Best second sigil?
Do they? What? Where did you read that?
We can’t really say for sure until we see what exactly they do with regards to balancing sigils, what’s good now might be less good than something else after they change.
They announced it in yesterday’s livestream.
I bet it’s force and night.
I bet it’s force and night.
Force and night do not stack…. Maybe force and +5% crit chance.
I bet it’s force and night.
Force and night do not stack…. Maybe force and +5% crit chance.
Force and crit chance do not stack either?
Thought the meta was force and bloodlust or force and air/fire.
I bet it’s force and night.
Force and night do not stack…. Maybe force and +5% crit chance.
Force and crit chance do not stack either?
Thought the meta was force and bloodlust or force and air/fire.
https://forum-en.gw2archive.eu/forum/game/gw2/Clarification-on-Sigil-Stacking/first#post2691859
(edited by Waldir.2571)
sigils will have individual CD so…..
fire & air will both proc without interrupting each other.
guess that answers the question as to the best sigil combo huh
its definetely not the best combo…
There are much more useful combos. And each of them is especially good for different reasons and builds.
The basically best and most useful Sigils are those, that help you to survive alot better and at the same time help you to deal more damage or reflect incoming damage/conditions back to the origin.
A very useful combo if that would be
Sigil of Genorosity (Convert at 60% chance on crits Conditions over to your Foes) +
Sigil of Purity
That way you have 2x the chance at crits to remove Conditions from you without that you have to use your healing skill ,nor any utilities as Condition Cleaners and you can convert them even over to your foes to damage them that way.
With this Combo you significantly improve your survivability in a combat and you can damage with it also foes by reflecting conditions back to them.
This together with a Class, which already has very good condition removal abilities, like the Guardian which loses every 10 seconds up to 2 conditions makes up for a very good tanky build that is very effective agaisnt Condition Builds for example.
So a Crit Staff Guardian with that will be very good.
Or exchange Purity for a bit lesser Condi Remove and exchange it with somethign else to increase your Damage Output, or somethign to increase the Chance frot Crits at that way the Chance for Genorosity to trigger (Precision +5% Crit Chance or the Precision Stat Booster for maximum 250 Precision more, what should be more than 5% Crit Chance if you have the full Stack I guess)
(edited by Orpheal.8263)
Force and Malice might be interesting.
Water + Blood is something worth giving a shot considering they said they felt %chance on crit was too gimmicky and are going to straight on crit.
Nothing says lulzy like free sustain right ?
I suppose it depends on the build you are going for.
Don’t feel like bringing condition removal? Spec crit chance and use Purity and Generosity.
Want to get stacks faster for low-mob count dungeons? 2 of the same stat-stacking sigils.
Feel like your heals are sub-par and you attack / crit often? Blood and Water is the way for you.
Condition heavy spec? 6% condition duration and 6% condition damage boost.
Always do dungeons where it’s night the whole time? You see where this is going.
Personally, I’ll be getting a life stacking and restoration on my guardian’s staff, and a force/vuln combo on my sword. it may not be meta but it fits my build. (half zerk/half clerics/full symbol spec)
@ roach: Sigils won’t stack anymore after the upcoming balance changes..
So 2 Stat Boosters of the same type won’t give you anymore with 1 kill 2 points.
They will give you soon only just 1 Point. So everybody who uses currently a weapon with 2 stat boosters of the same type, will be able to change one of them for an other sigil.
Also 2 Stat Boosters of different types sadly don’t work. But thats somethign I’d like to see gettign changed too, maybe for the balancing compensation, that if you use 2 Stat Boosters of different types, that both Stats can then have only maximum Stack of say for example 15 instead of 25.
I bet it’s force and night.
Force and night do not stack…. Maybe force and +5% crit chance.
Force and night do stack.
Tycho Snowpaw – Guardian
Gandara – [WvW]
@ roach: Sigils won’t stack anymore after the upcoming balance changes..
So 2 Stat Boosters of the same type won’t give you anymore with 1 kill 2 points.
They will give you soon only just 1 Point. So everybody who uses currently a weapon with 2 stat boosters of the same type, will be able to change one of them for an other sigil.
They didn’t say this either, nothing in the livestream suggested that you wouldn’t be able to use two of the same stacking sigil to stack faster.
Tycho Snowpaw – Guardian
Gandara – [WvW]
for arah? Fire + Undead Slaying
I like the superior hydromancy on my horn, make a nice little chill when I swap in the middle of the zerg. I would also put that on my hammer.
People that are suggesting sigil of fire for dungeons are probably TP flippers that invested on that sigil. Sigil of fire is trash.
@ roach: Sigils won’t stack anymore after the upcoming balance changes..
So 2 Stat Boosters of the same type won’t give you anymore with 1 kill 2 points.
They will give you soon only just 1 Point. So everybody who uses currently a weapon with 2 stat boosters of the same type, will be able to change one of them for an other sigil.They didn’t say this either, nothing in the livestream suggested that you wouldn’t be able to use two of the same stacking sigil to stack faster.
Not?
Oh well, got that info just from that person of the thread, who listed up basically life all the infos in that thread, while the stream was running… I came partwise too late to hear exactly the part about rune and sigil changes, so I took that part about the sigils not counting anymore double for granted – and by the way, it would just make sense to change that anyways. Sigils were never to be made to “stack” their effects.
I counted this alsways as a basically timewise tolerated “Bug”, which got only so long tolerated until this point now, where they might change/fix that…
However, if it doesn’t get changed, the world won’t be doomed…
My understanding is sigil will no longer share the same cooldown and will now be independent of each other. So now we can use 2 sigil’s that proc on crit without fear of only 1 or the other triggering. They did say how ever stacking runes from kills will not be possible meaning we can’t have 2 sets of the same or different stat increase stacks.
Depends on the purpose. If you are a PvEer I don’t see why this is a big question seeing as it’s a common sense issue. in PvE DPS is king, having a good steady stream of damage is better than spikey situational damage. It has already been posted in several post on what is the best sigil(s) for dungeon runs and some even goes into detail on which sigil for which dungeon. the only difference is that the sigil suggestion is for 2 single hand weapon, now that 2-handed weapons are capable of merging you take 2 sigil on 2 different weapons and merge it to 2 on one weapon. The only difference might be maybe subbing Sigil of air for a Sigil of Force. Unless 100% on crit damage works out better (about 1k damage every 5 seconds) than a 5% damage every hit (for hundred blades that’s about 1.5k-4k damage depending on group set up).
In WvW/PvP chances are it situation based on your build, for pure damage Air+Fire might provide a better burst as the players will not stand still for that 100b all the time and having the critial hitting for +2k damage between intervals is better than 100-200 damage from force/night.
Water + Blood is something worth giving a shot considering they said they felt %chance on crit was too gimmicky and are going to straight on crit.
Nothing says lulzy like free sustain right ?
All the on crit/on swap will probably get their CD increased or numbers(damage or duration in most cases) decreased. Maybe both for some.