improve GW2 however.
My thought:
1. With stacking, you are able to res other downed players real quick because everyone is near each other. also allows better party wide support because everyone is in close proximity of each other.
2. Most melee weapon performs far better than range weapon in terms of dps.
3. Stacking doesn’t mean boss won’t hit hard, or mob won’t use control skills.
4. Let people play how they want, if they want to range, find a party that does it, if they want to speed run, let them spank bosses up close. if they want to stack, let them stack. If they want to range lupi phase 1 while stacked, let them do it. no method is wrong.
But the issue here is that stacking is overpowered. It’s the exact same thing as with all overpowered things: they trivialise content. This is in no way differend from mini golem bombs or other overpowered things that have existed in the game.
Going to have to tell my Wife I’m going to be late for dinner because someone is wrong on the internet…
The only overpowered “thing” that trivializes ALL content in ANY game you play is humans. Intelligence, hand-eye coordination, and the ability to recognize patterns in the AI trivializes content far-and-away more than stacking does. Minimize or do away with completely the human player’s intelligence, hand-eye coordination, and ability to recognize patterns in AI attacks and you will successfully created a hard game. All of your arguements to get rid of things that trivialize content are moot until you nullify the ability of the player to recognize things that can be used as an advantage in a game. Period. (Incase you didn’t catch what I meant one way to non-trivialize all content in this game is play drunk… everyone play drunk. Have a blower on the computer you have to blow into to register blood-alcohol levels that have to be over the legal limit for the program to start and continue to run.)
Or, just make it like that Playstation game Dark Souls.
Stacking is what happened in the absence of a trinity. It serves its purposes, but I would rather see bosses and mobs have skills to counter it.
Collision detection would be a mess. Imagine other scenarios with this in place. Having to actually avoid people in clustered areas like LA. Or colliding and not able to move through your allies in dungeons (potentially messing up dodges). Doing jumping puzzles when other people are at the same time (the current wintersday one would be terrible)
Stacking is what happens when melee offers the top DPS and killshots can be completely negated by dodge.
I feel like removing stacking punishes one playstyle (the max dps/speedruns) more over the other.
Stacking is what happens when my “ally” buffs have a range instead of applying to the party.
Ppl stack in Lupi P1 even when ranging. They don’t stack for melee damage: they stack for buffs, they stack so the warriors can deal with locusts & grubs and so protect the casters, they stack so they can res fast if needed. In short, they stack so they can function as a team.
I don’t see any problem with stacking…but I see a lot more problem if there’s colission detection for players, imagine the grief if melee players can’t tag at world boss, or having to switch to lesser dps range weapon.
Short answer: stacking is a-ok
[Aeon of Wonder]
Maguuma Server
lol remove stacking and lets see how many times u will attempt a dung run not to mention get more players in the instance since ppl rage and leave after attempting the same thing for the last 30 mins……
Stacking doesn’t really “trivialize” content/dungeons. Skilled players do. If you really believe stacking = instawin then you’re probably a bad player.
With that said i actually want to see a body blocking feature, it’s more “real”. Also want to see disorganized zergs in wvw deal with body blocking and laugh at them tripping on their toes. That feature will open up a LOT more strategic play. GW1 had body blocking, i guess they didnt put it here because they actually like AFK auto atk zerging events.
They should add collision detection only in dungeons and only in combat
We technically already have the collision detection in place. “Melee Attack Assist” in the game options already emulates such to your target to prevent you from running through them.
Body blocking.. oh yeah that would be absolutely horrible Imagine all the possibilities to grief people just about everywhere. Blocking the market, blocking the bankers, blocking the portals, blocking the resource nodes, blocking the jumping puzzles.
If there is a way to grief other players, people will do just that.
Do I really have to explain the results player collision would have on the whole dodge mechanic? So much of the combat in this game hinges on dodges and player collision would be a disaster. Even if dodging temporarily negated player collision you would get bounced all over the place when the dodge finished. Sounds horrible.