Best profession for jumping puzzles?

Best profession for jumping puzzles?

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Posted by: LoreChief.8391

LoreChief.8391

I want to know what everyones opinion is on “who is the best at jumping puzzles”, or “who has the best advantages”.

From what I’ve seen thus far, I have 3 that I think are optimally designed for jumping puzzles.

1. Engineer: Shotgun -> Jump Shot is amazing at avoiding obstacles and jumping large distances. Turrets are great for distracting enemies. An arsenal of pushback skills make us one of the most dangerous opponents in the WvW jumping puzzles.

2. Mesmer: Simply put, access to Portal. You don’t have to worry about screwing up if you set down a portal before a difficult object; just cast the portal where you mess up, and go back and try again (cooldown notwithstanding).

3. Thief: Shadowstep is very niche in use, but can get you past a lot of obstacles like enemies and falling rock areas (such as in Loreclaw Expanse). Using a combination of different stealth abilities to maintain a medium-duration stealth is also useful both in PvE and WvW for avoiding enemies and sneaking passed objectives.

I’ve not played much of the other professions, so I’m not sure what advantages they bring to the table.

Also a Public Service Announcement: AoE Swiftness buffs are a NUISCANCE when you randomly cast them with other players nearby in jumping puzzles. I see so many people (including myself) accidentally overshoot their jumps because a quick boost resulted in them flying twice as far in mid air. That stuff has to stop. Be courteous to other players when you use things like this.

Best profession for jumping puzzles?

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Posted by: ZoiN.4280

ZoiN.4280

Mesmer really, not only just portal, but their teleport ability as well makes this an ideal jumping puzzle solver, not only can it reach places more easily, but also help out your team mates in doing so.

Best profession for jumping puzzles?

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Posted by: Redamz.5038

Redamz.5038

A Mesmer with teleportation guns, teleguns are banned from wvw though.

Best profession for jumping puzzles?

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Posted by: Zenyatoo.4059

Zenyatoo.4059

ele can also be pretty good for certain sections. Teleport and ride the lightning.

I know of about 3 shortcuts in the EBG jump puzzle that ride the lightning can be used to skip large segments (including 1 segment that is a hotbed of traps/players waiting to kill you)

Best profession for jumping puzzles?

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Posted by: LoreChief.8391

LoreChief.8391

@Zenyatoo: I’ve never had an issue with traps in EBG JP… they never seem to be active, and the only one that other players ever seem to mess with is the beast cages in the arena area.

@ZoiN: Does the teleport have the same limitations as the shadowsteps for thieves? Can’t go over gaps, can’t ascend plains?

Best profession for jumping puzzles?

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Posted by: Rhyse.8179

Rhyse.8179

Elementalist – 25% speed boost while in air attunement (if traited), swiftness on demand (applies to allies too) plus a teleport. No falling damage reduction, but that shouldn’t matter unless you mess up.

2nd place: Thief for 25% speed boost.

All teleports have the same LOS limitations. They aren’t actually all that useful in most puzzles, but they can get you past gusts of wind or something.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

Best profession for jumping puzzles?

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Posted by: LoreChief.8391

LoreChief.8391

I don’t see swiftness as an advantage to be honest :T. Everyone has it in some form or another, and it’s more prone to causing errors than helping. Ever been on a Thief/Ele with +25% speed for a long time, and then try to do a JP on a slow class? Adjustment takes time for such a small speed gain!

However, I will say that swiftness in the case of Griffonrook Run is a definite advantage. Not many puzzles like that though.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

@Zenyatoo: I’ve never had an issue with traps in EBG JP… they never seem to be active, and the only one that other players ever seem to mess with is the beast cages in the arena area.

@ZoiN: Does the teleport have the same limitations as the shadowsteps for thieves? Can’t go over gaps, can’t ascend plains?

the traps are activated by players. Also people can place things like necro wells to ensure they screw you over. For example, placing necro wells on the spike pillars that are mandatory to jump to (unless taking the RTL shortcut) can prevent basically anyone reaching you at all.