Berserker vs Condis
To which I had forgotten, this would make the current duration of the conditions that put each skill and trait, are changed to half its current duration, doing the same damage as always, just change the speed to inflict damage.
The condi patch whos aim was to make condis good in PVE overall failed. There are only 3 out of 8 professions that perform decent, thats engi, guard, ele. Thats it. Rest of it is utter complete and useless crap when compared to the zerk meta. And even the 3 that perform decent still are not on par.
Condi necros are still at major disadvantage, condi mesmers are worse off then necros but have better power / utility build options. The 2 professions that suffered the most, still do so.
Good luck joining a meta group on your condi mes or condi necro, see how fast you get kicked, unless you personally know them in which case you’ll bog them down a little as they perform a “sympathy carry” for you.
Good luck joining a meta group on your condi mes or condi necro, see how fast you get kicked, unless you personally know them in which case you’ll bog them down a little as they perform a “sympathy carry” for you.
Or maybe they are your friends… And you know… They don’t care about speed or playing the “meta” and just want to have fun. xD
While I agree with the OP condis could still use a little help in PvE when compared to Zerker, the gap has been closed at least a bit. My only major concern with increasing the speed of condis remains: damage over time =/= Burst. conditions are damage over time effects and debuffs. If they preformed on par (same damage speed) with zerker burst damage, things would get crazy very fast.
The condi patch whos aim was to make condis good in PVE overall failed. There are only 3 out of 8 professions that perform decent, thats engi, guard, ele. Thats it. Rest of it is utter complete and useless crap when compared to the zerk meta. And even the 3 that perform decent still are not on par.
Condi necros are still at major disadvantage, condi mesmers are worse off then necros but have better power / utility build options. The 2 professions that suffered the most, still do so.
Good luck joining a meta group on your condi mes or condi necro, see how fast you get kicked, unless you personally know them in which case you’ll bog them down a little as they perform a “sympathy carry” for you.
You are forgetting ranger, with bonfire and flametrap they can still build 12-14 stacks of burning, stack poison and bleed (10-15), pet can have confusion/ bleeds/poison and so on…, with selfstacked 10-25 might. (runes of aristocracy, corruption and bursting?) in combat ~2500 power 2500 condition dmg. based upon sinister… with 50% duration, +20% dmg from bleeds and +33% from poison.
Good stacking of conidtion builds will probably be very powerfull as well. but it is noticable mostly on the (end)boss(es).. not the things in between, and can be problematic when needing to kill objects. Saying zerk is the only way is an illusion.
Skipping works the same ….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Conditions are DoTs. That is what they are.
The big update has made it easier to stack tons and tons of them and frontload the damage quite significantly. But they’re still DoTs. You can’t really change that. At that point you’re effectively asking for a second stat that’s just like P/P/F all in one but also ignores toughness.
Pretty much all the professions tongku listed have access to very quick burning, which anet even said is currently op (did they change that yet?). That, plus the simple fact someone crunched the numbers, and found out that anet did not buff condition damage like they said they would. I think they said you’d need roughly 1000 condition damage to break even with the damage you had before. But instead it was found, at least for bleeds and poison, Anet backpedaled and made it so that you would need around….1500-2000 condition damage to actually break even. This in addition to the fact world bosses health was doubled, and you can now crit them, just put conditions back to the way they were before. Sure we aren’t fighting for space now, but the only thing that really benefitted from the condition changes was burning turning into stackable comditions.
Then, to touch on the necromancer, we were not undhuumfired on our bleeding applications, and we’re even nerfed with mark of blood now only applying 2 instead of three bleeds, and dhuumfire only lasting for 3 seconds baseline. When we complained, Anet’s response was “invest in condition duration, dhuumfire is really strong then!”
So pretty much, it’s the case of anet backpedaling at the last second for fear of conditions being too powerful….and the fact their AI and enemy encounters are about as smart as a bunch of rocks.
(edited by TheLastNobody.8319)