Berserker Gear Add On Idea

Berserker Gear Add On Idea

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Posted by: Lithril Ashwalker.6230

Lithril Ashwalker.6230

Some MMO’s and games out there have a penalty or two that hinder the berserker class/gear they have to either make the player take a portion of damage of what they deal OR give a penalty to armor and toughness/health or some other penalty.

Take for example from Guild Wars 1.
Inscription: Strength and Honor would give you a 15% damage increase while health is above 50%… while some other (cant find) inscription for a shield would give you armor with a penalty to health.

If there was such a penalty to berserker gear pieces such as -100 armor, health, toughness and healing PER piece (just throwing a random number as an example) then there could be other ways to benefit other non berserker geared teammates.

Benefits: You would probably want to take someone thats not geared like you to help you stay alive while you do the DPS. They would heal you.

More build diversity in groups, full zerker geared people wont be able to keep each other alive if not, tougher to live, monsters may deal double damage to you or such.

To edit later for more ideas.

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Posted by: fadeaway.2807

fadeaway.2807

Is this a troll?
Zerkers already have a survivability stat penalty. They don’t get the vitality, toughness or healing power other gearsets recieve.

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Posted by: Lithril Ashwalker.6230

Lithril Ashwalker.6230

Is this a troll?
Zerkers already have a survivability stat penalty. They don’t get the vitality, toughness or healing power other gearsets recieve.

yet people still run 5 man teams to steamroll everything in full zerker… outside of wvw and spvp in MAIN pve this is the idea to form more build diversity, so no im not trolling, im just thinking of the other players sick of zerker this and zerker that. this way they keep their damage and steam roll-ability yet would stress having support of the non zerker kind.

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Posted by: Auesis.7301

Auesis.7301

This is a terrible idea and doesn’t even come close to fixing problems with PvE.

PvE is a zerker-only meta because everything is easy, nothing requires tactics or roles except for damage and methods to supplement/boost the damage. Toughness and Vitality are completely meaningless in a game where mobs have lots of health and high damage output, and don’t actually use any intelligence to fight you (hence why their stats are inflated, to compensate for being stupid). Oh, and reflects and standing in a corner.

Fix the game, not the gear. This would literally fix absolutely nothing.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: Sir Alymer.3406

Sir Alymer.3406

Is this a troll?
Zerkers already have a survivability stat penalty. They don’t get the vitality, toughness or healing power other gearsets recieve.

yet people still run 5 man teams to steamroll everything in full zerker… outside of wvw and spvp in MAIN pve this is the idea to form more build diversity, so no im not trolling, im just thinking of the other players sick of zerker this and zerker that. this way they keep their damage and steam roll-ability yet would stress having support of the non zerker kind.

The people who main a build with zerker gear also know how to play the class and speed run (not speed clear*, there is a difference) dungeons. Utility is gotten from the, get this, 3 utility skills that are default bound to 7, 8, and 9. Teams of zerkers also bring an ele for fire fields because blast finishers in fire fields give 3 stacks of might for 20 seconds, and the party composition usually has enough blast finishers to get 25 stacks of might. Most of the damage comes from stacking might and conjured weapons which any party with a competent conjure ele can do.

I can tell you this; the bad people who refuse to learn enemy patterns and their class, no matter what build they use, no matter what stat combination they have on their armor will ALWAYS get downed and will never ‘steamroll’ anything.

There are a few problems with this game that make zerker so viable for skilled players; One, the trait line tends towards damage & support to be one in the same. The utility that a pure support can provide can be done in zerker gear with the prime example of this being the zerker guardian build; Two the enemy AI doesn’t react towards what the you or the party does, most of the enemies don’t buff, most of the enemies have no way to deal with stacking, and all of them will just stand in one place while taking severe damage which brings me to my next point; Three, defiance on bosses ruins any builds built around CC with most stuns only lasting a couple of seconds and no way to make them last longer outside of sigils and a few traits; Fourth, dodges render CC on mobs almost completely useless. You can easily avoid all spike damage and endure the small hits.

*Speed clearing is killing every monster in a dungeon as opposed to speed running which is just running by most monsters in a dungeon using mobility skills and invulns.

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Posted by: haviz.1340

haviz.1340

Awesome idea but let’s go further with this. Every cleric’s or soldier’s piece reduces your damage by 10% and increases aggro generation by 10%.

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Posted by: Keiel.7489

Keiel.7489

This game was advertise with more active survival and moving away from the trinity, yet there are so many players who are actively pushing back to the passive defense line and the trinity train of thought. I have played Tank character in every other MMO and thought it was great, but there needs to be a change of pace and that’s what GW2 offered (amongst other things). There doesn’t need to be a pentalty to playing all serker, the penalty is already in the choice, a bad berserker group will wipe faster than a bad tank/cleric group. One group has the assured victory, no risk, (s)low reward. The other chose high risk and get faster rewards.

Instead of thinking of ways to make serkers weaker, why don’t you think of ways to make other builds viable. Removing condition stack limit, seperation of WvW/PvP and PvE skills so it isn’t a universal change so PvE can be focused on PvE. Ways to make survival stats more lucrative. The reason why serkers are used is because passive defense is not needed. At all in PvE content atm.

[DONE]

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Posted by: fadeaway.2807

fadeaway.2807

Many of the good zerker players would play a 1hp zerker if it did a good amount of damage. The problem clearly isn’t the gear but the avoidable damage, game mechanics and ai.

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Posted by: LordByron.8369

LordByron.8369

Yet many people would consider defensive equipment if:

1) the game wasn t based on 1hit KO
2) guardians didn t exist
3) banners didn t exist

Fix that and make more balanced teams viable.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: haviz.1340

haviz.1340

If you want to increase the praised build diversity, just increase the difficulty of playing zerkers by increasing the skill floor of active defense like aegis and reflections.

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Posted by: LordByron.8369

LordByron.8369

If you want to increase the praised build diversity, just increase the difficulty of playing zerkers by increasing the skill floor of active defense like aegis and reflections.

they already are maybe the only skill based stuff…
The issue is that the hurrdurr warrior has none and just need 1 decent guardian per party to succeed with stacking.

4 bad warriors + 1 good guardian in pug = win

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: spoj.9672

spoj.9672

4 bad warriors + 1 good guardian in pug = win

4 bad any class + 1 good any class in pug = win

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Posted by: haviz.1340

haviz.1340

Aegis and reflections are the only skill based stuff? Maybe after anet butchers their durations and uptime.