Being offline all night wont reset the DR

Being offline all night wont reset the DR

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Posted by: Rauven.3847

Rauven.3847

Really, this DR bs has to end anet.

Yesterday i was farming a bit with one of my characters, i’ve stop once the drop rate decreased, i then switched to another character, crafted a bit and went to sleep.

Today i wake up, crafted a bit more, switched to the previous character in the map were i was farming yesterday and look, the DR is still active after being offline all night, still no drops….

Really? Being offline for 8 hours doesn’t count?

It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.

Really, it has to stop, it’s hurting the players, bots don’t exist anymore and if they did, they probably would just switch area after 30 mins, for them, any material makes them money when farmed by the thousands.

Please, anet, stop with this insanity, you cant be like:

“You must grind to make your legendary, but we hate grind so no farming in the same area for more than 30 minutes even if you need a specific mat that has a really kittenty drop rate in the first place from specific mobs, we’re so casual friendly.

But yeah, you still need to get a full stack of those materials with a ridiculously low drop rate, and farm them and being bothered to switch area every 30 mins, if you’re lucky, you’ll get 2 or 3 out of the 2000 t6 thats are required in that time"

Please don’t come with the “buy them on tp”, people should be able to farm mats if they wish so, plus i’ve already put all my gold in buy orders for the charged cores to make the 100 lodestones that are needed.

Rauven Havocbringer – Meatshield Hammer Warrior
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger

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Posted by: Wanze.8410

Wanze.8410

I think DR is bound to characters not account, so you got to do something different with your farming char to lose DR.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

DR usually is reset if you do a different task with your character. Just go to a different map, complete an event or two and continue farming.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: ToT.7018

ToT.7018

Yep think Wanze is correct about character bound DR.
I usually spend a few hours now in silverwastes at the weekend, soon as the vinewrath doesnt drop rares i leave. I usually go queue at Tequatl and this takes over 30 minutes, go do part of my daily and go to LA.
After hour or so i go back to Silverwastes and it seems to have gotten better.
Another indicator in silverwastes is when normal mobs stop dropping rares and t6 mats.

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Posted by: Todd.6573

Todd.6573

DR usually is reset if you do a different task with your character. Just go to a different map, complete an event or two and continue farming.

This is my experience aswell.
Doing something else for an hour, like running a fractal or two seems to fix it for me.

Great thoughts speak only to the thoughtful mind, but great actions speak to all mankind.
- Theodore Roosevelt

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Posted by: WingLegacy.7159

WingLegacy.7159

Now a days its different, its ‘Leap before you look.’

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Posted by: Rasimir.6239

Rasimir.6239

people should be able to farm mats if they wish so

Says who? Certainly not ANet. They’ve gone to great length to keep people from farming and instead distributing stuff more evenly among the playerbase. The recent nerf to key-farming is a good example of that, area DR is another.

It’s a fine line they’re walking here. If they offer options to farm specific materials, they’ll have to reduce the amount of those materials naturally dropping among the playerbase, thus limiting the supply for those who do not wish to farm, effectively pushing them stronger towards feeling the need to farm.

The game framework either favors the people who wish to farm or those who don’t. You can’t have both, since increasing supply in one part (either farm spots or natural drop distribution among all game areas) of the game naturally goes with a decreased supply in the other part to create a balance.

The choices ANet has made strongly imply that they favor the “distribute materials naturally” over the “have farming spots with drop chances increased above natural gameplay”. As such, I suspect that in their view people should not be able to farm mats if they wish so, but rather collect them while playing the game just like every other player around them.

Previous games, as well as real life, have conditioned us to almost blindly go for one thing exclusively and disregard everything around it. but that’s not the vision this game was built upon. GW2 is trying to give you a world in which to have fun, and collect shinies on the way. And for me, personally, they’re doing a really good job on that subject.

By the way, if you stop to blindly only look out for T6 mats and lodestones, you might be surprised to find that your journey to build your legendary won’t take a lot longer anyway, since you’ll be playing all kind of fun stuff, picking up all kind of loot that can help you get to your goal if you’re just willing to go through different ways to get there. Collect part of the material, liquidate stuff you don’t need to buy other parts, craft/promote yet other stuff for the rest. You know you can promote t5 mats to t6 just as easily as cores to lodestones, right?

DR is here for a purpose, and it looks like it’s a tool to help material distribution among all players just as much as to combat bots. Deal with it, and go look for alternative (and possibly even more fun ) ways to get to your goal.

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Posted by: Rauven.3847

Rauven.3847

people should be able to farm mats if they wish so

Says who? Certainly not ANet. They’ve gone to great length to keep people from farming and instead distributing stuff more evenly among the playerbase. The recent nerf to key-farming is a good example of that, area DR is another.

It’s a fine line they’re walking here. If they offer options to farm specific materials, they’ll have to reduce the amount of those materials naturally dropping among the playerbase, thus limiting the supply for those who do not wish to farm, effectively pushing them stronger towards feeling the need to farm.

The game framework either favors the people who wish to farm or those who don’t. You can’t have both, since increasing supply in one part (either farm spots or natural drop distribution among all game areas) of the game naturally goes with a decreased supply in the other part to create a balance.

The choices ANet has made strongly imply that they favor the “distribute materials naturally” over the “have farming spots with drop chances increased above natural gameplay”. As such, I suspect that in their view people should not be able to farm mats if they wish so, but rather collect them while playing the game just like every other player around them.

Previous games, as well as real life, have conditioned us to almost blindly go for one thing exclusively and disregard everything around it. but that’s not the vision this game was built upon. GW2 is trying to give you a world in which to have fun, and collect shinies on the way. And for me, personally, they’re doing a really good job on that subject.

By the way, if you stop to blindly only look out for T6 mats and lodestones, you might be surprised to find that your journey to build your legendary won’t take a lot longer anyway, since you’ll be playing all kind of fun stuff, picking up all kind of loot that can help you get to your goal if you’re just willing to go through different ways to get there. Collect part of the material, liquidate stuff you don’t need to buy other parts, craft/promote yet other stuff for the rest. You know you can promote t5 mats to t6 just as easily as cores to lodestones, right?

DR is here for a purpose, and it looks like it’s a tool to help material distribution among all players just as much as to combat bots. Deal with it, and go look for alternative (and possibly even more fun ) ways to get to your goal.

I would have agreed if not for the fact that there wasn’t any DR before the rise of the bots, it was implemented specifically to fight them, nothing else…

I was able to get my crafts to 400 (no 500 at that time) with only farmed mats…

Rauven Havocbringer – Meatshield Hammer Warrior
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger

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Posted by: Rauven.3847

Rauven.3847

The fact that it is character bound makes it even worse, so instead of just switching to another character, i have to waste time on the farmer character that i use only for that single task, farm mobs, if i do a dungeon or some other content with my other characters, it wont count…

Great job anet…

Rauven Havocbringer – Meatshield Hammer Warrior
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger

(edited by Rauven.3847)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

people should be able to farm mats if they wish so

Says who? Certainly not ANet. They’ve gone to great length to keep people from farming and instead distributing stuff more evenly among the playerbase. The recent nerf to key-farming is a good example of that, area DR is another.

It’s a fine line they’re walking here. If they offer options to farm specific materials, they’ll have to reduce the amount of those materials naturally dropping among the playerbase, thus limiting the supply for those who do not wish to farm, effectively pushing them stronger towards feeling the need to farm.

The game framework either favors the people who wish to farm or those who don’t. You can’t have both, since increasing supply in one part (either farm spots or natural drop distribution among all game areas) of the game naturally goes with a decreased supply in the other part to create a balance.

The choices ANet has made strongly imply that they favor the “distribute materials naturally” over the “have farming spots with drop chances increased above natural gameplay”. As such, I suspect that in their view people should not be able to farm mats if they wish so, but rather collect them while playing the game just like every other player around them.

Previous games, as well as real life, have conditioned us to almost blindly go for one thing exclusively and disregard everything around it. but that’s not the vision this game was built upon. GW2 is trying to give you a world in which to have fun, and collect shinies on the way. And for me, personally, they’re doing a really good job on that subject.

By the way, if you stop to blindly only look out for T6 mats and lodestones, you might be surprised to find that your journey to build your legendary won’t take a lot longer anyway, since you’ll be playing all kind of fun stuff, picking up all kind of loot that can help you get to your goal if you’re just willing to go through different ways to get there. Collect part of the material, liquidate stuff you don’t need to buy other parts, craft/promote yet other stuff for the rest. You know you can promote t5 mats to t6 just as easily as cores to lodestones, right?

DR is here for a purpose, and it looks like it’s a tool to help material distribution among all players just as much as to combat bots. Deal with it, and go look for alternative (and possibly even more fun ) ways to get to your goal.

I would have agreed if not for the fact that there wasn’t any DR before the rise of the bots, it was implemented specifically to fight them, nothing else…

I was able to get my crafts to 400 (no 500 at that time) with only farmed mats…

Guild Wars 1 had its version of DR. I’m pretty sure they put in DR at the start of Guild Wars 2. They knew all about bots back then and would expect bots in Guild Wars 2.

GW1 Anti Farm code

Edit: about when DR was put into game
Source

JonPeters
Game Design Lead
Sounds like you are not even hitting the exploit code and in fact are just receiving half because you are running the same dungeon for a second time in a row without switching. This has in fact always been part of the system since day one

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Wanze.8410

Wanze.8410

The fact that it is character bound makes it even worse, so instead of just switching to another character, i have to waste time on the farmer character that i use only for that single task, farm mobs, if i do a dungeon or some other content with my other characters, it wont count…

Great job anet…

Mats drop from different mobs in different maps, just go to another one, farm there and you are all set.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Rauven.3847

Rauven.3847

The fact that it is character bound makes it even worse, so instead of just switching to another character, i have to waste time on the farmer character that i use only for that single task, farm mobs, if i do a dungeon or some other content with my other characters, it wont count…

Great job anet…

Mats drop from different mobs in different maps, just go to another one, farm there and you are all set.

It should at least be account wide… that way i can pause the farming a do some map exploration with another character or something. then switch back, really, this is an artificial, annoying and unnecessary limitation…

Rauven Havocbringer – Meatshield Hammer Warrior
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The fact that it is character bound makes it even worse, so instead of just switching to another character, i have to waste time on the farmer character that i use only for that single task, farm mobs, if i do a dungeon or some other content with my other characters, it wont count…

Great job anet…

Mats drop from different mobs in different maps, just go to another one, farm there and you are all set.

It should at least be account wide… that way i can pause the farming a do some map exploration with another character or something. then switch back, really, this is an artificial, annoying and unnecessary limitation…

Maybe because if it was account wide then that all your chars would be affected also. That char would have to leave the area it was in and go somewhere new to remove the DR and not continue map exploration or whatever it was doing. Or if you didn’t realize you had hit DR and switched chars to continue what it was doing, the DR would follow you there.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I know a lot of guys are going to jump on me for this, but here goes.

There was a similar thread a few months back. A guy was adamant that he was hitting DR after spending hours farming something. A dev jumped in and said that he certainly wasn’t being affected by DR and that the last time he had was yearsmonths ago.

So, you may not be hitting DR. Unless you have an objectively quantifiable way of proving that you are, expect your brain to be playing tricks on you (cognitive biases).

I’ll see if I can find the thread and edit it.

EDIT: Found it- https://forum-en.gw2archive.eu/forum/game/gw2/If-you-deny-diminishing-returns-as-a-farmer/first

JS’s response is on the 2nd page.

(edited by Crimson Clouds.4853)

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Posted by: Jayden Reese.9542

Jayden Reese.9542

I really wish when the character there was some kind of debuff so I’d know. Im not exactly sure if dr affects everything cause sometimes I open up tons of champ bags on a character and get average drops and wonder if dr affected those drops.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I really wish when the character there was some kind of debuff so I’d know. Im not exactly sure if dr affects everything cause sometimes I open up tons of champ bags on a character and get average drops and wonder if dr affected those drops.

Too useful to bots to be informed when DR hits so they know to wp to another map and start over.

Be careful what you ask for
ANet may give it to you.

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Posted by: laokoko.7403

laokoko.7403

Just farm some where else.

There are multiple area and ways to farm anyway. You don’t have to do the same farm all the time. You’ll get sick of it pretty soon anyway. Mix up different farm methods. It is much more enjoyable.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

From what I’ve gathered over the last few years.

1. It’s per character as Wanze mentioned, so switching chars isn’t going to alleviate it on the first one, but you could when DR hits one toon switch in another in the same place.

2. DR does not wear off over time, or if it does its insanely slowly. You *have *to actually take the char experiencing DR somewhere else and do other things/events/mobs.

2b. Imagine every time you kill a mob in Cursed shore you put a marble in a jar.
When the jar is full you stop getting drops, and the only way to remove DR is to kill mobs somewhere else to take the marbles out.
(Note, as should be obvious this is a simplified example, since they’re tight lipped about exactly how DR works the best we can do is observe behavior and try to extrapolate.)

The best suggestion I can make is come up with a rotation.
Either one toon through different areas, or multiple toons through the same, as even if you farm CS until DR hits on all of them eventually you do have to do something else.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Psientist.6437

Psientist.6437

people should be able to farm mats if they wish so

Says who? Certainly not ANet. They’ve gone to great length to keep people from farming and instead distributing stuff more evenly among the playerbase. The recent nerf to key-farming is a good example of that, area DR is another.

It’s a fine line they’re walking here. If they offer options to farm specific materials, they’ll have to reduce the amount of those materials naturally dropping among the playerbase, thus limiting the supply for those who do not wish to farm, effectively pushing them stronger towards feeling the need to farm.

The game framework either favors the people who wish to farm or those who don’t. You can’t have both, since increasing supply in one part (either farm spots or natural drop distribution among all game areas) of the game naturally goes with a decreased supply in the other part to create a balance.

The choices ANet has made strongly imply that they favor the “distribute materials naturally” over the “have farming spots with drop chances increased above natural gameplay”. As such, I suspect that in their view people should not be able to farm mats if they wish so, but rather collect them while playing the game just like every other player around them.

Previous games, as well as real life, have conditioned us to almost blindly go for one thing exclusively and disregard everything around it. but that’s not the vision this game was built upon. GW2 is trying to give you a world in which to have fun, and collect shinies on the way. And for me, personally, they’re doing a really good job on that subject.

By the way, if you stop to blindly only look out for T6 mats and lodestones, you might be surprised to find that your journey to build your legendary won’t take a lot longer anyway, since you’ll be playing all kind of fun stuff, picking up all kind of loot that can help you get to your goal if you’re just willing to go through different ways to get there. Collect part of the material, liquidate stuff you don’t need to buy other parts, craft/promote yet other stuff for the rest. You know you can promote t5 mats to t6 just as easily as cores to lodestones, right?

DR is here for a purpose, and it looks like it’s a tool to help material distribution among all players just as much as to combat bots. Deal with it, and go look for alternative (and possibly even more fun ) ways to get to your goal.

Any post that offers the BLTP as a more ‘natural’ way to obtain materials is disingenuous and has motives other than promoting rational self interest.

If DR is a tool to help distribute materials among all players then it is a tool to promote economic activity. Economic activity and currency activity are synonyms. Don’t sugar coat the reality of Arenanet’s loot drop philosophy with sentimental and inaccurate game theory drivel about what is in the player’s self interest. Especially since rational self interest is a cornerstone of game theory.

The way loot is distributed in Tyria means using the TP/gold is a rational option. If a game company sells their in-game gold then their drop and reward philosophy is as informed by their business model philosophy as their game theory philosophy. Own it, don’t sugar coat it.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

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Posted by: Agemnon.4608

Agemnon.4608

I’m against DR too especially given your problem with logging out for awhile and it still having no effect. However I want to comment on this:

“It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.”

That’s because the devs want you to use the trading post for much of it.

“Any post that offers the BLTP as a more ‘natural’ way to obtain materials is disingenuous and has motives other than promoting rational self interest.”

But free trade and capitalism are the epitome of rational self-interest.

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Posted by: Psientist.6437

Psientist.6437

I’m against DR too especially given your problem with logging out for awhile and it still having no effect. However I want to comment on this:

“It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.”

That’s because the devs want you to use the trading post for much of it.

“Any post that offers the BLTP as a more ‘natural’ way to obtain materials is disingenuous and has motives other than promoting rational self interest.”

But free trade and capitalism are the epitome of rational self-interest.

I wouldn’t go that far. As someone who hunts and gathers, I would describe Mother Nature’s economic philosophy as the epitome.

My issue isn’t with whether or not the BLTP is a rational choice, but with the constant drivel that the focus on economic activity is all about magnanimous and altruistic game theory.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

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Posted by: Neural.1824

Neural.1824

DR was never about bots. Bots were the excuse used to implement farming punishment.

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

DR was never about bots. Bots were the excuse used to implement farming punishment.

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold.

Guild Wars 1 has Diminishing Return, and no way to buy gold.

Be careful what you ask for
ANet may give it to you.

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Posted by: Azure.8670

Azure.8670

ive never noticed DR. when do this even happen? I farmed silverwaste everyday for 6 months before I stopped farming, then SW came out, and thats all I do

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

ive never noticed DR. when do this even happen? I farmed silverwaste everyday for 6 months before I stopped farming, then SW came out, and thats all I do

Most Silverwastes ‘farmers’ would never notice DR, because of how the map is set up. Over the course of Silverwastes runs, you likely will be going to different forts, escorting bulls, and being generally mobile throughout the map. And then at the end of that, you get the Vinewrath where you move to yet another part of the map, and potentially some Pac-Man.

DR affects people who try to farm a specific area to the exclusion of all others. Since the poster here is talking about farming for Charged Cores/Charged Lodestones, I’ll go out on a limb and say that he’s doing the Mite Farm in Dry Top. If he has a character planted in Dry Top at the Mite Farm and loads that character at :40 after each hour to do that timed event, then log it back out after the second event at :50, he’s going to be hit with DR eventually. He’s repetitively farming the same event in the same area with no movement whatsoever. That’s exactly the sort of behaviour that DR is meant to prevent.

If, on the other hand, he was running Dry Top as the designers intended, he’d be much more mobile on the map, he’d be travelling around and doing other events, and because of that mobility DR would never happen. He wouldn’t just be killing one type of enemy in one region of the map during one event.

Personally, the only place I’ve ever run into DR is during Hallowe’en, in the Mad King’s Labyrinth, because the whole Labyrinth is considered to be one ‘region’ on the map. As a result, even if you move around the maze and explore it thoroughly, the game will consider you to be lingering overlong in one region and the DR will start to hit you, reducing your XP from events and the drops from enemies noticeably. But in a place like Dry Top or the Silverwastes or even Orr, as long as you’re not planted to one exact place doing the exact same things for an eternity, you’re not going to notice DR.

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Posted by: Rauven.3847

Rauven.3847

ive never noticed DR. when do this even happen? I farmed silverwaste everyday for 6 months before I stopped farming, then SW came out, and thats all I do

Chests aren’t affected, but if you farm for example the bags in those balm farms, you will notice it, it’s really obvious, the candy mobs always drop a bag each in the beggining, then you kill 3 of them but you only get 2 bangs and so on.

And if you change map and try the balm again, the DR will still be down since it seems that it not only is character bound, its mob bound.

Rauven Havocbringer – Meatshield Hammer Warrior
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I would have agreed if not for the fact that there wasn’t any DR before the rise of the bots, it was implemented specifically to fight them, nothing else…

I was able to get my crafts to 400 (no 500 at that time) with only farmed mats…

Bots forced Anet’s hand, but that doesn’t mean they weren’t trying to kill two birds with one stone.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Harper.4173

Harper.4173

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

Won’t work. Everything I’ve heard says going afk isn’t enough. You have to go elsewhere on the char that has DR and do something, events, farm, hearts, whatever, to stop DR.

(Yeah. I know I wasn’t a serious suggestion but someone might read it and think going afk is enough to break DR).

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

So I have a question that I havent seen anyone ask yet. What is the exact limit/timeframe on DR. To be more specific, is it a certain amount of time that triggers it, is it a certain amount of loot drops? When does DR kick in specifically. Is there a visial indicator as to when it is in effect?

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Posted by: Neural.1824

Neural.1824

DR was never about bots. Bots were the excuse used to implement farming punishment.

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold.

Guild Wars 1 has Diminishing Return, and no way to buy gold.

A hammer can be used to help build a house, or to destroy.

The former does not invalidate the latter.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

DR was never about bots. Bots were the excuse used to implement farming punishment_

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold

Guild Wars 1 has Diminishing Return, and no way to buy gold.

A hammer can be used to help build a house, or to destroy.

The former does not invalidate the latter.

It fasifies your post that DR is used to push people to use the trading post and buy gold, if it it used in a game without a trading post or gold selling.

(And did you forget how many bots this game had at launch?)

Be careful what you ask for
ANet may give it to you.

Being offline all night wont reset the DR

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Posted by: Khisanth.2948

Khisanth.2948

I really wish when the character there was some kind of debuff so I’d know. Im not exactly sure if dr affects everything cause sometimes I open up tons of champ bags on a character and get average drops and wonder if dr affected those drops.

Too useful to bots to be informed when DR hits so they know to wp to another map and start over.

It should trivial for a bot to keep a record of its drops and use that to determine when they are being affected. For a player that would be extremely tedious.

Being offline all night wont reset the DR

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I really wish when the character there was some kind of debuff so I’d know. Im not exactly sure if dr affects everything cause sometimes I open up tons of champ bags on a character and get average drops and wonder if dr affected those drops.

Too useful to bots to be informed when DR hits so they know to wp to another map and start over.

It should trivial for a bot to keep a record of its drops and use that to determine when they are being affected. For a player that would be extremely tedious.

You don’t need to hand them key information to the algorithm used to calculate DR either.

Be careful what you ask for
ANet may give it to you.

Being offline all night wont reset the DR

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Really, this DR bs has to end anet.

It’s important to the health of the economy, so it’s always going to be in all MMOs.

the DR is still active after being offline all night, still no drops….

Really? Being offline for 8 hours doesn’t count?

Why should it?

It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.

It is your responsibility if that’s something you want to go for. Other players don’t seem to have trouble accumulating the necessary items.

Really, it has to stop, it’s hurting the players, bots don’t exist anymore and if they did, they probably would just switch area after 30 mins, for them, any material makes them money when farmed by the thousands.

Bots still exist; I’m not sure why you think they don’t. And sure, bots can change where they farm, which is the point — it slows down their ability to farm.

Please, anet, stop with this insanity, you cant be like:

“You must grind to make your legendary, but we hate grind so no farming in the same area for more than 30 minutes even if you need a specific mat that has a really kittenty drop rate in the first place from specific mobs, we’re so casual friendly.

They can be like that, because there are multiple ways to accumulate the mats. Farm CoE paths or do the CoE reward track for PvP, use the TP, use different characters to farm the same spot if that’s what you prefer.

Please don’t come with the “buy them on tp”, people should be able to farm mats if they wish so, plus i’ve already put all my gold in buy orders for the charged cores to make the 100 lodestones that are needed.

Why wouldn’t you use the TP? Why is it so terrible to use gold to buy what you need?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Being offline all night wont reset the DR

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Posted by: Tongku.5326

Tongku.5326

Really, this DR bs has to end anet.

Yesterday i was farming a bit with one of my characters, i’ve stop once the drop rate decreased, i then switched to another character, crafted a bit and went to sleep.

Today i wake up, crafted a bit more, switched to the previous character in the map were i was farming yesterday and look, the DR is still active after being offline all night, still no drops….

Really? Being offline for 8 hours doesn’t count?

It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.

Really, it has to stop, it’s hurting the players, bots don’t exist anymore and if they did, they probably would just switch area after 30 mins, for them, any material makes them money when farmed by the thousands.

Please, anet, stop with this insanity, you cant be like:

“You must grind to make your legendary, but we hate grind so no farming in the same area for more than 30 minutes even if you need a specific mat that has a really kittenty drop rate in the first place from specific mobs, we’re so casual friendly.

But yeah, you still need to get a full stack of those materials with a ridiculously low drop rate, and farm them and being bothered to switch area every 30 mins, if you’re lucky, you’ll get 2 or 3 out of the 2000 t6 thats are required in that time"

Please don’t come with the “buy them on tp”, people should be able to farm mats if they wish so, plus i’ve already put all my gold in buy orders for the charged cores to make the 100 lodestones that are needed.

I have noticed it as well. All my greens basically become blues then whites and I get these 2-3 day long streaks of this. Naturally I get less exotics, yellows as well.

This sucks if you have a couple days off and wanna get in some extra game time and it turns into this. Really sucks.

Heavy Deedz – COSA – SF

Being offline all night wont reset the DR

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Posted by: DeWolfe.2174

DeWolfe.2174

Considering I have over 300 MF and get very few exotics, I think I’m permanently on DR

[AwM] of Jade Quarry.

Being offline all night wont reset the DR

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Posted by: Psientist.6437

Psientist.6437

DR was never about bots. Bots were the excuse used to implement farming punishment_

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold

Guild Wars 1 has Diminishing Return, and no way to buy gold.

A hammer can be used to help build a house, or to destroy.

The former does not invalidate the latter.

It fasifies your post that DR is used to push people to use the trading post and buy gold, if it it used in a game without a trading post or gold selling.

(And did you forget how many bots this game had at launch?)

GW1 had RMT, black market RMT, but RMT none the less. GW1 also had an economy; the most genuinely free and emergent market I have ever encountered in an mmo, including EVE. GW1 players ‘minted’ their own currency.

In the context of a game that wanted to minimize the impact of in-game currency being used as a progression multiplier and limit the impact of black market RMT, DR would only effect those things.

In the context of a game that is designed to use in-game currency as a progression multiplier, includes legal RMT as a monetization method, and suffers from the impact of black market RMT, DR would effect all three.

Context matters, and within the context of non-luxury goods, Arenanet has been more than square in offering players methods to avoid using gold and the effects of DR. The only context where legal RMT, in-game currency as a progression multiplier, and DR is…….very, very, very grey, is in luxury goods.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Being offline all night wont reset the DR

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Posted by: Harper.4173

Harper.4173

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

Won’t work. Everything I’ve heard says going afk isn’t enough. You have to go elsewhere on the char that has DR and do something, events, farm, hearts, whatever, to stop DR.

(Yeah. I know I wasn’t a serious suggestion but someone might read it and think going afk is enough to break DR).

So you semi-afk, every 5 minutes move a bit and tag some events at random – maybe even afk-world bosses.

If here they fall they shall live on when ever you cry “For Ascalon!”

Being offline all night wont reset the DR

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

Won’t work. Everything I’ve heard says going afk isn’t enough. You have to go elsewhere on the char that has DR and do something, events, farm, hearts, whatever, to stop DR.

(Yeah. I know I wasn’t a serious suggestion but someone might read it and think going afk is enough to break DR).

So you semi-afk, every 5 minutes move a bit and tag some events at random – maybe even afk-world bosses.

/shrug. If you’re going to go to that much trouble it’s less trouble to waypoint out, kill some stuff, do an event or two, grab a couple of nodes and waypoint back. It’s certainly cheaper than buying two computers and 2 accounts and micromanaging the DR on two accounts like you are suggesting.

Be careful what you ask for
ANet may give it to you.

Being offline all night wont reset the DR

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Posted by: Tongku.5326

Tongku.5326

Considering I have over 300 MF and get very few exotics, I think I’m permanently on DR

Only time I notice a drastic increase of exotics is when I use mass stackable MF buffs from things such as b-day gifts and communist bonfires etc. on top of map bonusses such as ones in silverwastes. When I get to around 600 MF is when I see a noticable increase in exotics.

However, I notice it very plainly and a LOT from the lower tier drops. I get far, far less yellows (except the guaranteed ones) and all my greens become blues or whites. This is huge. When farming thats where vast majority of income comes from, is greens via salvage + conversions. The salvage from blues / whites simply does not produce the upper tier mats at same quantities as greens, its a huge blow to overall character income.

Heavy Deedz – COSA – SF

Being offline all night wont reset the DR

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Posted by: Neural.1824

Neural.1824

DR was never about bots. Bots were the excuse used to implement farming punishment_

DR is about scarcity and pushing people to buy things through the TP, which promotes the possibility that they’ll open their wallets to buy gold

Guild Wars 1 has Diminishing Return, and no way to buy gold.

A hammer can be used to help build a house, or to destroy.

The former does not invalidate the latter.

It fasifies your post that DR is used to push people to use the trading post and buy gold, if it it used in a game without a trading post or gold selling.

(And did you forget how many bots this game had at launch?)

No, it doesn’t falsify it, it is irrelevant. GW1 was a different game, and, as I understand it, under mostly different people.

Just because it was used for one thing in GW1, doesn’t mean it doesn’t neatly fit the money-hungry agenda of GW2. If you have a tool that will do the job, use it.

If you don’t understand how Anet uses the “death by a thousand paper cuts” principle in their business model, there’s no point in explaining anything to you.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Being offline all night wont reset the DR

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Posted by: Harper.4173

Harper.4173

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

Won’t work. Everything I’ve heard says going afk isn’t enough. You have to go elsewhere on the char that has DR and do something, events, farm, hearts, whatever, to stop DR.

(Yeah. I know I wasn’t a serious suggestion but someone might read it and think going afk is enough to break DR).

So you semi-afk, every 5 minutes move a bit and tag some events at random – maybe even afk-world bosses.

/shrug. If you’re going to go to that much trouble it’s less trouble to waypoint out, kill some stuff, do an event or two, grab a couple of nodes and waypoint back. It’s certainly cheaper than buying two computers and 2 accounts and micromanaging the DR on two accounts like you are suggesting.

But that’s a clear GPM loss.

If here they fall they shall live on when ever you cry “For Ascalon!”

Being offline all night wont reset the DR

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Protips on how to avoid DR.

1. Get second account.
2. Get second Computer
3. Farm on main account until you hit DR.
4. Afk on main account while farming on second account until you hit DR.
5. Stop afk on main account and resume farming while you afk on your second account – again until you hit DR.
6. Farm ad infinitum.
7. ???

Won’t work. Everything I’ve heard says going afk isn’t enough. You have to go elsewhere on the char that has DR and do something, events, farm, hearts, whatever, to stop DR.

(Yeah. I know I wasn’t a serious suggestion but someone might read it and think going afk is enough to break DR).

So you semi-afk, every 5 minutes move a bit and tag some events at random – maybe even afk-world bosses.

/shrug. If you’re going to go to that much trouble it’s less trouble to waypoint out, kill some stuff, do an event or two, grab a couple of nodes and waypoint back. It’s certainly cheaper than buying two computers and 2 accounts and micromanaging the DR on two accounts like you are suggesting.

But that’s a clear GPM loss.

Yes. You do have an excellent suggestion and anytime I feel it’s best to spend several hundred dollars buying a new computer and a new account in order to avoid occasionally spending a few minutes clearing off DR, I’ll be sure to advertise this idea far and wide, giving you full credit of course. ^^

Be careful what you ask for
ANet may give it to you.

Being offline all night wont reset the DR

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Posted by: Harper.4173

Harper.4173

Unless you already have both these items – there are many people that (such as myself) have a desktop and a laptop – which can be used at the same time – even in the same room at the same desk.

Many people (such as myself) also bought 10$ accounts when the account sale was on and have a second account.

What I’m proposing is actually feasible for a very high number of players.
And if you’ve ever farmed hard you’ll know DR does not cleanse in a few minutes – I’ve had situations where it took 1hour + to clear.

Now 1 hour might not seem like much but in the glory days of Halloween Labyrinth farming where you could make 20+ gold per hour – it matters.

If here they fall they shall live on when ever you cry “For Ascalon!”

Being offline all night wont reset the DR

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Posted by: Linken.6345

Linken.6345

Unless you already have both these items – there are many people that (such as myself) have a desktop and a laptop – which can be used at the same time – even in the same room at the same desk.

Many people (such as myself) also bought 10$ accounts when the account sale was on and have a second account.

What I’m proposing is actually feasible for a very high number of players.
And if you’ve ever farmed hard you’ll know DR does not cleanse in a few minutes – I’ve had situations where it took 1hour + to clear.

Now 1 hour might not seem like much but in the glory days of Halloween Labyrinth farming where you could make 20+ gold per hour – it matters.

Or you cold go into world vs world capture 2-3 camps/towers and poff back with reset DR

Being offline all night wont reset the DR

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Posted by: Harper.4173

Harper.4173

Does it really reset in 2-3 camps?

If here they fall they shall live on when ever you cry “For Ascalon!”

Being offline all night wont reset the DR

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Posted by: Linken.6345

Linken.6345

Does it really reset in 2-3 camps?

Yea thats what i do with my characters who are camped at rhendark chest for daily kill.