Best enemy pathing

Best enemy pathing

in Guild Wars 2 Discussion

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

I was wandering about in Brisban, doing a heart, and then I see the most hilarious sight.
A bandit and a moa were fighting each other. But instead of actually attacking each other, they were repeatedly running to each others positions.
As many of you will know, the pathing in this game makes melee enemies move to the position you are at, and when it reaches that position it reassesses and moves to your new position if you have moved.
Well, the problem is that the bandit and the moa were synced up in their movement, causing them to repeatedly swap positions without actually fighting each other.

I watched this for at least 5 minutes, awestruck. Eventually, I left, did the nearby skill point, and when I got back, one had apparently caught the other and they fought it out, with the moa winning.

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(edited by gimmethegepgun.1284)

Best enemy pathing

in Guild Wars 2 Discussion

Posted by: Prodigy.6971

Prodigy.6971

Yea…I’ve been noticing this happening ever since the first beta weekend I was in. Gets really annoying as a warrior too. Start 100B, then target runs out of it to get to position you were at a few seconds ago thats behind you or to the side.