Being in party, useless?

Being in party, useless?

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Posted by: hharry.1967

hharry.1967

Not sure if this is a recent bug or something i cant remember how was the system some time ago, but is that normal that killing mobs(or something else) in party to complete hearts doesn’t count to the other guy? Whats the point of being in party then? I know if both of them attack the same mob it will count for both, but if someone kills a mob it should count to the other party member as well!

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Posted by: Minion of Vey.4398

Minion of Vey.4398

If you’re in a party, damage you do to the mob helps towards tagging it so you get exp/drops/credit etc. Regardless, anyone that wants credit does need to hit the mob once though.

The point of being in the party is so if there’s a bunch of people hitting stuff, the damage all of the party does adds towards the amount needed to tag the mob. Thus instead of people worrying about doing 5%-10% of the mobshealth or whatever the limit is by themselves, if someone else in the party did it already just touching the mob once is sufficient.

And no, you shouldn’t get exp for someone killing something when you didn’t touch it. Especially not in this one where additional loot appears for everyone, rather than everyone sharing that single drop the mob had.

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Posted by: hharry.1967

hharry.1967

The point is there’s no difference at all being in party or not. Im talking about, there are lets say 5 mobs, in a party of 5, each one picks up a mob, every mob should count towards the completion of a heart for every player, but instead only the guy who killed the mob gets profit, so its the same being in party or not.

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Posted by: ProphetSword.5427

ProphetSword.5427

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

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Posted by: GummiBear.2756

GummiBear.2756

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.[/b]
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

bolded part imo is all the reason ever there need to be for a party to be viable, there need no more really, and those reason are as long as you have a game always there, you cant really take them away

I don’t really get why so many ppl today online need a reward for doing x y or z, why cant you just do it FOR FUN?

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Posted by: Zeldain.5710

Zeldain.5710

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

I believe the point is somewhere above your head. Everything you listed happens with or without a party.

An MMO gives the opportunity for mechanical reasons to group. Synergies, tactics, strategy.

ArenaNet blew it, and provided designed none of that in this game. They didn’t lean on the most important core part of an MMO – multi-player.

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Posted by: Zeldain.5710

Zeldain.5710

Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.

Yeah because people is soloing Fractals, dungeons and WvW right.
Go troll somewhere else.

WvW is just as effective solo as it is grouped. Go figure.

But at least dungeons have a MECHANICAL REASON to group. Everywhere else? Forget about it. And let’s not even bring up if you want to play with more than 4 of your guildies at the same time.

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Posted by: hharry.1967

hharry.1967

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

Funny how everything you said can be done without being in party at all.

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Posted by: Valento.9852

Valento.9852

There could be some system to tie parties together with MF and remove all MF armor/weapon from the game, or something. ^.^

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Reloading.3260

Reloading.3260

Go farm some DE’s in CS with and without a party during prime time and tell me how those mechanics are going for you.

(edited by Reloading.3260)

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Posted by: Sleel.8365

Sleel.8365

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

I believe the point is somewhere above your head. Everything you listed happens with or without a party.

An MMO gives the opportunity for mechanical reasons to group. Synergies, tactics, strategy.

ArenaNet blew it, and provided designed none of that in this game. They didn’t lean on the most important core part of an MMO – multi-player.

Yeah, cause allowing ppl to come together for an event and disperse again to do their own thing rather then tie them to a group is so friggin terrible. Never see all them other players gather for an event and disperse again, rather then spawn camp and kitten about kill stealing and loot ninjas. Just awful of them to not tie us to a group if we want to play a game. Kinda hard to wander round the tub if you stuck doing what a group wants. So evil of the devs to let us out of group prison.

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Posted by: Zeldain.5710

Zeldain.5710

Yeah, cause allowing ppl to come together for an event and disperse again to do their own thing rather then tie them to a group is so friggin terrible. Never see all them other players gather for an event and disperse again, rather then spawn camp and kitten about kill stealing and loot ninjas. Just awful of them to not tie us to a group if we want to play a game. Kinda hard to wander round the tub if you stuck doing what a group wants. So evil of the devs to let us out of group prison.

LOL you’re describing a phantom problem that only terrible players find a way to have.

If you thought grouping was a problem… you’re not an MMO player. You’re a solo player who wants “me too” experiences with none of the communication and organization.

Typical.

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Posted by: Sleel.8365

Sleel.8365

Funny. I wasn’t aware I needed your permission on if I want to play a game I like how I want to play the game I paid for. When you are paying for my game and net connection, then you can tell me I should be grouping if I don’t want to. And I do, when I want to. See no reason I should have to be dragged around in a group cause “it’s a MMO”. By that kinda defective reasoning, everyone should have to be in groups to take part in events, it’s an MMO after all. Gotta be in groups or you have no bizz being on the server.

I mostly avoid groups, cause most of them have wads like you telling them how they should play your way or you are a bad player. Yeah. Cause being able to solo group events and Champs make me bad. And not wanting to follow someone else around makes me bad. If YOU don’t want PvE in a game, then maybe you should go play a sandbox multiplayer game that has none rather then tell me I have to play your way. My money, my game, my way. You wanna group all the time, go for it. I prefer my roving freedom and the ability to group up and leave when I want. Till you are paying me to play your way, I wont

(edited by Sleel.8365)

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Posted by: lothefallen.7081

lothefallen.7081

As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:

  • You have people watching your back so that you don’t get overwhelmed.
  • If you come across a Veteran or a Champion, you’ve got it covered.
  • Events are a lot more fun with people you know.
  • If you get downed, you have people to revive you while continuing to get things off your back.
  • You clear out content much, much quicker. You will level faster and you will fail at things less.
  • Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
  • Party chat can be hilarious.
  • If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
  • People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
  • It’s fun.

To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.

I believe the point is somewhere above your head. Everything you listed happens with or without a party.

An MMO gives the opportunity for mechanical reasons to group. Synergies, tactics, strategy.

ArenaNet blew it, and provided designed none of that in this game. They didn’t lean on the most important core part of an MMO – multi-player.

This guy, this guy right here…he gets it, what flew right over the ignorant heads of most of the posters in this topic. What do you know, intelligent people do exist on this forum!


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: lothefallen.7081

lothefallen.7081

Funny. I wasn’t aware I needed your permission on if I want to play a game I like how I want to play the game I paid for. When you are paying for my game and net connection, then you can tell me I should be grouping if I don’t want to. And I do, when I want to. See no reason I should have to be dragged around in a group cause “it’s a MMO”. By that kinda defective reasoning, everyone should have to be in groups to take part in events, it’s an MMO after all. Gotta be in groups or you have no bizz being on the server.

I mostly avoid groups, cause most of them have wads like you telling them how they should play your way or you are a bad player. Yeah. Cause being able to solo group events and Champs make me bad. And not wanting to follow someone else around makes me bad. If YOU don’t want PvE in a game, then maybe you should go play a sandbox multiplayer game that has none rather then tell me I have to play your way. My money, my game, my way. You wanna group all the time, go for it. I prefer my roving freedom and the ability to group up and leave when I want. Till you are paying me to play your way, I wont

This is a very ignorant post. Don’t group then. The topic is about having more mechanical depth and reasoning behind even grouping in the largest part of the game, the overworld. It’s definitely an issue for most MMO players. You seem like this is perhaps your first MMO. Anyways, i think you’re stance is a little bit ill-founded and antagonistic rather than constructive. Just pointing this out.

The future skill / trait / encounter designs need to be made with parties and mechanical depth in mind if they plan to keep many players playing and paying. It’s simple to see unless you have a very limited, narrow perspective. This is an MMO and they have to cater to many types of players. Majority rules, i think you’re the minority view in this issue, but i may be wrong. We shall see.


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

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Posted by: Minion of Vey.4398

Minion of Vey.4398

You’re already playing with the people in the events. You just don’t have to ask LFG, wait for someone to click a button, and put a little status window up with everyone’s health first. It’s a good thing.

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Posted by: lothefallen.7081

lothefallen.7081

You’re already playing with the people in the events. You just don’t have to ask LFG, wait for someone to click a button, and put a little status window up with everyone’s health first. It’s a good thing.

Zerging with no mental engagement or strategy is a good thing? If i wanted to play Animal Jam or ClubPenguin, i wouldn’t be on this forum. There are two sides to this coin. The lack of a quest hub is a good thing, i agree. The lack of mechanical depth hurts group integrity in a game that already has people playing alongside each other rather than WITH each other. There is almost absolutely no game-play related mechanical depth associated with grouping up in this game and that’s a flaw, especially in MMO design. Now players that come from console gaming or other areas of the gaming world, they are less inclined to be able to wrap their head around the inherent design problems this is causing for the community…which is an MMO community. Because, you know, GW2 is an MMO.


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Xhyros.1340

Xhyros.1340

You can easily see your party member’s hp. You can see their location on the map. You can see waypoints set on the map by party members. You can ping/draw on the map for your party to see. You get access to party chat, which is in a rather pretty blue. You can more easily see the location of a party member whilst in a zerg situation due to the bluification of their name.

Question! For skills that can only affect a limited amount of people, and there are more than that limit in your skill’s range, with your party member(s) among them, will it prioritize affecting your party member(s) before affecting others? I’d assume the answer to be a no based on how Merciful Intervention tended to affect NPCs or even inanimate objects before your party members before they changed that specific skill, but is anyone sure?

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Posted by: lothefallen.7081

lothefallen.7081

I’m pretty sure ArenaNet is way too busy to program intuitive features like that into an already vapid combat system. I’m 100% sure that skills don’t prioritize party members unless they are the closest in range.


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http://aa-guild.shivtr.com/

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Posted by: Jinx.7945

Jinx.7945

You can easily see your party member’s hp. You can see their location on the map. You can see waypoints set on the map by party members. You can ping/draw on the map for your party to see. You get access to party chat, which is in a rather pretty blue. You can more easily see the location of a party member whilst in a zerg situation due to the bluification of their name.
[….]

The above captured my thoughts as well.

And I love that there are no strategic benefits to be in a group. I can strategize with anybody in the open world—no need to go through an artificial grouping mechanic to do it. I can chat with anybody, do combos with anybody, share kills with anybody and everyone still gets loot. This is something ArenaNet got right.

If you don’t like the no-strategy zerg, don’t do no-strategy zergs. It’s not the lack of an artificial grouping mechanic that creates them. It’s the lack of need for strategy that creates them. The fix is to add the need for strategy, not to add the need to type /join.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

You can easily see your party member’s hp. You can see their location on the map. You can see waypoints set on the map by party members. You can ping/draw on the map for your party to see. You get access to party chat, which is in a rather pretty blue. You can more easily see the location of a party member whilst in a zerg situation due to the bluification of their name.

Question! For skills that can only affect a limited amount of people, and there are more than that limit in your skill’s range, with your party member(s) among them, will it prioritize affecting your party member(s) before affecting others? I’d assume the answer to be a no based on how Merciful Intervention tended to affect NPCs or even inanimate objects before your party members before they changed that specific skill, but is anyone sure?

Yes it dose prioritize party members be the first to get any of the skills

That was confermed some time ago so i dont have a link any more but me and my guildys use it to our advantag all the time

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Posted by: lothefallen.7081

lothefallen.7081

You can easily see your party member’s hp. You can see their location on the map. You can see waypoints set on the map by party members. You can ping/draw on the map for your party to see. You get access to party chat, which is in a rather pretty blue. You can more easily see the location of a party member whilst in a zerg situation due to the bluification of their name.
[….]

The above captured my thoughts as well.

And I love that there are no strategic benefits to be in a group. I can strategize with anybody in the open world—no need to go through an artificial grouping mechanic to do it. I can chat with anybody, do combos with anybody, share kills with anybody and everyone still gets loot. This is something ArenaNet got right.

If you don’t like the no-strategy zerg, don’t do no-strategy zergs. It’s not the lack of an artificial grouping mechanic that creates them. It’s the lack of need for strategy that creates them. The fix is to add the need for strategy, not to add the need to type /join.

An agreeable conclusion, but it’s very hard to design strategy without an inherent structure by which to base it off. They either design for solo or for dungeon content so far…neither one is a satisfactory experience for most, that’s why we’re discussing this. The fix isn’t as black and white as you’ve stated.


The Ardent Aegis
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Posted by: Vorch.2985

Vorch.2985

The point is there’s no difference at all being in party or not. Im talking about, there are lets say 5 mobs, in a party of 5, each one picks up a mob, every mob should count towards the completion of a heart for every player, but instead only the guy who killed the mob gets profit, so its the same being in party or not.

I can’t think of any way this could possibly exploited…

No guild would have 1 person farm an event while 4 people afked near by and helped reap rewards…

No person would buy 5 accounts, have 4 of them afk near by, and farm events for 5x the rewards…

Nope.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Sleel.8365

Sleel.8365

Funny. I wasn’t aware I needed your permission on if I want to play a game I like how I want to play the game I paid for. When you are paying for my game and net connection, then you can tell me I should be grouping if I don’t want to. And I do, when I want to. See no reason I should have to be dragged around in a group cause “it’s a MMO”. By that kinda defective reasoning, everyone should have to be in groups to take part in events, it’s an MMO after all. Gotta be in groups or you have no bizz being on the server.

I mostly avoid groups, cause most of them have wads like you telling them how they should play your way or you are a bad player. Yeah. Cause being able to solo group events and Champs make me bad. And not wanting to follow someone else around makes me bad. If YOU don’t want PvE in a game, then maybe you should go play a sandbox multiplayer game that has none rather then tell me I have to play your way. My money, my game, my way. You wanna group all the time, go for it. I prefer my roving freedom and the ability to group up and leave when I want. Till you are paying me to play your way, I wont

This is a very ignorant post. Don’t group then. The topic is about having more mechanical depth and reasoning behind even grouping in the largest part of the game, the overworld. It’s definitely an issue for most MMO players. You seem like this is perhaps your first MMO. Anyways, i think you’re stance is a little bit ill-founded and antagonistic rather than constructive. Just pointing this out.

The future skill / trait / encounter designs need to be made with parties and mechanical depth in mind if they plan to keep many players playing and paying. It’s simple to see unless you have a very limited, narrow perspective. This is an MMO and they have to cater to many types of players. Majority rules, i think you’re the minority view in this issue, but i may be wrong. We shall see.

Yup. my first one….. you know what they say about assumptions right? I just don’t like my game playing being tied to what someone else wants me to do. Yup, wanna group with those. Don’t want me telling you to shove it or pay my way if you wanna tell me how to play? Then don’t tell me how to play. Well, maybe not ‘you’ but the guy the post was actually replying to. But hey, jump in on comments that have nothing to do with you.

My stance is based on MY preferences.

(edited by Sleel.8365)

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Posted by: Morrigan.2809

Morrigan.2809

I really like the fact that I am not forced to group by the game mechanics- I party when I want to and that is often, mostly with my husband but until I played GW2, I would never even have considered partying with strangers.

I do find that we seem to get better rewards when in a party and of course you get more Guild Influence.
If you party with the same people a lot you learn how to play really well together and it makes the game so much more enjoyable.

On the other hand if I just want to roam and do my own thing, I can and I don’t have to put up with people who do not share my objectives.
This system is the best of both worlds really.

Gunnar’s Hold

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Posted by: laokoko.7403

laokoko.7403

i was actually just in a party doing map completion. Small party of 2 or 3 isn’t bad. You kind of kill faster. Event sometime complete faster too.

In a large party you get in the problem monster die too fast and someone don’t tag the mob fast enough to get credit.

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Posted by: Lafiel.9372

Lafiel.9372

Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.

This is a great mmo in that regard because no one gets a free ride.

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Posted by: Zeldain.5710

Zeldain.5710

And I love that there are no strategic benefits to be in a group.

MMO quote of the year folks. THIS is half of GW2’s problems – the players.

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Posted by: Zeldain.5710

Zeldain.5710

Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.

This is a great mmo in that regard because no one gets a free ride.

You mean like walking by an event, tagging a mob, and moving on but still getting full credit? That kind of free ride?

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Posted by: Morrigan.2809

Morrigan.2809

Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.

This is a great mmo in that regard because no one gets a free ride.

You mean like walking by an event, tagging a mob, and moving on but still getting full credit? That kind of free ride?

You don’t get full credit for that but in any case some people will always be jerks, that is not exactly the fault of the game.
I agree that no one gets a free ride.

Gunnar’s Hold

(edited by Morrigan.2809)

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Posted by: Kittygw.5079

Kittygw.5079

To answer the OP question. One benefit I BELIEVE that i see when i party… is if everyone IN the party “tags” it (or just hits a mob once) you are more likely to get loot off that mob when it dies. Thats why People love/hate Tunnel Farming.

My opinion is I do get more loot in party when i tunnel farm, I put on all the Magic find i can and so does the rest of the party. Its Very time consuming but can be fun if you let it:)

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Posted by: redhand.7168

redhand.7168

I’m not sure if you guys realize it or not, but ANet said that they specifically designed GW2 to NOT have to be played in a party. The things I use a party for is dungeons (obviously), and a system to keep track of and guide teammates. People in your party have a little blue dot on your minimap. They also get the blue name ingame so you can spot them in a crowd. And, my favorite, you can draw on the map to point out locations of things or strategize by drawing out directions and pinging points. Not to mention the target calling system. No, parties don’t make the game mechanically easier, nor should people who join a party have any advantage over those who simply wander. But I join a party whenever I want to stay with a person for any period of time that spans longer than a simple encounter.

(edited by redhand.7168)

Being in party, useless?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The party system is useful in that it gives you better information about ppl you are partied with.. you get to see their location on the map, their health/status, and a separate chat channel.

as for advantages for combat/mechanics.. Anet just extended those to anyone that’s playing with you, regardless of whether you are partied up or not. that’s not making the party system worse/useless, that’s making all the other interactions better.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Being in party, useless?

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Posted by: gaspara.4079

gaspara.4079

Being partied with someone also makes them a priority in regards to aoe buffs/heals. When not in a party the closest 5, by distance, will be selected. When partied any party members in range will get the effects first followed by closest non party members.

Being in party, useless?

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Posted by: Moderator.1462

Moderator.1462

Hi everyone,

Thanks for answering this player’s questions, even though the topic has derailed a bit.
We are closing this thread. Thanks