Belinda's Greatsword - no sheath transition?

Belinda's Greatsword - no sheath transition?

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

As shown in this video: https://www.youtube.com/watch?v=owVa_uekeEo when Belinda’s Greatsword is drawn from the sheath, the sheath disappears from the character’s back, and then when Belinda’s Greatsword is put back into the sheath, the sheath instantly appears to which the sword was not really put back into its sheath…

Please implement a ‘drawn state’ to ‘sheath state’ transition so it shows a full animation of the sword being properly drawn and properly put back in its sheath. I would not have minded spending much as 1,000 Gems for this awesome sword skin had the animations been right.

And if all else fails, at least make it where the sheath for Belinda’s Greatsword stays intact to the character’s backside when drawing it or putting it away.

P.S. The transition between the sword being drawn and the sword being put away does not have to be perfect (as some here in the comments assumed I meant) where there is absolutely no clipping between the sword and sheath. I understand it is technically not possible to draw a sword long as Belinda’s Greatsword from your back due to arm length, and so if there is clipping involved in the animation, that’s fine.

At 2:00 and again at 6:57, this is how putting a sword away should look like if a sword with a sheath is to the back of a character https://www.youtube.com/watch?v=5YDPDPw_u54 only as far as how smooth the animation is in the video of how well the sword was put back into the sheath, mind you, with hardly any clipping from a game developed back in 2004.

I see what the animator did there… He clipped the sword’s lenth enough to make it look like it’s actually possible to put a sword that long back where it belongs.

Thank you for looking into this!

(edited by Eidolonemesis.5640)

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Posted by: PopeUrban.2578

PopeUrban.2578

I seriously doubt they’re going to implement a custom character animation for five races for a single mundane skin unless they also seriously jack up the price. That’s a ton of extra work.

All weapons “pop” between their drawn and sheathed positions. The engine by default can read the two states and apply appropriate effects internally, but character animations are a big job generally reserved for skills. Not even legendaries have custom character animations, just custom visual effects and re-uses of existing ones.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Donari.5237

Donari.5237

Most of us are just glad it has a sheath when on our back. No other weapon does that, though some collapse or lose particle effects.

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

I seriously doubt they’re going to implement a custom character animation for five races for a single mundane skin unless they also seriously jack up the price. That’s a ton of extra work.

All weapons “pop” between their drawn and sheathed positions. The engine by default can read the two states and apply appropriate effects internally, but character animations are a big job generally reserved for skills. Not even legendaries have custom character animations, just custom visual effects and re-uses of existing ones.

That is not an excuse. Guild Wars 2 makes more than enough money, I am sure, to implement 2 proper animations of drawing a sword from its sheath and putting it back in its sheath. The 2 animation do not necessarily have to be different for every single class.

I have seen games (even very underrated ones like the game Seven Samurais on PS2 from 2004) have better animations for wielding weapons in general across different characters along with their rightful drawing and sheath animations.

TL:DR If Anet did not want to bother with animations regarding the sheath, they should have have left Belinda’s Greatsword bare without a sheath like just about every other sword in the game.

(edited by Eidolonemesis.5640)

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Most of us are just glad it has a sheath when on our back. No other weapon does that, though some collapse or lose particle effects.

If Belinda’s Greatsword was a skin that was easily obtainable through a drop, sure, I would be happy too that ‘it at least has a sheath’, yet it’s not. It is a sold shop item and the sword should do what players expect a sword with a sheath to do as advertised! You don’t advertise a sword in the shop with a sheath and not add the sheath animations for it. That is silly. It may as well have not had a sheath to begin with.

What is even more silly is the fact there is the sound’ of the sword being put back into the sheath, yet there is no animation. That’s my point. It is a half-developed weapon, and so yes, I am going to make a legit complaint about it.

(edited by Eidolonemesis.5640)

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Posted by: PopeUrban.2578

PopeUrban.2578

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

I would venture to say that for most of the ‘other’ shop items Anet has sold, Anet did go reasonably far enough as they should have to the point of acceptability. Not only that, the difference with ‘other’ shop items and Belinda’s Greatsword is the Greatsword came with something that doesn’t even show function. When you buy and see any of the instruments in the shop, you are getting what you paid for; they allow you to play music. When you buy any other items from the shop, they do what they’re supposed to do as advertised. But when you buy a sheathed sword from the shop, it doesn’t do everything it should do? Come on…

Sure, the advertisement for Belinda’s Greatsword does not specifically say, “Comes with proper drawn and sheath animations!” yet that’s because it is only common sense that when you see a sheath with a sword they are supposed to work together. Period.

With that being said, my complaint did not go too far at all because it was a legit complaint. The item came with a secondary attribute to it, a sheath, and so yes! when somebody looks at Belinda’s Greatsword in the shop, the first thing they’re going to wonder like I did was, “Is this thing going to have animation to it where it is drawn and put back properly since this is the only sword I can think of that actually has a sheath?!”

(edited by Eidolonemesis.5640)

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Posted by: azizul.8469

azizul.8469

hey, can i have a sheath for my Eternity ? oh yes, make sure the sheath stays when i draw the GS.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: PopeUrban.2578

PopeUrban.2578

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

I would venture to say that for most of the ‘other’ shop items Anet has sold, Anet did go reasonably far enough as they should have to the point of acceptability. Not only that, the difference with ‘other’ shop items and Belinda’s Greatsword is the Greatsword came with something that doesn’t even show function. When you buy and see any of the instruments in the shop, you are getting what you paid for; they allow you to play music. When you buy any other items from the shop, they do what they’re supposed to do as advertised. But when you buy a sheathed sword from the shop, it doesn’t do everything it should do? Come on…

With that being said, my complaint did not go too far at all because it was a legit complaint. The item came with a secondary attribute to it, a sheath, and so yes! when somebody looks at Belinda’s Greatsword in the shop, the first thing they’re going to wonder like I did was, “Is this thing going to have animation to it where it is drawn and put back properly since this is the only sword I can think of that actually has a sheath?!”

And if the shop doesn’t claim that it does have such an animation, a reasonable assumption since no other weapon in the game has custom player animations, then they’ll probably google it to check it out.

The instrument items you reference clearly state that they’re playable instruments.

What you’re saying is that it would also be reasonable to assume that laser gun looking rifles all have laser gun sounding effects and fire lasers, or that any weapon with fire effects actually adds a burning condition when it hits a target. I mean it’s a laser right? It obviously fires energy bolts. It’s a burning sword right? It obviously burns things!

The problem here is that you had an expectation with no precedent not that anet half finished a weapon.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Crossaber.8934

Crossaber.8934

We bought a GS skin. And that is exactly what we are getting already. If the sheath’s existence will also provide the according animation, that will over shadow all the existing GS. The next ranting will be legendary GS user asking for same effect.

i am a happy user of Belinda’s GS.

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

I would venture to say that for most of the ‘other’ shop items Anet has sold, Anet did go reasonably far enough as they should have to the point of acceptability. Not only that, the difference with ‘other’ shop items and Belinda’s Greatsword is the Greatsword came with something that doesn’t even show function. When you buy and see any of the instruments in the shop, you are getting what you paid for; they allow you to play music. When you buy any other items from the shop, they do what they’re supposed to do as advertised. But when you buy a sheathed sword from the shop, it doesn’t do everything it should do? Come on…

With that being said, my complaint did not go too far at all because it was a legit complaint. The item came with a secondary attribute to it, a sheath, and so yes! when somebody looks at Belinda’s Greatsword in the shop, the first thing they’re going to wonder like I did was, “Is this thing going to have animation to it where it is drawn and put back properly since this is the only sword I can think of that actually has a sheath?!”

And if the shop doesn’t claim that it does have such an animation, a reasonable assumption since no other weapon in the game has custom player animations, then they’ll probably google it to check it out.

The instrument items you reference clearly state that they’re playable instruments.

What you’re saying is that it would also be reasonable to assume that laser gun looking rifles all have laser gun sounding effects and fire lasers, or that any weapon with fire effects actually adds a burning condition when it hits a target. I mean it’s a laser right? It obviously fires energy bolts. It’s a burning sword right? It obviously burns things!

The problem here is that you had an expectation with no precedent not that anet half finished a weapon.

I see what you did there, except what you argue regarding those ‘other’ effects and skins comes completely down to mere aesthetics, because GW2 would not sound like or be GW2 with a bunch of laser-sounding guns like you’re in a Star Wars MMO. That is different!

Furthermore, Anet did create a half finished weapon given that the sound Belinda’s Greatsword makes when through with combat is the sound of the sword being put back in the sheath with no animation! That there calls for an animation by default.

Let me put your ‘laser-sounding guns’ argument on its head… Would it also not make sense if Anet did advertise a gun that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? That’s my point with the sheath that came with Belinda’s Greatsword. The sound is there where there is no animation.

(edited by Eidolonemesis.5640)

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

We bought a GS skin. And that is exactly what we are getting already. If the sheath’s existence will also provide the according animation, that will over shadow all the existing GS. The next ranting will be legendary GS user asking for same effect.

i am a happy user of Belinda’s GS.

Except Belinda’s Greatsword is the only sword I know in the game with a sheath, so what’s the big deal with every other Greatsword in the game without a sheath?

Your ’Belinda’s Greatsword would overshadow other Greatswords’ argument is invalid, especially since not every other Greatsword is sheathable, anyway (I know, not a word, but you get the point).

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Posted by: Envy.1679

Envy.1679

Also, I used it on my AC greatsword, and that causes it to remain sheathed even while wielded.

Kind of humorous.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Also, I used it on my AC greatsword, and that causes it to remain sheathed even while wielded.

Kind of humorous.

Funny indeed, yet that should be fixed, and the only chance for it to get fixed is to make a thread about it. Even then, probably nothing will be done since Anet knows the community (as shown by the comments here) seems to sit well with slapdash shop items, therefore, why bother putting any time into addressing any issues with them?

Sure, I can see that from a business perspective, yet that is a poor perspective to entertain that won’t be getting my business in the future.

(edited by Eidolonemesis.5640)

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Posted by: Crossaber.8934

Crossaber.8934

We bought a GS skin. And that is exactly what we are getting already. If the sheath’s existence will also provide the according animation, that will over shadow all the existing GS. The next ranting will be legendary GS user asking for same effect.

i am a happy user of Belinda’s GS.

Except Belinda’s Greatsword is the only sword I know in the game with a sheath, so what’s the big deal with every other Greatsword in the game without a sheath?

Your ’Belinda’s Greatsword would overshadow other Greatswords’ argument is invalid, especially since not every other Greatsword is sheathable, anyway (I know, not a word, but you get the point).

Of course it will not over shadow other greatsword for a just a sheath. But if a GS skin provide a unigne animation that for sure will over shadow other GS skin.

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

We bought a GS skin. And that is exactly what we are getting already. If the sheath’s existence will also provide the according animation, that will over shadow all the existing GS. The next ranting will be legendary GS user asking for same effect.

i am a happy user of Belinda’s GS.

Except Belinda’s Greatsword is the only sword I know in the game with a sheath, so what’s the big deal with every other Greatsword in the game without a sheath?

Your ’Belinda’s Greatsword would overshadow other Greatswords’ argument is invalid, especially since not every other Greatsword is sheathable, anyway (I know, not a word, but you get the point).

Of course it will not over shadow other greatsword for a just a sheath. But if a GS skin provide a unigne animation that for sure will over shadow other GS skin.

You would have been right in what you said in your argument had we just got the Greatsword —- as you said without even mentioning the sheath in your reply —- without the sheath, yet that is not the case. Instead, we got a Greatsword with a sheath with no function to it. Difference!

(edited by Eidolonemesis.5640)

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Posted by: glehmann.9586

glehmann.9586

I see what you did there, except what you argue regarding those ‘other’ effects and skins comes completely down to mere aesthetics, because GW2 would not sound like or be GW2 with a bunch of laser-sounding guns like you’re in a Star Wars MMO. That is different!

Furthermore, Anet did create a half finished weapon given that the sound Belinda’s Greatsword makes when through with combat is the sound of the sword being put back in the sheath with no animation! That there calls for an animation by default.

Let me put your ‘laser-sounding guns’ argument on its head… Would it also not make sense if Anet did advertise a gun that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? That’s my point with the sheath that came with Belinda’s Greatsword. The sound is there where there is no animation.

I take it you’ve never been in a battle where a bunch of players are using the Predator?

Anyway, your attempt at inverting the laser sounds argument isn’t very effective. Changing a projectile wouldn’t be too hard. You’d need a new model and/or some particle effects along with an audio file to attach to the projectiles the gun fires. It’s relatively simple to do.

Changing animations will take a lot more work. Not to mention the fact that you’d probably need different animations for each race, and potentially for both genders. On top of that, you have to keep the sheath on their back without replacing their back item while the sword is in their hand, which likely requires a lot of new code since normally a weapon is either visually in your hand or stowed, not both at the same time. And I’m guessing the game is designed to just use a generic stow/draw animation for each weapon type, so adding a custom animation means implementing a whole new system for custom stow/draw animations that they didn’t have before.

I really don’t think you understand just how much effort it would take to do what you’re asking. It’s not just a trivial matter of making an animation and sticking it in the game files.

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Posted by: PopeUrban.2578

PopeUrban.2578

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

I would venture to say that for most of the ‘other’ shop items Anet has sold, Anet did go reasonably far enough as they should have to the point of acceptability. Not only that, the difference with ‘other’ shop items and Belinda’s Greatsword is the Greatsword came with something that doesn’t even show function. When you buy and see any of the instruments in the shop, you are getting what you paid for; they allow you to play music. When you buy any other items from the shop, they do what they’re supposed to do as advertised. But when you buy a sheathed sword from the shop, it doesn’t do everything it should do? Come on…

With that being said, my complaint did not go too far at all because it was a legit complaint. The item came with a secondary attribute to it, a sheath, and so yes! when somebody looks at Belinda’s Greatsword in the shop, the first thing they’re going to wonder like I did was, “Is this thing going to have animation to it where it is drawn and put back properly since this is the only sword I can think of that actually has a sheath?!”

And if the shop doesn’t claim that it does have such an animation, a reasonable assumption since no other weapon in the game has custom player animations, then they’ll probably google it to check it out.

The instrument items you reference clearly state that they’re playable instruments.

What you’re saying is that it would also be reasonable to assume that laser gun looking rifles all have laser gun sounding effects and fire lasers, or that any weapon with fire effects actually adds a burning condition when it hits a target. I mean it’s a laser right? It obviously fires energy bolts. It’s a burning sword right? It obviously burns things!

The problem here is that you had an expectation with no precedent not that anet half finished a weapon.

I see what you did there, except what you argue regarding those ‘other’ effects and skins comes completely down to mere aesthetics, because GW2 would not sound like or be GW2 with a bunch of laser-sounding guns like you’re in a Star Wars MMO. That is different!

Furthermore, Anet did create a half finished weapon given that the sound Belinda’s Greatsword makes when through with combat is the sound of the sword being put back in the sheath with no animation! That there calls for an animation by default.

Let me put your ‘laser-sounding guns’ argument on its head… Would it also not make sense if Anet did advertise a gun that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? That’s my point with the sheath that came with Belinda’s Greatsword. The sound is there where there is no animation.

The game includes a huge number of laser guns already. Every single asura styled rifle.

In addition, there are many many existing skins with incongruos effects. Check out the popgun rifle (which fires the same normal projectiles as every other rifle rather than corks despite making “pop” sounds) the slingshot shortbow (which fires arrows like any other shortbow despite clearly being a slingshot and making slingshot noises)

Also, literally every greatsword, sword, and dagger weapon in the game makes a sheathing/unsheathing noise under the proper conditions, if the character isn’t executing another animation when the you hit the draw/stow weapons key of you’re out of combat long enough to auto-sheathe. The sound on that sword is not unique to that sword. It’s the same sound as every other greatsword unless it has changed since I last viewed it.

Again, you’re free to want whatever you like, but the arguments you’re using to make that request are based in an assumption with no precedent.

I agree, it would be nice if it had an animation. It would also be nice if all weapons had proper sheathes and had appropriate animations for sheathing them.

However, expecting that to happen as if it was missing a listed feature is just a bit unrealistic.

Good luck convincing arenanet to add the animation though, really, it would be cool.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

I see what you did there, except what you argue regarding those ‘other’ effects and skins comes completely down to mere aesthetics, because GW2 would not sound like or be GW2 with a bunch of laser-sounding guns like you’re in a Star Wars MMO. That is different!

Furthermore, Anet did create a half finished weapon given that the sound Belinda’s Greatsword makes when through with combat is the sound of the sword being put back in the sheath with no animation! That there calls for an animation by default.

Let me put your ‘laser-sounding guns’ argument on its head… Would it also not make sense if Anet did advertise a gun that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? That’s my point with the sheath that came with Belinda’s Greatsword. The sound is there where there is no animation.

I take it you’ve never been in a battle where a bunch of players are using the Predator?

Anyway, your attempt at inverting the laser sounds argument isn’t very effective. Changing a projectile wouldn’t be too hard. You’d need a new model and/or some particle effects along with an audio file to attach to the projectiles the gun fires. It’s relatively simple to do.

Changing animations will take a lot more work. Not to mention the fact that you’d probably need different animations for each race, and potentially for both genders. On top of that, you have to keep the sheath on their back without replacing their back item while the sword is in their hand, which likely requires a lot of new code since normally a weapon is either visually in your hand or stowed, not both at the same time. And I’m guessing the game is designed to just use a generic stow/draw animation for each weapon type, so adding a custom animation means implementing a whole new system for custom stow/draw animations that they didn’t have before.

I really don’t think you understand just how much effort it would take to do what you’re asking. It’s not just a trivial matter of making an animation and sticking it in the game files.

You are wrong. I do understand it would take a little more work than changing the looks of a projectile as you argued back against my argument, yet I also understand you are making a few tall assumptions on things you (and I) really know nothing about regarding Guild Wars 2’s capabilities in its systems, which from my understanding are capable of a lot more than we know that Anet hasn’t blinged yet.

Furthermore, you never did answer the question in my argument against your argument, and the question is: Would it makes sense or would it not make sense if a gun was sold in the shop that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? If the answer is “No” then neither does it make sense that a Greatsword is sold in the shop with a sheath that has no functionality, yet that has the sound of the Greatsword being put back into the sheath. I call that unfinished work!

And even if no such coding existed, I could just as easily make the argument that adding 2 animations for drawing the Greatsword from its sheath and putting it back in its sheath is not going to break Anet’s diamond-spangled wallet, because the animations do not need to be different for each class. The most Anet would have to do when it comes to different classes (like the Asura) is resizing during the animating process, not create different ‘drawing’ and ‘sheathing’ animations for each class.

(edited by Eidolonemesis.5640)

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

You can complain about anything you like. You can state that you don’t find the economic reality of the cost of man hours an adequate excuse as well.

We’re explaining to you why it is the way it is and why it’s unlikely to change. It would require substantially more investment in something that does not return more profit for said investment.

You have every right to complain about anything you like, but you’re simply not being realistic with your expectations and should be prepared to be disappointed.

At no point did they advertise it as a sword with custom sheathe animations, or in any way promise that kind of functionality. It’s one thing to make a request, but to say your demand is reasonable and the current sate of the item is unacceptable is going a little far.

If they didn’t put that sort of money in to other items that cost the same price, what makes you think they’d have any inclination to spend more effort on this one?

I would venture to say that for most of the ‘other’ shop items Anet has sold, Anet did go reasonably far enough as they should have to the point of acceptability. Not only that, the difference with ‘other’ shop items and Belinda’s Greatsword is the Greatsword came with something that doesn’t even show function. When you buy and see any of the instruments in the shop, you are getting what you paid for; they allow you to play music. When you buy any other items from the shop, they do what they’re supposed to do as advertised. But when you buy a sheathed sword from the shop, it doesn’t do everything it should do? Come on…

With that being said, my complaint did not go too far at all because it was a legit complaint. The item came with a secondary attribute to it, a sheath, and so yes! when somebody looks at Belinda’s Greatsword in the shop, the first thing they’re going to wonder like I did was, “Is this thing going to have animation to it where it is drawn and put back properly since this is the only sword I can think of that actually has a sheath?!”

And if the shop doesn’t claim that it does have such an animation, a reasonable assumption since no other weapon in the game has custom player animations, then they’ll probably google it to check it out.

The instrument items you reference clearly state that they’re playable instruments.

What you’re saying is that it would also be reasonable to assume that laser gun looking rifles all have laser gun sounding effects and fire lasers, or that any weapon with fire effects actually adds a burning condition when it hits a target. I mean it’s a laser right? It obviously fires energy bolts. It’s a burning sword right? It obviously burns things!

The problem here is that you had an expectation with no precedent not that anet half finished a weapon.

I see what you did there, except what you argue regarding those ‘other’ effects and skins comes completely down to mere aesthetics, because GW2 would not sound like or be GW2 with a bunch of laser-sounding guns like you’re in a Star Wars MMO. That is different!

Furthermore, Anet did create a half finished weapon given that the sound Belinda’s Greatsword makes when through with combat is the sound of the sword being put back in the sheath with no animation! That there calls for an animation by default.

Let me put your ‘laser-sounding guns’ argument on its head… Would it also not make sense if Anet did advertise a gun that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? That’s my point with the sheath that came with Belinda’s Greatsword. The sound is there where there is no animation.

The game includes a huge number of laser guns already. Every single asura styled rifle.

In addition, there are many many existing skins with incongruos effects. Check out the popgun rifle (which fires the same normal projectiles as every other rifle rather than corks despite making “pop” sounds) the slingshot shortbow (which fires arrows like any other shortbow despite clearly being a slingshot and making slingshot noises)

Also, literally every greatsword, sword, and dagger weapon in the game makes a sheathing/unsheathing noise under the proper conditions, if the character isn’t executing another animation when the you hit the draw/stow weapons key of you’re out of combat long enough to auto-sheathe. The sound on that sword is not unique to that sword. It’s the same sound as every other greatsword unless it has changed since I last viewed it.

Again, you’re free to want whatever you like, but the arguments you’re using to make that request are based in an assumption with no precedent.

I agree, it would be nice if it had an animation. It would also be nice if all weapons had proper sheathes and had appropriate animations for sheathing them.

However, expecting that to happen as if it was missing a listed feature is just a bit unrealistic.

Good luck convincing arenanet to add the animation though, really, it would be cool.

I am glad you brought that up regarding the sheathing sound being the same for all other Greatswords, and that makes no sense, either!

If a weapon has no sheath then why make the weapon have any sheathing sound at all? If the weapon does have a sheath with the sheathing sound, why not include the animation for sheathing the weapon? (okay, you made some arguments that answered that question, yet I still think it is a poor excuse to just not do anything, because the quality of things, even little things, really shows if Anet does nothing about these things)

Conclusively, I care about detail that, yes, requires a little more work whereas you do not care so much about detail, and that is why we will never see eye to eye on things like this.

You see it as a trivial thing whereas I see it as a big deal, in a sense, a potential selling point, because players do acknowledge detail in games even if they think it’s not necessary.

P.S. When it comes to little details in games, it’s as I like to say, “Better a piece of wood too long than too short, that way, you can get it where it should be.” In other words, what we have in GW2 are pieces of wood that are often too short with no chance of being where they should be unless Anet cuts other pieces of wood to extend the cut short ones, and that is often what happens that never really fixes the issue(s) instead of treating all the wood with more care to be whole pieces.

(edited by Eidolonemesis.5640)

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Posted by: Crossaber.8934

Crossaber.8934

@Eidolonemesis.
Don’t buy it if you don’t like the way it is presented now. As a game there are millions of non sense here and there. Ask for refund if you already bought it.

There are many players like me are very satisfied with the skin the way it is.

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Posted by: PopeUrban.2578

PopeUrban.2578

I agree that it would be a potential selling point, and that it’s a good request. I’m simply saying it’s an unreasonable expectation given the way the game works.

Also, as a person that does 3d animation and rigging for a living, I assure you “rescaling the animation” is actually not that simple. Bones (the invisible objects that control how the vertices of a given character move in modern realtime animation systems) have discreet rotation and scale values. You can’t simply scale an animation. you have to retarget IK targets, tweak things to fit around the unique length of connected bones, rework key frames so the timing looks right, and do a host of other things when you’re trying to take an animation that looks good on a human and transition it to something with the significantly different bone structure of a creature like an asura or charr, and even something like a male norn, where the shoulders are significantly more broad.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Substance E.4852

Substance E.4852

Conclusively, I care about detail that, yes, requires a little more work whereas you do not care so much about detail, and that is why we will never see eye to eye on things like this.

Little work ayy?

Feel free to download Blender and Unity and show us how little work it would be to create a true to life sheathing and un-sheathing of an Odachi.

The sword is mounted on the back and far exceeds the length of the arm so best of luck to you.

Connection error(s) detected. Retrying…

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Posted by: Eponet.4829

Eponet.4829

You might be missing something important.

There’s actually no way that they could reasonably do that.

Look at the dimensions of the weapon. Without some seriously long arms (Which out characters don’t have), the only way to sheathe and draw it without clipping (Which we know they hate above all else) is either a magical effect which would require its own unique animation to be designed and only really works for mesmer, or, as happens, having the sheathe pop in and out.

Besides, if we’re accepting magical effects when drawing it, why not a sheathe that blinks into and out of existence?

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

@Eidolonemesis.
Don’t buy it if you don’t like the way it is presented now. As a game there are millions of non sense here and there. Ask for refund if you already bought it.

There are many players like me are very satisfied with the skin the way it is.

I am happy for you that you are satisfied. I really wish I can say the same.

However, you (or anybody else here) telling me not to buy something from the shop is beside the point and the easy way out because I do want to buy items from the shop to help fund GW2!

As a customer (because I do and have put money toward the development of GW2), I should not feel like I have to not buy an item I really do want just because it lacks animation I think it should really have. Surely if you were one of the managers at Anet speaking with me you wouldn’t be telling me I am wrong as a customer lest you lose my business, because players like me are the customers here, the very reason why this game is staying afloat, and its expansions, in development. That is what it really comes down to.

A sword… a sheath… Frankly, nobody should even have to bring this up in a thread like I have done; a sword with a sheath begs to have an animation to it by default, a perfect marriage between the two. No questions asked. Anet should do away with the sheath if no animations for it.

You know, had this been a thing with clothing from the shop, that’s one thing since you can look for something else or wait for something else to release that is more your taste, yet this is a functionality thing I am pointing out with a weapon in the shop. Difference.

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

I agree that it would be a potential selling point, and that it’s a good request. I’m simply saying it’s an unreasonable expectation given the way the game works.

Also, as a person that does 3d animation and rigging for a living, I assure you “rescaling the animation” is actually not that simple. Bones (the invisible objects that control how the vertices of a given character move in modern realtime animation systems) have discreet rotation and scale values. You can’t simply scale an animation. you have to retarget IK targets, tweak things to fit around the unique length of connected bones, rework key frames so the timing looks right, and do a host of other things when you’re trying to take an animation that looks good on a human and transition it to something with the significantly different bone structure of a creature like an asura or charr, and even something like a male norn, where the shoulders are significantly more broad.

We all know that for a game to improve (or anything to improve) in all areas much as possible it will, yes, require more work as you are arguing. I am not disagreeing with you that it would take the extra steps. However, the more I read replies like yours, the more I feel as though this community in general, sadly, is looking for any way possible to ensure GW2 remains subpar in the little details department instead of addressing these little things, big things, or whatever it is.

You are right; Anet is not going to do a thing for the players in the small details department because nobody seems to understand the power that numbers do have, that if more players had a pair and complained a little more (call it what you want), we would have a better chance at getting Anet to improve the game in all areas!

That may be how you guys work, yet that is not how I work. If I see something I think is missing, not right or should be implemented, I am going to let the developers, the manager(s), or whoever know about it whether it is toward a game or something about a company in the real world.

(edited by Eidolonemesis.5640)

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Conclusively, I care about detail that, yes, requires a little more work whereas you do not care so much about detail, and that is why we will never see eye to eye on things like this.

Little work ayy?

Feel free to download Blender and Unity and show us how little work it would be to create a true to life sheathing and un-sheathing of an Odachi.

The sword is mounted on the back and far exceeds the length of the arm so best of luck to you.

I guess you did not notice that I actually did not expect Anet’s animation team to pull off a ‘perfect’ transition of the sword coming out of the sheath when ready to be used and the sword going back in the sheath when no longer in use where there is absolutely no clipping with the sword going into the sheath. Quote me if you can that I wanted such a perfect transition. Good luck with that.

There are plenty of games out there, new and old, that seem to have/have had no problem pulling the animations off that I speak off in this thread, yet GW2 cannot? Please…

You know, Anet is always talking about standing out among the rest in the MMO world. Well, they can start by addressing other little details other MMOs have not and still do not address.

(edited by Eidolonemesis.5640)

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Posted by: PopeUrban.2578

PopeUrban.2578

Ever hear the expression “you catch more flies with honey”?
Your OP was very positive and upbeat and a great way to approach a feature request. Your following posts, however, were less and less so.

I get that this is a thing you’re passionate about, but try to keep in mind when making feature requests that anet doesn’t actually owe any of us anything beyond what is clearly stated in our EULA.

For the record, were I in anet’s position and you made the same request I likely would have respectfully informed you of the reasons why it is the way it is, agreed it’s a great idea, and made no promises to get on it that I wasn’t already prepared to deliver.

Business is about compromise between your vision, the customer’s needs, andhow much it’s going to cost. The age old adage that “the customer is always right” is a hope, not a motto. The customer is never always right. The customer wants maximum value for minimum cost, which is inherantly at odds with the business’s need to make profit, pay employees, develop new products or services, and remain financially solvent enough to service future customers.

In an ideal world the customer would always be right, because the customer’s requests would always be reasonable enough to fit in the required compromise space between their goals and that of the business. In the real world, the customer isn’t always right, as some times the customer makes requests that you can not reasonably fulfill.

I’m not saying your request is unreasonable at all mind you, and I’m not claiming to know exactly how arenanet feels about it. What I am saying, as a fellow consumer, is simply don’t pin all your hopes and dreams on it as it’s highly unlikely because they seem to have vastly different priorities that conflict with it.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

You might be missing something important.

There’s actually no way that they could reasonably do that.

Look at the dimensions of the weapon. Without some seriously long arms (Which out characters don’t have), the only way to sheathe and draw it without clipping (Which we know they hate above all else) is either a magical effect which would require its own unique animation to be designed and only really works for mesmer, or, as happens, having the sheathe pop in and out.

Besides, if we’re accepting magical effects when drawing it, why not a sheathe that blinks into and out of existence?

You guys are the ones that misunderstood me.

As I replied to someone else here… I did not say anywhere in this thread that the transition between the sword and sheath should be perfect without clipping, just that there should be, at the very least, a ‘proper’ animation so as to show the character actively drawing the sword when ready to be used, and then putting it away when no longer in use.

P.S. I updated my original post. Within the post is a YouTube video of how Anet’s animators could make it look possible to actually put a sword the length of Belinda’s Greatsword back into its sheath by clipping the length of the sword just before it goes back into it.

(edited by Eidolonemesis.5640)

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

You might be missing something important.

There’s actually no way that they could reasonably do that.

Look at the dimensions of the weapon. Without some seriously long arms (Which out characters don’t have), the only way to sheathe and draw it without clipping (Which we know they hate above all else) is either a magical effect which would require its own unique animation to be designed and only really works for mesmer, or, as happens, having the sheathe pop in and out.

Besides, if we’re accepting magical effects when drawing it, why not a sheathe that blinks into and out of existence?

Or Anet can just make it where the length of Belinda’s Greatsword is cut short just before the Greatsword goes back into its sheath as shown in a video I posted in my original post that involved a lot more animation from a 2004 game than what I am suggesting.

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Posted by: Kai.6317

Kai.6317

it probably wouldnt look as bad if there was an empty sheath left on your back, maybe a back item that comes with the sword, empty sheath thats animation is exactly like the swords so no double sheath crap.

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

it probably wouldnt look as bad if there was an empty sheath left on your back, maybe a back item that comes with the sword, empty sheath thats animation is exactly like the swords so no double sheath crap.

If all else fails, I agree that the sheath for Belinda’s Greatsword should remain intact to the character’s backside when the Greatsword is drawn or being put away, yet Anet didn’t even do that…

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Posted by: glehmann.9586

glehmann.9586

You are wrong. I do understand it would take a little more work than changing the looks of a projectile as you argued back against my argument, yet I also understand you are making a few tall assumptions on things you (and I) really know nothing about regarding Guild Wars 2’s capabilities in its systems, which from my understanding are capable of a lot more than we know that Anet hasn’t blinged yet.

Furthermore, you never did answer the question in my argument against your argument, and the question is: Would it makes sense or would it not make sense if a gun was sold in the shop that looked like a laser gun, sounded like a laser gun, yet shot projectiles that did not look like lasers? If the answer is “No” then neither does it make sense that a Greatsword is sold in the shop with a sheath that has no functionality, yet that has the sound of the Greatsword being put back into the sheath. I call that unfinished work!

And even if no such coding existed, I could just as easily make the argument that adding 2 animations for drawing the Greatsword from its sheath and putting it back in its sheath is not going to break Anet’s diamond-spangled wallet, because the animations do not need to be different for each class. The most Anet would have to do when it comes to different classes (like the Asura) is resizing during the animating process, not create different ‘drawing’ and ‘sheathing’ animations for each class.

You might be confusing me with someone else. That was my first comment on this thread, so the question in your argument was against someone else, not me. I was just responding to point out that if ArenaNet made a gun that looked like it should shoot lasers, but didn’t, expecting them to change it wouldn’t be all that unreasonable. Custom projectiles are something they have already done multiple times.

Yes, I am making assumptions, but I am doing so with a background in software engineering as well as things I’ve seen in the game. Asura stow their greatswords with a different animation than Norn, it’s not just a scaled down animation. And even if they decided to use the same animation for all races, it would likely need some tweaking on Asura and Charr so they aren’t sticking the sword through their head and the like. And even if we assume they will just make one animation and apply it to all five races, you still have other backend programming issues to deal with. It would be more work than just making the animation.

It’s nothing the devs at ArenaNet couldn’t do, but it’s enough effort that it very likely won’t ever be considered worth the time unless they start adding lots of sheathed weapons.